Stonehearth
SH:TD - Stonehearth Tower Defense
Se afișează 1-10 din 18 intrări
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Actualizare: 15 iul. 2019 @ 19:11

basic balance on turbo mode, added spawned/summoned monsters to wave info, various fixes:
fixed beetles (after the first) only spawning 1 ant, adjusted tree scale for clipping reasons, removed path render regions, fixed path previewers not getting destroyed on wave start

Actualizare: 9 iul. 2019 @ 21:34

ui fix for loading with zero active filters

Actualizare: 8 iul. 2019 @ 22:43

fixes and improvements to tower targeting UI, fix to fractional health monsters

Actualizare: 6 iul. 2019 @ 12:35

added turbo mode map (not balance-tested), a small tower fix, path previewers between waves, removed a portal effect, landmark generation tweaks

Actualizare: 4 iul. 2019 @ 22:03

changed / toned down / improved tower region rendering, including added render filters for all debuff classes that can individually or collectively be toggled on/off, are UI-mode-independent (i.e., don't have to be in "build" mode to see them) because you can easily enable/disable with a toggle button, and even show little buff icons for the individual buffs applied by each tower (bordered with player color)!

Actualizare: 27 iun. 2019 @ 19:41

split towers in build menu by level and single/mixed-kingdom, switched round starting to manual (similar to start game process, no pausing/countdowns)

Actualizare: 27 iun. 2019 @ 12:26

fix to air path, added path previewers

Actualizare: 26 iun. 2019 @ 19:20

added escaped monster bounty, buffed fire plume tower, changed path rendering

Actualizare: 25 iun. 2019 @ 23:18

ground monsters are immune to vortex, while air monsters are immune to root and immobilize (to allow for, e.g., air tower attacking both air and ground but only immobilizing air), added "towers by buff" to reference window tooltips, changed sunburst tower, shrunk tower weapon tooltips

Actualizare: 24 iun. 2019 @ 1:44

switched terrain generation landmark usage to json files