Stonehearth
SH:TD - Stonehearth Tower Defense
18件中 1-10 を表示
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更新:2019年7月15日 @ 19時11分

basic balance on turbo mode, added spawned/summoned monsters to wave info, various fixes:
fixed beetles (after the first) only spawning 1 ant, adjusted tree scale for clipping reasons, removed path render regions, fixed path previewers not getting destroyed on wave start

更新:2019年7月9日 @ 21時34分

ui fix for loading with zero active filters

更新:2019年7月8日 @ 22時43分

fixes and improvements to tower targeting UI, fix to fractional health monsters

更新:2019年7月6日 @ 12時35分

added turbo mode map (not balance-tested), a small tower fix, path previewers between waves, removed a portal effect, landmark generation tweaks

更新:2019年7月4日 @ 22時03分

changed / toned down / improved tower region rendering, including added render filters for all debuff classes that can individually or collectively be toggled on/off, are UI-mode-independent (i.e., don't have to be in "build" mode to see them) because you can easily enable/disable with a toggle button, and even show little buff icons for the individual buffs applied by each tower (bordered with player color)!

更新:2019年6月27日 @ 19時41分

split towers in build menu by level and single/mixed-kingdom, switched round starting to manual (similar to start game process, no pausing/countdowns)

更新:2019年6月27日 @ 12時26分

fix to air path, added path previewers

更新:2019年6月26日 @ 19時20分

added escaped monster bounty, buffed fire plume tower, changed path rendering

更新:2019年6月25日 @ 23時18分

ground monsters are immune to vortex, while air monsters are immune to root and immobilize (to allow for, e.g., air tower attacking both air and ground but only immobilizing air), added "towers by buff" to reference window tooltips, changed sunburst tower, shrunk tower weapon tooltips

更新:2019年6月24日 @ 1時44分

switched terrain generation landmark usage to json files