Sid Meier's Civilization V

Sid Meier's Civilization V

Metal Gear Solid: Militaires Sans Frontieres Civilization: Subsistence [BNW]
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Update: Oct 3, 2013 @ 9:03pm

Update:

  • AI-controlled Big Boss gets some extra bonuses to help him out, since he can't properly utilize the UA.
  • Added unit selection sounds for Stealth Operative and Metal Gear.

Update: Sep 8, 2013 @ 1:46pm

Update:

  • Outer Ops no longer grants rewards, and the enemies are slightly tougher. It is now intended specifically to give the player a challenge, but it can still provide ample rewards due to the City-State influence bonuses, as well as the bonuses from the Honor tree if it is taken.
  • Mother Base XP from city conquest now scales with map size. The amount for a Standard map is 150 per Population in the city, resulting in an increase for all map sizes except Huge.
  • Gold calculation per unit in protected City-States has now been adjusted. It is now based upon the current era, and should overall be higher than it was before.
  • Added default religion (Christianity).
  • Fixed bug where Mother Base level 3 was receiving level 4's benefits.

Update: Aug 28, 2013 @ 7:23pm

Update:

  • Increased mercenary gold income per unit. Is now 100% of maintenance for neutral, 200% for friends, and 300% for allies.
  • The mercenary income is now handled through an invisible building in the capital. This not only fixes issues with the gold not being reported or tradeable in diplomacy, but also allows for gold modifiers in your capital to increase your mercenary income.
  • Outer Ops now provides Gold on completion.
  • Outer Ops should spawn more consistently in all eras.
  • Mother Base will now start out upgraded in later-era starts.
  • Stealth Operative attack bonus reduced, but now ignores ZOC.
  • Stealth Operative now obsolete with Nanotechnology. Oh, the irony.
  • Some Mother Base upgrades were adjusted for effectiveness.

Update: Aug 16, 2013 @ 11:30pm

Update:

  • Added some Lua code which may help prevent some problems with the top information panel improperly loading when loading a saved game.
  • Adjusted instructions for custom music.

Update: Aug 15, 2013 @ 2:47pm

Update:

  • Fixed silly oversight with the last update which would cause the Civ not to load.

Update: Aug 15, 2013 @ 1:54pm

Update:

  • Set compatibility of the mod to be BNW only. It uses Venice's traits, which cannot work in G&K.
  • Adjusted the Lua scripts so that no information about Mother Base should be reported to another Civilization. Also, other Civilizations should not get Mother Base upgrades.

Update: Aug 14, 2013 @ 2:09pm

Initial release.