Sid Meier's Civilization V

Sid Meier's Civilization V

449 ratings
Metal Gear Solid: Militaires Sans Frontieres Civilization: Subsistence [BNW]
File Size
3.668 MB
Aug 14, 2013 @ 2:09pm
Aug 30, 2015 @ 9:55pm
17 Change Notes ( view )

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Metal Gear Solid: Militaires Sans Frontieres Civilization: Subsistence [BNW]

In 1 collection by Vicevirtuoso
Vice Virtuoso's Metal Gear Solid Civilizations
6 items
Please use Steam Workshop Downloader[] to download this mod if you are having difficulty downloading it via Subscribing.

Mod compatibility:
This mod replaces UnitPanel.lua. Only one mod can load replacements for these files at a time.

Additional mod

REQUIRES BRAVE NEW WORLD -- No Vanilla version will be made. GAK is incompatible, but the standard version of the mod is GAK compatible.

Adds the Militaires Sans Frontiéres Civilization, led by Big Boss. It has a significantly different playstyle from most Civilizations. Like Venice, it cannot build Settlers nor annex cities. Unlike Venice, it does not have a means of acquiring City-States instantaneously -- leaving conquest as its sole route of expansion. It also is no longer capable of purchasing with Gold in Puppet States (a change from previous versions).

How Salvage works:
  • Pledge to protect a City-State.
  • Move one or more of your units to a tile owned by that City-State.
  • At the beginning of your turn, if there are any units within the borders of a protected City-State, you will receive Gold based on your current unit maintenance costs as well as your friendship level with the City-State. Additionally, you will receive Salvage towards upgrading Mother Base equivalent to the Unit's combat strength.
  • You will also gain Salvage from conquering cities.
  • Barbarians will occasionally spawn directly near a City-State if you have units stationed there. This is known as an Outer Ops mission.
Popular Discussions View All (6)
Nov 11, 2017 @ 8:14am
Bug Reports
Nov 9, 2018 @ 7:19pm
Balance Suggestions
Nov 11, 2017 @ 8:11am
For GnK and just Vanila version
< >
Captain23rd May 29 @ 1:05am 
What a thrill
Daniel-Shakes Nov 24, 2021 @ 12:50pm 
I can't download either via the subscription and the workshop downloader, anyone can help?
Myraseth Mar 24, 2021 @ 2:08pm 
Oddly enough, in games after I added JFD's Mercenaries mod ( , I've not been able to upgrade my units with Salvage; the option just isn't there. Any reason why this is a conflict?
catsinmydoghouse Nov 21, 2020 @ 1:22pm 
I'm unable to download this from steamworkshop installer :(
Savy NEAL May 31, 2020 @ 2:52am 
Thanks for pointing me in the right direction, but there is so much stuff I have no idea where to look for. Am I correct in looking for it in the Table Browser tab? I can't find anything relevant anywhere.
Vicevirtuoso  [author] May 30, 2020 @ 6:09pm 
You can with Firetuner. You can get this by installing the Civ 5 SDK from your Steam library's Tools list.
Savy NEAL May 25, 2020 @ 9:41am 
Is there a way to edit the amount of salvage I have with IGE, CheatEngine, or change the salvage rates?
TLR Damanation Mar 24, 2020 @ 12:14am 
I know it isn't going to happen, but i would love for this to be fixed to be multiplayer compatible
Trego Jan 10, 2020 @ 3:32pm 
So I've done a playthrough with this mod already but for the life of me cannot figure out how to max out Mother Base with the salvage, or use salvage to upgrade my units out in the field, along with unlocking Outer Heaven as a faction and Metal Gear Zeke. What is the max level for Mother Base needed?
Zam138 Jan 25, 2019 @ 10:26pm 
With 41 starting city-states on level 3 difficulty (to play the civ for the first time) and pledging to every one of them, I managed to get every wonder except for Petra and the Great wall, and took Rex to 1030 combat strength before finally lifting off from the charred husk of a nuclear wasteland called a planet. It took over 100k salvage every turn, and with the UI I couldn't even see the widget anymore.
10/10 would nuke with Rex again.