Arma 3
MGI ADVANCED MODULES
Showing 31-40 of 78 entries
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Update: May 8, 2021 @ 10:56am

Added a little code to make the environment (ambient life, ambient sound) settings persistent after a mission saved/reloaded. No module needed.

Update: Apr 30, 2021 @ 4:34pm

changed a logic for spawning attacking group

Update: Apr 28, 2021 @ 11:54pm

Minoe changes

Update: Apr 27, 2021 @ 5:53pm

Adapting functions to new Arma v2.04 commands. Keep Arma updated!

Update: Mar 27, 2021 @ 10:31pm

Minor changes.

Update: Mar 14, 2021 @ 10:03am

Tweaked & fixed civilian cars on RHS and UNSUNG mods. The UNSUNG civilian cars don't exist, so the NVA truck are used, but drivers (and crew) are Unsung civilians.

Update: Mar 13, 2021 @ 10:14pm

Tweaked Ambient traffic module for Lingor map (and problems of inconsistent road segment orientations)

"drop vehicle instead of crate" module allows airplanes as dropping asset.

Update: Mar 12, 2021 @ 1:31pm

Modified sides option for car traffic module
tweaked codes for the Heal & revive module
tweaked code for AI can respawn module (trying to keep the name and place for dead into the AI's group)

Update: Mar 8, 2021 @ 8:00pm

fixed: respawn vehicle on specific marker (respawn vehicle module);
fixed: minimum alive units before respawning AIs of a group (AI can respawn module);
tweaked: ambient vehicle traffic. (traffic module) More to come for sides choice.

Update: Mar 5, 2021 @ 7:07pm