Arma 3
MGI ADVANCED MODULES
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Update: Dec 15, 2022 @ 7:48am

Added Nuke module (see video)
Added an option on revive heal module (overriding MP settings. see comments)

Update: Oct 21, 2022 @ 3:01am

Reworked:
- advanced patrols : the condition for spawning patrols is oriented on the presence of players' units. No more need for whitle listing edited units (like MGI_RED_LISTED). Compatible with former version.
- heal & revive : as asked, players are subject to medic trait and/or medikit/FAK in inventory, along with MP parameters in editor (even for SP)
It's different from the module parameters which are available for AIs. You can apply what you want for players and for AIs, independently.
- HALO jump is more consistent after save/resume mission.
- minor improvements on other scripts.

Update: Aug 3, 2022 @ 10:59am

These modules are now compatible with CDLs SOG Prairie fire, Western Sahara, CSLA Iron curtain, Global mobilization
Prisoners module (POW) entirely reworked for better MP compatibility.
Codes optimization.
Some personal tweaks and improvements asked by community.

Have fun!

Update: May 23, 2022 @ 10:42am

Corrected missing respawn at start position in Simple Respawn single player.

Update: Apr 25, 2022 @ 12:03pm

Minor change for human bombers.

Update: Apr 11, 2022 @ 8:30pm

Western Sahara cDLC compatible now.
More options for some mods.
Some tweaks and fixes.

Update: Sep 19, 2021 @ 3:06pm

Hashmap for rearm module should improve performance.

Update: Sep 16, 2021 @ 10:12pm

added little option for tire puncture on barbed/razor wires.

Update: Sep 15, 2021 @ 4:47pm

Update: Sep 14, 2021 @ 7:08pm

Improved tire burst on barbed/razor wires. Compatible with CUP maps and more.