Arma 3
MGI ADVANCED MODULES
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Update: Apr 28 @ 6:48am

Update: Apr 23 @ 4:10am

Added NIArms for weapons/items loot in houses.
Corrected SP respawn behavior. (damage event handle)

Update: Dec 13, 2024 @ 11:25am

Version 2.5
Added DLCs compatibility (up to Expeditionary forces)

Tweaked weird "human" animals, able to drive a car, from Libertad mod
"seems like the Heal and Revive gives some CUP units extra health/armor. Was testing it and found I need to empty almost half a clip as headshots at them to go into unconscious state"
shouldn't be a problem anymore.

Update: Jun 16, 2024 @ 2:04pm

Fixed bug on detonate cord, persistent when player is Zeus and remote for plane.

Update: Jun 7, 2024 @ 7:05am

Added global compatibility for Reaction Forces DLC
Added saving of face /voice for AI can respawn module
Fixed bug in Rearm module (about AI possibly rearming launcher )

Update: Aug 7, 2023 @ 12:37am

Reworked
Advanced transport (TAXI)
Respawn vehicles
and some improvements

Now compatible with all cDLCs , Spearhead 1944 inc.

Update: Mar 30, 2023 @ 9:49pm

Reworked Advanced transport (Taxi) module. You can sync some taxis (per side) instead of using all possibilities.
You can enable/disable the call by players, setting a variable on them: _aPlayer getVariable ["FORBIDMGITAXI",TRUE]

Reworked respawn vehicles module. Playable AIs are now taken into account. You still need to set the MP respawn params in editor.

Civilian life should work with Western Sahara now.

Note: still no change for AI can respawn module (no tickets for AIs). This module is based on groups. So, hard to set individual tickets and manage the groups. Stay in mind anyway.

Have fun!

Update: Jan 10, 2023 @ 8:58pm

- Optimized some codes.
- Vehicle respawn keeps High Command leader if any.

Update: Dec 18, 2022 @ 6:45am

Hot fix for Nuke bomb aftermath ceiling (for planes)

Update: Dec 16, 2022 @ 4:46am

Documentation updated in mod sub-folder.