This War of Mine

This War of Mine

Survival: Last Stand
Showing 11-18 of 18 entries
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Update: Aug 26, 2019 @ 10:45am

v1.7 "Fading Embers" Beta 2

Update: Aug 19, 2019 @ 12:57am

v1.7 "Fading Embers" Beta 1

Update: Apr 26, 2019 @ 5:58am

v1.6.3 Release; Game bug fix

- Game bug: fixed countryside shelter being always selected at the start of a custom or normal scenario, it now randomly choose one of the four shelters as intended

Update: Apr 18, 2019 @ 3:29am

Attempt to fix the shelter always being the countryside one

Update: Mar 21, 2019 @ 3:43pm

Re-uploaded again this time to fix the 'Drought' scenario's duration (was 10 days for testing purposes)

Update: Mar 21, 2019 @ 12:51pm

Re-uploaded

Update: Mar 21, 2019 @ 8:19am

v1.6.2 "Drought" Release

Main features:
- Added fixed states to new scenarios, e.g. Anton always starts sick in Liam, Katia, Anton
- Some characters fate are now tied together; if one dies the other get depressed or worst (suicide)
Affected characters are Iskra&Christo, Anton&Cveta, Malik&Esma and Zlata&Kalina
- Improved the city layout of all map packs (closer early locations, central square at the center, ...)
- Added new crafting recipes for Jarred Food and Sniper Rifle
- Slightly less materials/wood in starting locations, including Riverside Cottage
- Can't scavenge when less than -12°C outside (not shown in-game but temp goes lower than -5°C)
- In "Drought" scenario, some locations are unlocked after a certain quest or by listening to the radio

Tweaks/Bug fixes:
- Added Rain Forecast item to prevent water collector to be built in "Drought" scenario
- Fixed harsh winter not being added and removed percentage on map when choosing a location
- Fixed starting bed making dwellers recover twice as fast in radio station shelter
- Fixed floating radio and missing workshop in dlc shelters
- Fixed generic traders selling tons of Pure Alcohol and adjusted trade rates again
- Minor changes to some map packs so every map has at least three traders and better variation
- Added new Iskra&Christo worst ending (both dead) and edited some dlc endings/locations

Hotfix: Added Malik&Esma as possible recruits in Drought and changed when each character can appear

Update: Mar 9, 2019 @ 3:54pm

v1.6.1 "Last Stand" Release; Biggest update since Second Chapter (1.4)
Check Survival: First Chapter for the complete changelog since the mod's release

Main features:
- Added most of Father's promise/The Last Broadcast content:
 - New shelters: both the Tenement and Broadcasting Station are available in all scenarios
 - New characters: Adam, Malik, Esma, and Adem are able to join like any other characters
  - Changed some of their abilities: Esma is weaker in battle since she's better at scavenging than Arica, and Adam is more susceptible of being alcohol addicted than Marko (all have same ability)
 - New locations: Brother's House, Pharmacy, Toy Store (both), Park, Music Club, Bakery, Brewery, Gas Station(WS2), and Central Square(WS2) were added to all map packs
  - Changed scenario editor to be able to select most of the dlc locations (limited to 30 locations, so no Music Club or remastered locations (crashed truck in Gas Station and prisoners in Central Square)
  - All classic map packs now have at least one Anniversary location (Ghost House, Port, Airport) and two of the Stories ones; added "Survival mode" map pack w/o hostile locations (Last Stand only)

Other features:
- Re-implemented the extended Father's Promise scenario, even though it only works with 1.6 (separate build will be added on mediafire)
- All dlc characters react to events like the others characters (each in their own way)
- All dlc characters have normal endings (Good/Bad/Mixed)
 - Added back the rewritten bio/endings for Adam (Good and Mixed endings
- All dlc locations had their description and comments/clues editied and translated
 - Translated the new endings in all 13 officially supported languages (Google-translated)
- Added new character Dragoslav(ex-Vanya), soon to be featured in his own scenario
- Children may die under certain conditions (protector dying or leaving)
 - Added new bad ending for Kalina since she can die (Are you happy now Cetoiscini? ;-; )
- Can collect twice the amount of water, but it's collected randomly (like how traps works)
- Less ammo is found on npcs after death, but some locations have more shells for crafting
- In melee combat, even a good fighter has a small chance to miss (5% instead of 1%)

Tweaks/Bug fixes:
- First Chapter only: removed noise effect when scavenging (too distracting); other clues intact
- Removed any mention of Amelia/Malik from all added dlc maps
- Added new Dragoslav picture on selection screen for his "Siege" scenario
- Added new safeguards in Father's Promise to prevent Adam from being broken since he now has feelings like any humans the other characters
- Added better and more specialized loot on all dlc maps
- Better "Survival mode" description text (alternate scenarios and starting locations info)
- Fixed dlc character speeches, bio and endings to be more coherent
- Fixed guarding at night adding more fatigue than intended (2.5 levels instead of 2)
- Harmonized all VanishItems values across all scenarios (loot disappearing during conflict/winter)
- Edited Dimitr(solo) temperature curve and price hikes a bit
- Possible to find Broken Toy again in most locations (random)

Known Bugs:
- dlc characters may be buggy and may sometimes make comments related to their story
- dlc characters can trigger quest/dialogues on dlc maps (doesn't matter who does)
- If Adam joins the tenement shelter, he will talk about Amelia (scripted)
- Malik has to die for him to have good ending (being remembered in a good way)