XCOM 2
Primary Grenade Launcher
Se afișează 1-10 din 11 intrări
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Actualizare: 11 sept. 2021 @ 13:24

Actualizare: 8 sept. 2021 @ 19:30

Now with CI compatibility.
also includes some set up for Beam Launchers, which this mod depends on for the model of the Beam micro launcher, since i think it's unlikely Internet Exploder will do so themself.

Actualizare: 7 mart. 2020 @ 12:35

Added Chinese translation. except for beam launchers.

Actualizare: 20 oct. 2019 @ 19:40

will no longer have to fight 'chosen reward variety' to determine which launcher gets blaster targeting.

Actualizare: 18 oct. 2019 @ 13:41

fixed a minor whoops.

Actualizare: 18 oct. 2019 @ 13:34

updated rocket exculsion list.
should no longer result in duplicate launch grenades with rpgo.
beam tier should now have homing bombs o/
CV version should now be added when used with in-progress campaigns.

Actualizare: 5 oct. 2019 @ 20:30

better way to make beam level look proper. no longer needs frag launcher.
also gave beam 1 more range.

Actualizare: 17 aug. 2019 @ 13:45

beam launcher kind of sort of exists now.
but it's basically just a duplicate of the mag one atm.

if Alterd-rushnano's Frag launchers are installed, it will use that model instead. the animation will be a bit odd tho.

iridar's rockets no longer benefit from light ordnance (because can bypass the drawback by passing them to another soldier), and are not loaded into the grenade launcher (because that was silly).

Actualizare: 14 apr. 2019 @ 14:05

you should now get adv micro launchers when you upgrade to adv grenade launchers.

added grimy loot compatability. probably.

Actualizare: 23 mart. 2019 @ 11:47

exposed the launcher's perks in the config file.