XCOM 2
Primary Grenade Launcher
Viser 1-10 af 11 forekomster
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Opdatering: 11. sep. 2021 kl. 13:24

Opdatering: 8. sep. 2021 kl. 19:30

Now with CI compatibility.
also includes some set up for Beam Launchers, which this mod depends on for the model of the Beam micro launcher, since i think it's unlikely Internet Exploder will do so themself.

Opdatering: 7. mar. 2020 kl. 12:35

Added Chinese translation. except for beam launchers.

Opdatering: 20. okt. 2019 kl. 19:40

will no longer have to fight 'chosen reward variety' to determine which launcher gets blaster targeting.

Opdatering: 18. okt. 2019 kl. 13:41

fixed a minor whoops.

Opdatering: 18. okt. 2019 kl. 13:34

updated rocket exculsion list.
should no longer result in duplicate launch grenades with rpgo.
beam tier should now have homing bombs o/
CV version should now be added when used with in-progress campaigns.

Opdatering: 5. okt. 2019 kl. 20:30

better way to make beam level look proper. no longer needs frag launcher.
also gave beam 1 more range.

Opdatering: 17. aug. 2019 kl. 13:45

beam launcher kind of sort of exists now.
but it's basically just a duplicate of the mag one atm.

if Alterd-rushnano's Frag launchers are installed, it will use that model instead. the animation will be a bit odd tho.

iridar's rockets no longer benefit from light ordnance (because can bypass the drawback by passing them to another soldier), and are not loaded into the grenade launcher (because that was silly).

Opdatering: 14. apr. 2019 kl. 14:05

you should now get adv micro launchers when you upgrade to adv grenade launchers.

added grimy loot compatability. probably.

Opdatering: 23. mar. 2019 kl. 11:47

exposed the launcher's perks in the config file.