Sid Meier's Civilization VI

Sid Meier's Civilization VI

[NFP-2023]Expansion Leader for China - CaoCao
Showing 1-10 of 21 entries
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Update: Nov 14, 2023 @ 8:38am

Military Yard
  1. Basic Production demand is reduced from 80(+50%) to 60(+10%).
  2. Military Yard no longer provides housing and reduces the attractiveness of the surrounding plot by 1.
  3. Military Yard now provides healing as a plunder output when captured.
  4. New Improvement Adjacency Bonus: Provides an additional +1 Food for each adjacent Farm, Camp, Plantation or Fishing boat; and an additional +1 Productivity for each adjacent Mine, Quarry, or Lumber mill.

Tigris Knight
  1. Base mobility reduced from 5 to 4.
  2. Maintenance mechanic change: Instead of forcing 1 horse to be consumed as a maintenance cost each turn, it is now changed into "At the start of the turn, if the player owns a horse, consume 1 horse and gain an additional +1 mobility for that turn".
  3. Assault: Gain an additional +2 combat strength from each point of unused movement.
  4. Pillage: After each pillage action, if you have enough horses, 2 horses will be consumed to recover 1 movement power. Can be triggered multiple times per turn.
  5. (New Ability) Rush: At start of each turn, consumes 1 Horse to get +1 extra Movement in this turn.

Update: Feb 2, 2022 @ 1:26pm

Update: Aug 17, 2021 @ 9:46pm

Update: May 6, 2021 @ 4:25am

LA - Devote the World
  1. Production and Great Person proportion from each city district reduce to +3% from +4%.
  2. Gold yield from single artifact reduced to 20 from 25.

Update: May 4, 2021 @ 5:44am

Update: May 1, 2021 @ 9:44pm

Update: May 1, 2021 @ 4:40am

Update: May 1, 2021 @ 4:28am

Update: Aug 21, 2019 @ 10:35pm

1.Leader Agenda - Might And Right
Mild to civilizations who are not competing for Great People, and will recruit Great People whenever possible. Hates losing a Great Person to another civilization.
Respects civilizations keep powerful Military force with leading Culture or Technology, dislike those with weak Military force and disgust those with only powerful Military force but nothing else.
2.Tigris Knight
Extra attack against Melee, Ranged, Siege Unit provided by Musou Assault reduced from 9 to 7.

Update: Aug 18, 2019 @ 9:31am

1. Identity Pressure each citizen exerts from each of your city district towards other civs reduced from +0.3 to +0.2
2. Military yard raises less production cost each era and gains a new feature:

Requires Tech Industrialization: domestic trade routes start from owner city receives extra +1 Production for EACH strategic resource of detination.
3. Extra plunder outcome of Tigris knight reduced from +50% to +35%, and their unique abilities are now named and description added in the game.
4.Coloring values alternated to be little dimmer for better visual feedback and higher contrast.
5.Added fallback mask-pad in diplomatic view for Caocao