Sid Meier's Civilization VI

Sid Meier's Civilization VI

[NFP-2023]Expansion Leader for China - CaoCao
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Update: May 21, 2019 @ 3:07pm

Expert Food Yields in Military Yard Increased from +1 to +2.

Update: May 16, 2019 @ 10:19am

Summer Version Update - The Lord bear the Age

Thanks for all you fellows give valuable attension and suggestion for this expansion Leader, Caocao, for Civilization China.

This is a update version brings new content with both balance adjustment and great changes, which makes Caocao you play a more history-faithful, and also more complete Leader.

And Update Details:

Leader Ability - Devote The World
1) Boundary boost and Culture-Bomb effects brought by your city districts are REMOVED.
2) Indentity pressure from each citizen reduced from 0.5 to 0.3.
3) New effect "ArtifactHunter" - ALL your Artifacts yields NO Culture OR Tourism, but +8 Gold from EACH.

Unique Unit - Tigris Knight
1) Base Combat Strength reduced from 52 to 51.
2) Extra Combat Strength attacking Melee, Ranged, Siege Units from Ability Storm reduced from +12 to +9.

NEW TRAIT - Unique District - Military Yard
Specialty District replaces Encampment with 80(+50%) Production, maintenance costs 2 Gold.
Offers +1 Citizenslot, +1 Housing, +1 GreatGeneral point, NO negative appeal towards adjacent plots.
Provides ALL arrival Traderoutes +1 Food and +1 Production, gain +1 District Gold yield from EACH adjacent Resource.
Experts yield +1 Food and +1 Production, but NO Culture.

---Special Thanks for Players whose advice ignites this Update---

DAS ENDE for reminding Caocao ordered his troops excavate tombs for property to support military expenditure, and that is his ArtifactHunter origin.

Lord of Dot[A] for suggestion on Unique District - Military Yard.
In real history, during the early hard years Caocao suffered so much from both deficiency on fund and provision to supply his arms that he did carry his garrison troops on agricultural productions. And finally that become a solid power supports his regime prevailing.


Welcomes for any suggestions and bug-reports!

Update: Apr 3, 2019 @ 8:53am

1. LA - Devote The World
1) GreatPerson Points percentage bonus from each complete district of your city halved from 10% to 5%.
2) Boundary expansion boosted from each complete district of your city halved from +50% to +25%.

2. UU - Tigris Knight
1) Defence bonus combat strength removed.
2) Base movement reduced by 1 from 7 to 6.
3) New ability 'Assault' added - Gain extra +12 Combat Strength when attack Melee, Ranged, Siege Units.
4) Bug of no combat strength for anti-cavalry units against Tigris Knight fixed.

Update: Apr 1, 2019 @ 1:12am

1. LA - Devote The World
1) Identity pressure generated from each population in your cities halved from +1 to +0.5.
2) Each complete district in your city now boosts owner +50% boundary expansion speed, and Culture Bomb will be triggered when your district complete.

2. UU - Tigris Knight
1) Bonus factor added +50% added as pillage bonus.

Update: Mar 12, 2019 @ 5:46pm

Update: Mar 12, 2019 @ 12:19am

Update: Mar 12, 2019 @ 12:11am

Update: Mar 11, 2019 @ 11:32pm

1. LA - Devote The World
1)Each population in your cities now generates +1/+1 loyalty/identity pressure.

2. UU - Tigris Knight
1)Basic combat strength increased by 2 from 50 to 52.
2)Basic movement increased by 1 from 6 to 7.
3)Combat Strength bonus against attacker increased by 2 from 2 to 4.
4)Maintenance cost on horse reduced by 1 from 3 to 2, for each turn.

Update: Mar 6, 2019 @ 12:22pm

1)Leader Ability - Devote The World
Greatperson point boost per district reduced from 10% to 8%, city production bonus per district reduced from 5% to 4%.
Per-population loyalty generation from each district increased from 0.3 to 0.5.

2)Unique Unit - Tigris Knight
Defender bonus combat strength reduced by 2 from 4 to 2.
Tigris Knight could mov after attack now, which replaces ignoring mov-punishment on ALL-type terrain.

3)Leader diplomacy texts added, and 4 new city, XiaoPei, Qiao, Hulao, Xiapi, added into name list.

Update: Mar 3, 2019 @ 9:33am

An expansion leader, CaoCao Great the Prime Minister from three-kingdom-age, for Civilizaion China.
He is a hero borned to bring peace and raise for a chaotic age during which a falling dynasty and its people suffering from endless war and scourge.

Qin is the first emperor established a real united country across the China mainland, while Cao is a keeper prevented China from fate of fall and separation. Thus, although Cao cannot dominate his worker to construct dozens of wonder, he has his unmatched capacity in attracting and utilizing great talents and uniting his people loyal and cordial. You will see how his balanced capacity in both military and political affairs makes his people elegant and valiant, and his sincerity and reverence devotion attract talents across the world.

LeaderAbility - Devote the World
Each complete district grants owner city +10% total greatperson points and +5% total production , and makes every citizen of this city generates extra +0.2 loyalty each turn.

Leader Unique Unit -Tigris Knight
Unique Midieval Heavy-cavalry replaces Knight with +15% production cost.Has +1 Movement and ignores ALL-type terrain movement punishment, has +2 Combat Strength and gains another +4 Combat Strength as defender.
However, costs 6 and 3 as maintenance each turn.

Additionally, 26 new city-name, 9 new river-name, 8 new mountain-name, 16 new citizen-name for China civilization added in this mod, all of which are from historical facts or real-world geography.
China civilization lead by Cao starts with capital named "Xudu", which isthe regime centre of "Wei" kingdom founded by Cao in the history.

There will be Unique Unit, TigirsKnight of heavy cavalry class , for Leader Cao in later version.

With the total glory of a protector and a cconqueror, reunion the seperated states into a united nation again, and the world will admire your triumph!

Welcome any suggestions, problem reports anytime.

Wish your civilization flourish and prosperity~