X4: Foundations

X4: Foundations

Faction Enhancer - War Module
Viser 11-20 af 52 forekomster
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Opdatering: 2. apr. 2023 kl. 11:30

Opdatering: 3. aug. 2022 kl. 12:21

Fixed faction respawning using inaccessible sectors

Opdatering: 26. apr. 2022 kl. 7:36

  • Fixed BUC trying to respawn when they shouldn't
  • Capital ships with non-urgent rearm requests won't use a resupply ship that already has a capital ship in the queue so they aren't disengaging from combat too early

Opdatering: 22. mar. 2022 kl. 7:17

  • Small fixes and improvements related to Tides of Avarice integration
  • Improved destroyer/battleship targeting to be more likely to prioritize enemy capital ships when reacting to attacks

Opdatering: 28. feb. 2022 kl. 10:22

Opdatering: 21. jan. 2022 kl. 6:43

  • FAF and FRF can cause small ships to bail and capture them
  • Fixed respawn potentially triggering on HOP and/or PAR after plot results that should have made them inactive

Opdatering: 9. dec. 2021 kl. 7:00

Game 4.2 compatibility

Opdatering: 13. sep. 2021 kl. 15:17

  • Slightly reduced surface element damage caused by stations in low attention
  • Fixed a rare issue where CUB could start respawn behavior in between when the game activates it and they actually get stations by the story mission logic

Opdatering: 11. juli 2021 kl. 21:24

Opdatering: 3. maj 2021 kl. 17:43

  • Slightly improved capital ship effectiveness in low attention when swarmed by many targets
  • Slightly improved capital ship effectiveness against stations
  • Improved faction AI gather and attack point decisions when attempting to reclaim a contested sector
  • Removed pirates that were previously added to attack miners
  • Destroying or scanning Kha'ak ships associated with an outpost will advance progress towards discovering the outpost location
    • Scanning is more effective. For kills, a player owned ship must deal the killing shot.
  • Adjusted Yaki ship orders to improve the odds they get to do something before being crushed