The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Improved Deathhounds
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Update: Aug 3, 2013 @ 1:48am

Update: Aug 3, 2013 @ 1:17am

Update: Aug 2, 2013 @ 10:48pm

Update: Aug 2, 2013 @ 2:26am

DLC1DeathHoundCompanionRace
-Skeleton was still set to wolf skeleton, changed to dog skeleton.

Update: Aug 2, 2013 @ 1:46am

Added a script to check for HearthFires.esm.
If found, DLC1DeathhoundCompanionRace will be added to BYOHRelationshipAdoption_PetAllowedRacesList and BYOHRelationshipAdoption_PetDogsList, allowing Dawnguard deathhounds and any custom deathhound followers to be adopted.

Update: Aug 1, 2013 @ 10:55am

Bethesda did not set DLC1DeathhoundCompanionRace to use DLC1SkinVampireWolf, preventing the 3D preview from showing up properly in the creation kit. This has been fixed.

Update: Aug 1, 2013 @ 8:58am

DLC1DeathHoundCompanionRace
-Male behavior graph set to DogProject.hkx
-Unamred reach increased from 74.0 to 75.0, same as other dogs.

DLC1encDeathHound (Random deathhound encounters)
-Now levels up with player, up to 25. Minimum level set to 2, same as DLC1encHusky.

DLC1HireableVampireDeathhound1 (Garmr)
-Protected flag enabled
-Respawn flag enabled
-Level no longer fixed at 5. Now levels up with player up to 25, like other dogs.

DLC1HireableVampireDeathhound1 (CuSith)
-Protected flag enabled
-Respawn flag enabled
-Level no longer fixed at 5. Now levels up with player up to 25, like other dogs.