The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Improved Deathhounds
Visualizzazione di 1-7 elementi su 7
Aggiornamento: 3 ago 2013, 1:48

Aggiornamento: 3 ago 2013, 1:17

Aggiornamento: 2 ago 2013, 22:48

Aggiornamento: 2 ago 2013, 2:26

DLC1DeathHoundCompanionRace
-Skeleton was still set to wolf skeleton, changed to dog skeleton.

Aggiornamento: 2 ago 2013, 1:46

Added a script to check for HearthFires.esm.
If found, DLC1DeathhoundCompanionRace will be added to BYOHRelationshipAdoption_PetAllowedRacesList and BYOHRelationshipAdoption_PetDogsList, allowing Dawnguard deathhounds and any custom deathhound followers to be adopted.

Aggiornamento: 1 ago 2013, 10:55

Bethesda did not set DLC1DeathhoundCompanionRace to use DLC1SkinVampireWolf, preventing the 3D preview from showing up properly in the creation kit. This has been fixed.

Aggiornamento: 1 ago 2013, 8:58

DLC1DeathHoundCompanionRace
-Male behavior graph set to DogProject.hkx
-Unamred reach increased from 74.0 to 75.0, same as other dogs.

DLC1encDeathHound (Random deathhound encounters)
-Now levels up with player, up to 25. Minimum level set to 2, same as DLC1encHusky.

DLC1HireableVampireDeathhound1 (Garmr)
-Protected flag enabled
-Respawn flag enabled
-Level no longer fixed at 5. Now levels up with player up to 25, like other dogs.

DLC1HireableVampireDeathhound1 (CuSith)
-Protected flag enabled
-Respawn flag enabled
-Level no longer fixed at 5. Now levels up with player up to 25, like other dogs.