The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Improved Deathhounds
Viser 1–7 av 7 bidrag
Oppdatering: 3. aug. 2013 @ 1.48

Oppdatering: 3. aug. 2013 @ 1.17

Oppdatering: 2. aug. 2013 @ 22.48

Oppdatering: 2. aug. 2013 @ 2.26

DLC1DeathHoundCompanionRace
-Skeleton was still set to wolf skeleton, changed to dog skeleton.

Oppdatering: 2. aug. 2013 @ 1.46

Added a script to check for HearthFires.esm.
If found, DLC1DeathhoundCompanionRace will be added to BYOHRelationshipAdoption_PetAllowedRacesList and BYOHRelationshipAdoption_PetDogsList, allowing Dawnguard deathhounds and any custom deathhound followers to be adopted.

Oppdatering: 1. aug. 2013 @ 10.55

Bethesda did not set DLC1DeathhoundCompanionRace to use DLC1SkinVampireWolf, preventing the 3D preview from showing up properly in the creation kit. This has been fixed.

Oppdatering: 1. aug. 2013 @ 8.58

DLC1DeathHoundCompanionRace
-Male behavior graph set to DogProject.hkx
-Unamred reach increased from 74.0 to 75.0, same as other dogs.

DLC1encDeathHound (Random deathhound encounters)
-Now levels up with player, up to 25. Minimum level set to 2, same as DLC1encHusky.

DLC1HireableVampireDeathhound1 (Garmr)
-Protected flag enabled
-Respawn flag enabled
-Level no longer fixed at 5. Now levels up with player up to 25, like other dogs.

DLC1HireableVampireDeathhound1 (CuSith)
-Protected flag enabled
-Respawn flag enabled
-Level no longer fixed at 5. Now levels up with player up to 25, like other dogs.