Stellaris

Stellaris

The Infinity Stones
Ergebnisse 11–20 von 51
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Update: 3. Jan. 2022 um 2:15

v2.1.12
### Changes
- Updated to show compatibility with 3.2

Update: 18. Nov. 2021 um 3:55

v2.1.11
### Changes
- Prevented Fallen Empires who have not awakened from declaring a Seize Stone war until the midgame, and they remain less likely to do so until the endgame

Update: 28. Sep. 2021 um 6:05

v2.1.10
### Fixed
- Minor Stone Transfer AI error

Update: 16. Sep. 2021 um 19:36

v2.1.9
### Fixed
- A few miscellaneous bugs

Update: 14. Sep. 2021 um 9:08

v2.1.8
### Added
- A global flag to assist in the future release of the new Infinity Stones mod

### Fixed
- A few miscellaneous bugs

Update: 15. Mai 2021 um 0:13

v2.1.7
### ADDED
- Organic Pop Assembly buff added to the Soul Stone
- Archaeology Speed buff added to Time Stone
- Automatic Resettlement Chance buff added to Space Stone
- Base Encrytion and Codebreaking buff added to the Mind Stone

### FIXED
- Space Stone's Jump Drive Range and Fire Rate buffs are now granted by the proper stone, Power and Time respectively, rather than vice versa

Update: 16. Apr. 2021 um 1:17

v2.1.6
### Patches
- Updated _pop script references to 3.0.1 syntax
- Updated variable setting andchecking to 3.0.1 syntax
- Labelled compatibility with 3.0.1
- Fixed truly hilarious bug where every planet in the galaxy became the sacred home of the Mind Stone

Update: 9. Feb. 2021 um 5:32

v2.1.5
##### Changes: #####
Re-enabled ceding claims upon Seize Stone war victory
Fixed Seize Wargoal so that allies, subjects and overlords of the main war opponent also give up their stone upon victory
Increased War Acceptance Requirement from 65 to 70, due to system claims now being ceded on victory

Update: 12. Nov. 2020 um 23:44

v2.1.4
Update to Stellaris 2.8.*

Update: 9. Jun. 2020 um 0:15

v2.1.2 - The Mark VII "Amenable" Update

##### Changes: #####
Improved AI evaluation of Sharing Federal Laws

##### Fixes: #####
Solved Snap Event Glitch, restored Edict