Enderal: Forgotten Stories

Enderal: Forgotten Stories

Enderal Gameplay Overhaul - EGO
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Update: Feb 16, 2021 @ 5:56am

FROM VERSION 1.71 AND FORWARD NEW VERSIONS WILL ONLY BE AVAILABLE ON NEXUSMODS.


File updated 1,70 - Upload via Enderal launcher

-----------------------------------
ARMOR/BLOCK
-----------------------------------
- Slightly increased the armor of NPC's
- Heavy Shields block even more damage compared to light shields, stamina drain increased by 10%, slightly reduced armor of heavy shields
- Power attacks deal slightly less damage against blocks

- Completely fixed block damage mitigation and block skill scaling:
All examples with power attacks dealing 238 damage and blocked by a rune shield (without any perks or other buffs)
Previous behavior:
Damage was reduced to 41 damage while blocking (regardless of skill)
Fixed behavior:
Damage is reduced to 98 damage while blocking with a skill of 0 and to 64 damage with a skill of 100
Vanilla behavior:
Damage is reduced to 161 damage while blocking with a skill of 0 and to 141 damage with a skill of 100

- Fortify Block player enchantment magnitude reduced by 20%
- Reduced the magnitude of some pre-enchanted block enchantments
- Fixed the footstep sound of a ton of boots/shoes

-----------------------------------
WEAPONS
-----------------------------------
- Shadowdance removed enchantment shader
- Leaf Dancer Bow model changed to Glass Bow
- Cold Night cold damage from 3 to 4
- Corpse Tooth description translated to english
- Black Widow's Elegy damage from 39 to 40

- Skarrag Staff model changed to Forsworn Staff
- High level AoE elemental staffs have a new unused model
- High level AoE elemental staffs reduced damage by 5%
- Staff of Zu-Sherath base damage from 5 to 10, charges from 4000 to 2200

-----------------------------------
CRITICAL HIT
-----------------------------------
- Sword/Greatsword/Dagger critical hit chance from 7.5% to 5%, critical hit damage bonus from 15% to 30%
- Critical hit damage of one-handed weapons increased by 7%, two-handed weapons by 15%, bows by 12% (to match EGO base damage)
- One-handed critical hit damage is increased by another 20%
- Added a new loading screen:
"Critical hit damage doesn't scale with any damage increase but bypasses armor. One-handed weapons have increased critical hit damage."

- Blade Dancer: Blade Master critical hit chance from 12% to 10%
- Vandal: Deep Wounds critical hit chance from 12% to 10%
- Infiltrator: Throat Cut critical hit chance from 12% to 10%
- Blade Dancer: Calm Hand stamina required for critical hit chance from 50% to 70% or more
- Trickster: Fatal Shot Rank II critical hit damage bonus from 30% to 25%

-----------------------------------
NPC/ENEMIES
-----------------------------------
- Some small tweaks to Vatyr/Troll/Adilas combat AI
- Zu-Sherath removed a spell so he casts another more interesting spell instead
- Sister Deyna/Korrie increased damage and health slightly
- Fixed Devra in the german version
- Some small fixes/changes to some NPC's
- Undead NPC's power attack stamina cost reduced to 0 (this has no effect on gameplay)

- Jespar replaced 1 steel dagger with an iron dagger
- Enemies can no longer use kill moves against the player (dragons excluded)
- Myrad Keeper stamina increased by 100
- Guards/Keeper/Watchdog etc. stamina increased by 150
- Reduced the bash damage of NPC's with the starling race

- Fixed Dragon Priest/Mages not using their staffs
- Nehrimese Scientist removed Staff of Oorbaya, added some other loot
- Added summon Oorbaya to Expedition Leader Melren
- Lost Wild Mage increased XP and increased damage of firebolt
- Added lightning spells to some low level wild mage to increase spell variance
- NPC Chaos Nova now is AoE, reduced damage slightly
- Some changes to low level NPC spell damage

-----------------------------------
LOOT/CRAFTING
-----------------------------------
- Fixed the value of 3 amulets
- Increased the chance of getting loot from Arps
- Added 6 new items that can drop from Arps
- Sunborn Ones reworked loot (now also drops items from the Arp drop list)
- High level entropists have better loot
- Fortify Sneak player enchantment magnitude reduced by 10%

- Fixed the icon of a Scrap Metal of an Ancient Nation
- Increased the probability of finding Metal Ingot of an Ancient Nation on vendors
- Rebalanced Scrap Metal of an Ancient Nation dismantling (4x 2 weight pieces are 1 ingot, 1x 10 weight is 1 ingot, 1x 17.5 weight is 2 ingot, etc.)
- Some other changes to Scrap Metal of an Ancient Nation value and weight

-----------------------------------
MISC
-----------------------------------
- Removed 15 loading screens with completely unnecessary/wrong information
- Changed 5 loading screens to reflect changes made by EGO
- Fixed english weapon/armor names (e.g. removed "the" from "of the Fire Wrath", some fixes to capitalized letters)
- Translated the EGO self made restore potions to german
- Made some small changes to make it more compatible with the SE release
- Made some small changes to make it compatible with Enderal - Bug Fixes (which is highly recommended now, load above EGO)

Update: Jan 25, 2021 @ 6:56am

File updated 1.69 - Upload via Enderal launcher

Updated to the final Enderal Patch 1.6.4.0

- Arcane Fever penalties rebalanced, magic menu description is now 1 debuff instead of several
Arcane Fever debuff 40: Health is reduced by 25 points. Stamina and Mana regenerates 15% slower. Weakness to Magic increased by 10%.
Arcane Fever debuff 70: Health is reduced by 30 points. Stamina and Mana regenerates 20% slower. Weakness to Magic increased by 15%.
Debuff 70 gets added on top of debuff 40 (as previously)

- Fixed some armor penetration problems with Grotesque Lost Ones (their hammer now works like every other hammer in EGO)
- Reduced player frost spell damage by 2%
- Special mount now also regenerates health slowly out of combat
- Humans/Arps/Dragon Priests now regenerate health very slowly out of combat (doesn't include the player)

- Some changes to Ectoplasm/Bonemeal vendor distribution (=generally more available at wildmage vendors)
- Demon Heart increased rarity on wildmage vendors
- Increased the amount of Ectoplasm/Bonemeal needed to craft apparition amulets slightly
- Crystal Elemental Fragment reduced the amount dropped by crystal elementals

- Ectoplasm value from 9 to 10
- Bone Meal value from 5 to 6
- Enchanted Mud value from 25 to 16
- Boneshredder Fat value from 16 to 20
- Fire/Frost Salts value from 50 to 45
- Void Salts value from 60 to 50

- Changed the distribution of many ingredient effects
- Reimplemented restore health/mana/stamina potions:
Many changes to the restore potions to be properly balanced with EGO
The restore effect has increased arcane fever built into it (always 3% fever)
Magnitude doesn't scale, only duration does
They no longer stack

- Humans/Arps deal 2% more damage with two-handed weapons
- Undead deal 7% more damage with two-handed weapons (they didn't have the EGO two-handed bonus)
- Apparitions deal 7% more damage with two-handed weapons (they didn't have the EGO two-handed bonus)
- Apparitions deal 12% more damage with bows (they didn't have the EGO bow bonus)

- Player stamina drain from melee attacks reduced by about 25%
- NPC stamina costs reduced to 30-40% of player stamina costs (including apparitions)
- Reduced NPC power attack stamina cost by 60% (including apparitions)
- Warrior Apparition stamina bonus from 60/90/110/140/170 to 45/70/90/115/140 (added to 90 base stamina)
- NPC's (including apparitions) stamina based damage is now the same as player (= more damage with full stamina, much less damage with low stamina)

Update: Jan 15, 2021 @ 4:33am

File updated 1.68 - Upload via Enderal launcher

-----------------------------------
MEMORIES
-----------------------------------
- Infiltrator:Knife Thrust dagger sneak attack damage from x4.5 to x5
- Infiltrator:Assassin now increases the sneak attack damage of twohanded swords (from x1.3 to 1.5)
- Phasmalist:Summon Apparition arcane fever from 7/6/5% to 8/6/4%

- Infiltrator:Bloodlust renamed to Brigand, reworked the perk:
Before: A sneak attack has a chance of 50 percent to absorb a part of the enemy's Stamina.
After: Pickpocketing is 10% easier. If you attack while sneaking you penetrate 25% of enemy armor with bows and 35% with melee weapons.

- Infiltrator:Pickpocket renamed to Bladed Shadow, reworked the perk:
Before: Pickpocketing is 20% easier.
After: While wearing a melee weapon the chance to be detected by enemies while sneaking is reduced by 12%

-----------------------------------
ARMOR SETS
-----------------------------------
- Silent Step of the Rat Catcher: heavy armor from 4 to 5
- Claws of the Fallen: handicraft from 3 to 6, stamina from 6 to 8
- Skaragg Cuirass: health from 30 to 20, stamina regen from 11 to 9

- Footprints of the Vagrant: stamina from 4 to 6
- Heart of the Vagrant: stamina from 8 to 9
- Heart of the North: stamina from 8 to 9, health to 7 to 8
- Silent Step of the Pathfinder: stealth from 9 to 10, stamina regeneration from 7 to 8
- Leather Skin of the Pathfinder: stamina from 9 to 12
- Traces of the Ash Warrior: stealth from 11 to 13
- Shell of the Ash Warrior: stamina from 20 to 24, light armor from 13 to 14
- Claws of the Ash Warrior: light armor from 5 to 7, one handed from 6 to 8
- Veil of the Ash Warrior: light armor from 12 to 13, speechcraft from 8 to 10

- Nemesis Garb: psionic from 8 to 7
- Nemesis Circlet: psionic from 8 to 7
- Judging Hand of the Tribunal: mana from 15 to 12, entropy/light magic from 9 to 8
- Soul of the Wandering Mage: mentalism/psionic from 9 to 10, elementarism from 9 to 11
- Hand of the Wandering Mage: enchanting from 9 to 10, mana from 14 to 15

-----------------------------------
MISC
-----------------------------------
- Increased player starting mana from 90 to 95
- Fixed a very small issue with stamina damage calculation
- Humanoid Enemies with 10% or less stamina deal 15% less damage instead of 10%
- Apparition stamina damage multiplier from 1.05/1/0.95/0.9 to 1.07/1/0.93/0.8 (stamina treshold = 100%-70%/69%-30%/29%-10%/9%-0%)
- Reworked undercity arena: fixed shadows, it's bigger, less cheeseable and AI has less problems pathfinding
- Undercity arena enemies will fight more courageous, reduced health of most of them slightly
- Reduced the damage of spikes by about 20%

- Warrior Apparition arcane fever reduction on death from 1% to 0.5%
- Mage Apparition arcane fever increase on death from 1% to 0.5%
- Apparitions reduced the effectiveness of heavy armor by about 10%
- Apparitions reduced the manacost increase of heavy armor slightly
- Offensive/Defensive/Balanced apparition AI reduced aggressiveness (= they are slightly worse)
- Rugar Oneeye apparition heavy armor skill from 19 to 14
- Reduced the health of all warrior apparitions by 5
- Fixed an issue where apparitions regenerated health when transitioning cells
- Fixed an issue where apparitions gained vanilla health regen after loading a save with a summoned apparition

- Shadow Finger value reduced by 11
- Shadow Finger crafting requires 1 additional Leather
- Absorb weapon enchants reduced value by about 30%
- Fixed the description of handicraft potions (fixed: "Improving weapons and armor is <mag>% better for <dur> seconds.")
- Changed text that stated "ignore ##% armor" to "penetrates ##% armor"
- Pyalas Nay'Darim increased damage and armor slightly

Update: Dec 3, 2020 @ 5:56am

File updated 1.67 - Upload via Enderal launcher


Updated for Patch 1.6.3.0

- Players can no longer sell forbidden learning books at law abiding merchants
- Players can no longer sell forbidden spellbooks at law abiding merchants (causes a very minor inconsistency in the menu tooltip)
- Replaced a level 33 mage with a level 26 one in The Hollow Hand
- Removed the metal grating from a passage blocking the way to a room in The Hollow Hand (makes it easier to dodge the initial attack)

- Entropists are more likely to cast spells in combat
- Wild Mages and "dragon priests" are slightly less likely to use staffs (they'll still use them)
- Lost Fleshmaggot Sufferer no longer have enchanted boots and an enchanted bow
- Ghost of an Ishyian increased health, increased xp, added a summon spell, reduced cast time on his lighnting bolt

- Navigator/The Mechanist increased xp gained
- Increased health of all starling centurios by 50, increased health of level 50 and above centurios by another 50
- Increased health of level 30 starling guardians by 25
- Increased health of all starling spiders by 10, increased health of spiders in starling city by another 15

- Increased stamina of all humans (including the player) by 10
- Stamina regeneration penalty in combat from 23% to 25% (same as mana)

Update: Oct 27, 2020 @ 4:40am

File updated 1.66 - Upload via Enderal launcher


- Fixed a few translation issues
- Soil Elementals are less likely to attack in melee, increased the chance they fall back in combat

- Removed 8 placed Ambrosia (from NPC's and the world), replaced 5 ambrosia with a random high level potion (From NPC's and Soil Mounds)
- Removed Ambrosia and Ghost Curse from lower level chests
- Removed Potion of Poison Protection from low level potion lists
- Added Potion of Poison Protection, Ambrosia and Ghost Curse to higher level potion lists
- Potion of Poison Protection value from 65 to 60
- Ghost Curse value from 70 to 75
- Ambrosia value from 60 to 75, arcane fever reduction from 12% to 15%


- Added cooldown description to all talents while meditating

- Fixed Skarragian Stance magic menu description
- Shock Nova shock damage is now resisted by shock resistance
- Shock Nova shock damage from 30/45/60 to 40/55/70
- Arctic Wind now also drains stamina (same amount of damage to stamina and health)
- Arctis Wind damage per second from 2/2/2 to 1/2/3, added additional description to the perk
- Devour Soul cooldown from 5 to 10, fixed the description of rank II (it drains mana not stamina on second rank)
- Portable Laboratory increased alchemy magnitude from 0/5/10 to 0/6/12, cooldown from 60/40/20 to 180/90/5

- Weathermancy shock damage from 15% to 20%, frost damage from 20% to 30%
- Wolf Blood perk fixed description that said the limit to the potions is 3 minutes. (It's actually 90 seconds)
- Devious better prices from 7/12% to 7/13%
- Splinted Limbs reduced fall damage from 75% to 80%
- Concentration bow damage from 17% to 20%, stamina threshold from 75% to 80%
- Fatal Shot critical strike damage on rank II from 25% to 30%
- Perfect fit bonus light armor from 25% to 30%
- Savage Blow/Merciless power attack damage bonus from 12% to 13%

- Double Vortices now works with all power attacks as stated in the description
- Critical Hit now grants 20% critical strike damage as stated in the description (instead of 17%)
- Stunning Blow fixed description (from 2 to 3 seconds)
- Elemental Focus fixed description (range from 2.5/4 to 3/5, there was no damage increase but a manacost reduction)
- Mental Master fixed desctiption (manaregen from 10% to 7 points)

Update: Oct 16, 2020 @ 3:15am

File updated 1.65 - Upload via Enderal launcher


- Ambrosia arcane fever reduction from 13% to 12%
- Removed an Ambrosia from Fortress Rockwatch
- Salt value from 3 to 2, only yields 2 pieces of "Pinch of Salt" instead of 3
- Increased sprinting stamina drain weight multiplier from 0.033 to 0.04 (per weight), reduced sprinting base stamina drain from 4 to 3.95
Clothing running stamina drain pretty much unchanged, light armor increased by about 0.05-0.1 per second, heavy armor increased by about 0.3-0.55 per second

- Increased the health of some low level bears
- Increased the health of some low level wolves slightly
- Bears are slightly more aggressive in combat
- Vatyr Fire Vulnerability from 10% to 15%
- Boneshredder Fire Resistance from 40% to 45%, poison resistance from 95% to 70%

- Reduced health regeneration of food items slightly
- Rebalanced health regeneration duration on some items (mostly reduced duration)
- Reblanced cheese value
- Added the Cheese Bowl (EGO added soup) to some vendors

- Summoned weapons duration from 60 to 40
- Mystical Binding increased damage with summoned weapons from 20% to 15%, now increases duration by 50%
- Fixed the description of Skarragian Stance (values were off)
- Fixed the description of Rocksolid (values were off)
- Rocksolid cooldown from 160/150/140 to 160, protection from 50/60/70% to 50/65/80%
- Conditioning heavy armor weight reduction from 50% to 30%, now also applies to light armor shields
- Fury Driven health regeneration increased by 5%

- Reduced alchemy magnitude multiplier reduced by 5%
- Ointment Lore potion effectiveness from 14/26% to 17/32%

- Dark Keeper affinity Entropic Craze description stated that it increases your damage by 25%.
This was not true, it actually just increased the magnitude of all entropy spells. (this excluded all summoning spells and summoned weapon damage)
The german description stated that it only increases entropy damage, which was also wrong.
- Dark Keeper affinity Entropic Craze effect from "increases the magnitude of entropy spells by 25%" to "increases entropy damage and damage done by summoned weapons by 20%"
- Dark Keeper affinity fixed description, duration of the increased damage effect from 10 to 15 seconds

Update: Oct 7, 2020 @ 6:02am

File updated 1.64 - Upload via Enderal launcher


-----------------------------------
ALCHEMY/ENCHANTING
-----------------------------------

Completely rebalanced the value of crafted potions/poisons (way too much changes to write them down)
- Fixed some crafted poisons/potions having very low value (e.g. water breathing, paralyze)
- Fixed some crafted poisons/potions having very high value (e.g. resistance potions)
- A ton of small changes to alchemical effect value modifiers

- Fixed the description of fortify elementarism effects (it doesn't lower manacost but increases magnitude)
- Increased the magnitude of some effects on Fire/Frost/Void Salt
- Some other small changes to the magnitude of some effects on some specific ingredients
- Increased the magnitude of crafted fortify armor potions by 100%

- Pre-enchanted strenghten apparition rings magnitude reduced (about 10% on low level gear, about 25% on high level gear)
- Strenghten apparition player enchantment magnitude reduced by 10%
- Claw damage and strenghten apparition enchantments are no longer applicable to body armor

-----------------------------------
VENDORS
-----------------------------------

- Vendors that sell mostly food (Innkeeper etc.) no longer sell teleportation scrolls

Only changes the items that the player can sell to these vendors:
- Samael Silren (Ark, Bank) only buys blueprints and gems instead of pretty much everything
- Alethor (Farmer) only buys food, ingredients and potions instead of pretty much everything
- Mitumial Tannerman (Riverville) no longer buys scrolls
- Myrthe Eagleeye (Ark) no longer buys spellbooks and gems
- Suntemple Armory no longer buys potions and poisons
- Vendors that sell mostly food (Innkeeper etc.) no longer buy scrolls and skill books

-----------------------------------
WEAPONS
-----------------------------------

- Added dismantle and temper recipes for all new EGO weapons
- Morala's Blessing is no longer disenchantable
- Anathema base damage from 19 to 18
- Bone Bow base damage from 28 to 27

-----------------------------------
MISC
-----------------------------------

- Stamina drain while swimming from 0.1 to 0.5
- Guard/Keeper/Watchdog Health increased by 30-50

- Dohra Dal'Goldenford level from 20 to 17, reduced lighting cloak damage slightly, reduced health/mana slightly
- Reduced the damage of vatyrs by 5%
- Increased the manacost of NPC ward spells

Update: Sep 16, 2020 @ 3:51am

File updated 1.63.1 - Upload via Enderal launcher

- Fixed spells dealing way too much damage

- Dismantling Steel weapons now grants steel (1 steel for 1H, 2 steel for 2H)
- Steel Dagger/Mace value increased
- Leather Stripes value from 3 to 4, dismantling leather grants 3 instead of 4 leather stripes
- Endralean Crusty Bread now requires wheat to cook
- Defence Robe now grants 15 armor as intended (instead of 30)

- Some changes to apparition combat AI
- Added a new Boneshredder AI (slightly different from Vatyr AI)
- A ton of mostly small changes to combat AI behavior (way too many changes to write them down)

Update: Sep 15, 2020 @ 4:40am

File updated 1.63 - Upload via Enderal launcher


Updated for Enderal Patch 1.6.2.0 (with some additional changes)

-----------------------------------
GENERAL GAMEPLAY MECHANICS
-----------------------------------

- Cure Disease Potion value from 50 to 70
- Made some changes to ingredients with cure disease (removed from low level ingredients, added to high level ingredients)
- Priests no longer heal diseases but heal more health

- Stamina penalty in combat from 25% to 23%
- Slightly reduced Jespars armor, slightly increased calias plate armor
- Increased the light radius from 40 to 72 of magical symbols (96 = vanilla)
- Player Werewolf form base claw damage increased by 2, reduced damage by about 15% (= lower level increased damage, higher level reduced damage)

-----------------------------------
ENEMIES
-----------------------------------

- Magic resistance of Fire/Frost/Soil Elementals from 25/30/35% to 20/25/30%
- Removed 1 coastal prowler from the pack in the beginning
- Increased health of lower level wolves/coastal prowlers slightly
- Reduced the health of Fully-Grown Rat
- Changes to Adilas combat AI

-----------------------------------
MAGIC/APPARITIONS
-----------------------------------
- Increased magic stats of the highest level apparition
- Increased the alchemy skill of all apparitions to 20/30/40/50/60/70 depending on their rank (to improve soul caller affinity)
- Life Absorption cast time from 1 to 0.9, increased damage by 10/5/0%
- Light Beam manacost increased by 5%
- Purge area of effect from 150 to 125
- Added a new Mystical Light Magic spell called Lightblade (every spell school now has at least 2 mystical spells)

- Light damage (EGO damage type) now always affects ghosts and undead and ignores resistances
- Scroll of the Light Herald description is more accurate
- Turn Undead effects now also affects ghosts
- Turn Undead manacost increased by 5%

-----------------------------------
ENCHANTMENTS
-----------------------------------

- Added new enchanted weapons with a light damage enchantment that deals bonus damage to undead and ghosts (= disenchantable)
- Added new enchanted weapons with a poison damage enchantment that deals damage over time (= disenchantable)
- Reduced the damage of weapon enchantments by 20% (excluding absorb health)

- Rebalanced poison weapon enchantment values
- Kiléan Shortsword is now disenchantable
- Replaced some pre-enchanted weapons with poison enchanted ones (on specific locations/enemies)
- Bow of the Ishian now has a poison slow effect, base damage from 15 to 14
- Sting of the Blue Islands now paralyzes enemies on critical hits
- Yero's Last Words absorb health from 11 to 9, base damage from 21 to 20
- Shadowdance no longer deals increased fire damage while in interiors, increased bonus damage from 4 to 8, base damage from 18 to 17
- Absorb Stamina/Mana base enchantment, higher level pre-enchanted gear absorbation from 8 to 7
- Commander Greatsword absorb stamina from 4 to 7

-----------------------------------
LOOT/ECONOMY
-----------------------------------

- Mystical spell books have a higher chance to appear on vendors
- Fixed the sack containter loot as I intended it in 1.52 (increased the amount of loot)
- Added additional loot to aristocrates
- Added slightly more variety to citizen loot
- Added rare pipe loot to watchdogs in duneville (they have a 20% chance to have one)
- Added better loot to high level mages, some small changes to mage loot in general
- Added better loot to high level bandits, some small changes to bandit loot in general

- Some changes to boss loot (overall slightly less loot)
- Reworked set piece distribution:
Some set pieces are no longer overabundant, some rare set pieces are easier available, set pieces are slightly rarer overall
Replaced some set pieces that were available 5 or more times with some that were available only 3 or less times
Removed some set pieces that were available 5 or more times
Inodan Curaiss blueprint is no longer available 5 times (all other set armor blueprints are unique)
Replaced the Inodan Curaiss blueprint with random Inodan armor blueprints, and added 1 placed Inodan Curaiss blueprint

- Increased buying prices of all vendors in the Ark Noble Quarter by 15%
- Master learning book value from 175 to 185
- Crafting learning book value from 115 to 120

Update: Aug 28, 2020 @ 5:32am

File updated 1.62.1 - Upload via Enderal launcher

- Yogosh also uses death spark
- The Experimentator now uses chaos nova instead of lightning bolt
- Fixed some spellcasting enemies not being able to cast certain spells
- Fixed Secure chest positions
- Reduced the value of sneak enchantments by about 35%,
- Reduced the value of carry capacity enchantments by about 25%
- Reduced the value of barter enchantments by about 30%
- Fixed Circlet of Shadows base enchantment (if disenchanted)
- Added onions to vegetable baskets