Enderal: Forgotten Stories

Enderal: Forgotten Stories

Enderal Gameplay Overhaul - EGO
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Update: Feb 27, 2019 @ 9:21am

File updated 1.42 - Upload via Enderal launcher

- Vatyr's receive 10% more fire damage
- 2 Vatyr's at the beginning renamed to "Young Vatyr", reduced size, reduced health by 10, reduced damage slightly
- Slightly reduced damage and health of low level trolls, reduced size by 10%
- Feline predators have reduced size and reduced health by 20-40 (Tigers are slightly bigger)
- Pus Beetle armor increased by 10, health reduced by 15-20, reduced size slightly
- Crystal Elementals have 25-35 less health
- A certain type of crab is now bigger and is more aggressive
- Fixed the movement speed of cows
- Reduced the health regeneration and health of the "Unknown Person"

- Increased silver weapon damage done to ghosts slightly
- Expert Thief bow armor piercing from 20% to 25%
- Added Qyranian Arrow, with an unused Enderal arrow texture and an armor piercing effect
- Added Qyranian Arrow Blueprint
- Slightly increased the speed of arrows
- Reduced the base damage of the "Elitebow of the Third Signet" from 30 to 16, available to buy much sooner
- Reduceed the base damage of the "Bow of the Ishyian" from 16 to 15, enchantment damage from 15 to 10

- Slightly increased the distance the player can fall without taking damage again (this also decreases fall damage overall)
- Translated the description of 4 unique weapons, 2 locations and 3 affinities that i missed
- Added 3 Secure Chests (they don't share the same items) in Duneville, Riverville and Ark Marketplace
- Stamina regeneration of humans (enemies and player) increased from 2.1 to 2.25
- Reduced the backpack carry weight by 5 and tweaked some higher level ones
- Keeper Longsword/Greatsword have the same damage as rune weapons, weight less, cost more and are available to buy much sooner

- Damage of "Unleashed Fury" reduced from 90 to 75
- Wise Enchanter improved enchantments from 20/38/54% to 20/37/51%
- Slightly reduced the cost of creating an apparition amulet
- Reduced the value of some Chymica
- Sensitive Tongue removed 2 tiers of this memory, the first now reveals all alchemy effects
- Staff of Healing heal from 30 to 25, slightly reduced charges

Update: Feb 24, 2019 @ 12:36pm

File updated 1.41.1 - Upload via Enderal launcher

- UPDATED FOR PATCH 1.5.2.0
- Slightly increased melee weapon range and bash range again
- Increased carry weight of all backpacks by 5
- Large backpacks are now sold in ark and duneville
- Added a low level spell of "Spectral Chest"
- Fixed a bug that caused a special mount to not move properly with this mod
- Silver weapons are no longer enchantable
- There is a pre enchanted silver sword in the world which can't be disenchanted anymore and has a proper description

- Due to the changes made to the apparitions in 1.41 i broke some player mechanics (this won't happen ever again)
- Heavy armor increases mana cost again
- Silver arrows now work as intended again

Update: Feb 22, 2019 @ 4:56am

File updated 1.41 - Upload via Enderal launcher

- Manareduction perks of all magic schools reduce manacost by 40% again (instead of 35%)
- Increased damage of entropy spells by 3%
- Decreased fire resistance of Lost Ones (non-skeleton) by 5%
- Base damage of mystical (summoned) dagger from 6/10/15/17/22 to 6/11/16/21/26
- Mystical Binding increased damage with summoned weapons from 20% to 17%
- Reduced the value of higher level unlock scrolls, renamed to "Scroll of Magic Key", more master level scrolls found on merchants
- Reduced the base value of Ambrosia from 65 to 60

- Decreased the damage multiplicator of enemies by 0.15 on all difficulties (People that don't like the change, just increase your difficulty once)
- Low level enemies with melee weapons deal slightly less damage
- Reduced the value of higher level arrows
- Decreased damage dealt with bows by 5%
- Strong Bowstring increased bow damage from 12/22% to 14/26%
- Added arrow crafting with 7 different blueprints spreaded into the world
- Fixed a bug with the blueprints of silver weapons when used with the blueprint container

- Increased health regen of food (raw food 50 -> 60, soups/cakes/etc. 50 -> 65, cooked food/break/cheese/etc. 60 -> 70)
- Magic Symbol initial XP gain from 72 to 60 (52 = vanilla)
- Perfect Thorium Sword damage reduced, Axe of the Blind Miner damage reduced
- Slightly increased melee waepon range and bash range
- The player can no longer deal damage to followers
- While attacking the camera will manouver slower, this change mainly reduces the tracking on enemy attacks (mostly affects power attacks)
- Player is slighly more resistant to stagger, and much more resistant while blocking (reduces the duration, does not negate the effect)

- Reworked the perk Firm State
- Before: When you are solely wearing heavy armor the chance that your enemies make you stagger with their attacks is lowered.
- After: While you're blocking, your enemies will no longer stagger you when they attack.
- Iron Will will reduce incoming stagger by 90% instead of 50% and you no longer need to wear heavy armor for it to work.

- Phasmalist Apparitions now have similiar mechanics as the player (= Weapon Differences, stamina management, Power attack stagger, heavy armor slows/increases manacost, clothing/no armor increases speed, all mechanics regarding ghosts and undead now apply)
- Increased stamina of Apparitions, slightly increased mana of mage and hybrid Apparitions
- Reduced the base value of Bone Meal by 1 and Ectoplasm by 2
- Slightly increased the amount of Bone Meal and Ectoplasm on certain vendors and on enemy Entropists

Update: Feb 19, 2019 @ 12:57pm

File updated 1.40.5 - Upload via Enderal launcher

- Locks now show the lock level again (this may only work with new save games)
- Fixed the damage/cooldown of an ability used by "Gur Hal'Nan"
- Slightly increased the distance the player can fall without taking damage (this also decreases fall damage overall)
- Decreased stamina drain while attacking with melee weapons by about 20% again
- Increased stamina regeneration of humans (player and enemies) by 11%
- Reduced the damage of corroded silver weapons
- Corroded silver weapons and silver arrows are now available to buy in Riverville
- Portable Laboratory cooldown from 30/30/30 to 90/60/30, Alchemy effectivness from 80/90/100% to 100/105/110%

- Enemies deal 10% less damage with lightning based spells (because they are very hard to dodge)
- Slightly reduced the manacost of all low level elemental spells
- Grounding/Flame Bite/Ice Breath Rank I damage increased by 10%, Rank II damage increased by 5%
- Summon Ghostly Black Bear/Ancestor/Ghostly Wolf manacost slightly increased
- Reduced the health of summoned creatures by 5-25%
- Summon Ghostly Black Bear has reduced movement speed

- Followers take 5% less physical damage and regenerate health slightly faster
- Jespar has 15 more health
- Fixed a problem where Dunwar killed Calia in some scenarios
- Thealor Arantheal is no longer attackable, this will fix a bug in the MQ

Update: Feb 17, 2019 @ 3:04pm

File updated 1.40.4 - Upload via Enderal launcher

- Updated for Enderal Patch 1.5.1.0
- Reduced bow and arrow damage by 5%
- Old Iron Arrow base damage from 3 to 2
- Increased damage done with non-entropy spells by 2%, increased damage done with entropy spells by 3%
- Slightly increased the mana regeneration of the player
- Slightly reduced the health of "Jakal" enemies in a certain main quest

Update: Feb 16, 2019 @ 2:41pm

File updated 1.40.3 - Upload via Enderal launcher

- Removed 3 secure chests which got added late in the development of FS and i didn't see them getting added
- Sorry for any inconveniences caused

Update: Feb 16, 2019 @ 1:09pm

File updated 1.40.2 - Upload via Enderal launcher

- Starling machine frost resistance from 55% to 40% (fire 40%, frost 40%, magic 25%)
- Crabs take 15% more shock damage
- Frost elementals have 10% more magic resistance and 10% more weakness to fire to compensate
- Elementals no longer need mana to cast spells
- Reduced the weight of the Key of the Forgotten Temple to 0
- Removed the decreased transformation time effect from gangrene (it was bugged)
- Reduced the damage by 20% and health by 10% of the fire elemental in "Yero's Cellar"

- Baldris Root no longer has damage health effect but instead has invisibility like in vanilla Enderal
- Tyarge Fat no longer has wolfblood effect but instead has fortify block
- Reduced the duration of wolfblood on some ingredients, increased the duration of wolfblood on boneshredder fat

Update: Feb 15, 2019 @ 4:26am

File updated 1.40.1 - Upload via Enderal launcher

- Decreased stamina drained with normal attacks by 15%
- Decreased stamina drained with power attacks by 10%
- Fixed the problem with the knockback "death sound", the game no longer plays the "death sound" if the player gets knockbacked
- Added a description to unused spells and spellbooks: "This spell is no longer used in the "Gameplay Overhaul". This is caused by not starting the game with the mod. Visit the Nexus Page for more Information."
- Reduced the damage on sprinting attacks in werewolf form.
- Fixed the bug which caused sprinting attacks in werewolf form to cause knockback without the perk.
- Fixed knockback/stagger related problems with the werewolf form. (these bugs were not caused by this mod)

Update: Feb 14, 2019 @ 4:59am

File created 1.40 - Upload via Enderal launcher