ARK: Survival Evolved

ARK: Survival Evolved

Shads Atlas Imports
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Update: Nov 26, 2022 @ 9:03am

v22.1
-Fixed an issue with Instant Crabs, in regards to Glacierking Crab. I prefer instant noodles, thank you.

Update: Nov 10, 2022 @ 4:47pm

v22.0
-Atlas Horse minor update
-Reduced walk speed, fixed weird speed values. Run speed is about the same.
-New animations, the actual horse anims from atlas. Should look less derp now. No more gumby legs.
-New color region definers to come in more natural colors.

Update: Oct 28, 2022 @ 5:51pm

v21.91
-Bobbi
-Tortugar has the same harvest component as Megachelon now.
-Removed natural armor from Pelagic Crocodile
-Reduced swim sprint speed of pelagic crocodile slightly (0.5 to 0.315)

Update: Oct 20, 2022 @ 4:08pm

v21.9
-Bobbi
-Fix for some icons of the last update

Update: Oct 19, 2022 @ 8:55pm

v21.8
-Lowered torpor of Apophis Rattlesnake, Yakalo, Atlas Lion
-New Icons for Atlas Hydra, Pangolin Rhino, Atlas Flame Drake, Heracles

Update: Oct 13, 2022 @ 1:57am

v21.7
-Fix for the lost island redwoods bug
-Removed Lost Island support

Update: Jul 5, 2022 @ 11:14pm

v21.6
-Yakalo hitbox further fixed, hopefully fixes it properly now.
-Reduced Yakalo HP from 480 to 380
-Raised Yakalo saddle level from 15 to 25
-Reduced Yakalo torpor from 700 to 600
-Tortugar is now immune to bleeding
-Raised Tortugar base damage on Bite from 62 to 65
-Tortugar headbutt damage raised from 52 to 55
-Tortugar tail attack damage raised from 55 to 67
-Extended AoE on shieldhorn stomp
-Raised Shieldhorn head attack damage from 40 to 43
-Raised Shieldhorn HP from 450 to 465
-Fixed an issue where AI Forest Elephants werent able to attack with their tusk and trunk attacks
-Raised Forest Elephant stomp damage from 65 to 72
-Raised Forest Elephant tusk and trunk attack damage from 50 to 55
-Reduced trike stun length on Giraffe head swing from 4 sec to 1. I intended the swing to be used as your attack while chasing targets, but making Atlas Giraffe unable to shut down a target compeltely (To avoid overtaking Forest Elephant and Shieldhorn, who I view as the better combat critters in Atlas Imports). This stun also cannot be inflicted on anything above 450 drag weight.
-Reduced Midgard Moray HP from 540 to 400
-Reduced Midgard Moray Torpor from 1200 to 600
-Raised Midgard Moray bite damage from 25 to 55
-Midgard Moray now immune to venom, Electrocution, bleeding
-Raised Midgard Moray base stamina from 200 to 300
-Raised Midgard Moray drag weight from 125 to 250
-Midgard Moray now has the same damagetype as Manta. It will also grant the same HP and stamina recovery buff as Argent upon eating a corpse.
-Reduced Midgard Moray collision, it can now fit in some surprisingly small spaces.
-Midgard Moray can now turn backwards
-Midgard Moray turning radius drastically reduced
-Wanted to focus more on making Midgard Moray a proper predatory eel, instead of an electric eel like electrophorus, in an attempt at being more unique
-Raised Heracles implant level to 35, heracles cannot be ridden without its implant now
-Added a Midgard Moray implant, lvl 25
-Downsized all 4k textures into 2k, drastically optimizing mod file size and load time
-Fix for Razortooth LoDs
-Increased Accuracy of Allseer Squid depth charge attack

Update: May 20, 2022 @ 4:56am

v21.5
-Venom in the mod has been altered to no longer deal reflect damage
-Venom in the mod ticks once every 3 seconds now and stacks
-raised the max drag weight of venoms in the mod from 550 to 850
-Increased the size of Savage Hammerhead by approximately 30 percent.
-Savage Hammerhead grab weight threshold increased to 180
-Increased the base bite damage of Savage Hammerhead from 38 to 42
-Stamina drain of Savage Hammerhead bite is now far less: equal to kapro
-Raised Savage Hammerhead drag weight from 180 to 300
-Lowered Savage Hammerhead natural armor from 30 percent armor ignored to 20 percent.
-To fit its lore, Savage Hammerhead now deals 50 percent more damage to all sharks, including itself. Total mod coverage: Savage Hammerhead, Great Hammerhead, Great White, Helicoprion, Megalodon, Tiger Shark, Broadtooth Mako
-Predator vision on Savage Hammerhead is now all handled through X
-Reworked Grab and Maul on Savage Hammerhead, no longer should snatch riders off mounts. Savage Hammerhead grabs a target, then mauls it for 3 hits of 32 base damage before letting it go. The damagetype of the maul itself (the three hits) is the same damagetype as its bite, ignoring some armor and draining some stamina, but it does not have the shark damage multipliers.
-Savage Hammerhead requires its saddle now.
-Reduced the rider interval of the grab-and-maul on Savage Hammerhead from 10 sec to 5 sec
-Reduced armor on Harbinger and Savage Hammerhead saddles from 25 to 20
-Removed Savage Hammerhead gang bonuses.
-Fixed an issue with Razortooth overspawning on Gen2
-Fixed an issue where Alpha Aberrant Razortooth showed up on Gen2 instead of Alpha Razortooth.
-Fixed an issue where Razortooth had the exact same armor pierce and shred values as Manta. It has less now, but still some.
-Alpha Razortooth no longer wastes levels in food, and should use its own proper status component now.
-Alpha Razortooth uses edited raid dino damagetype, with the same effects as standard razortooth. This is how I want my alphas to be from now on (So they can damage all structures but keep the effects of their standard counterparts). Testing this with Razortooth first.
-More than doubled the passive venom HP drain for the venom buff, from -0.5 HP per sec to -3HP per sec

Update: May 14, 2022 @ 8:04pm

v21.4
-Readded Savage Bite to harbinger right click. Base 110 damage. If it grabs a target, will maul it for base 150 damage an additional time and inflict a bleeding debuff on it which is far more severe than normal. 70 base damage instead of the usual 45 per tick. Stacks with the bleed inflicted on left click.
-Harbinger is now immune to bleeding
-Increased Harbinger grab weight threshhold to 450, up from 300
-Increased Harbinger weakness to explosions (not just cannons any more) from 1.5 to 2.25x
-Harbinger natural armor re-added. Harbinger ignores 15 percent of damage. Harbinger still has its head armor multipliers, meaning any projectiles hitting its thick, scaled and calloused skull will only inflict 25 percent of their normal damage on top of this full body resistance
-Reduced Tusotuethis damage multiplier on harbinger attacks from 2x to 1.25x
-Altered Harbinger taming foods to be the same rates as mosa, except its kibble is extraordinary and not superior now
-Raised Tortugar base HP from 1200 to 1350
-Raised base damage on Tortugar bite from 50 to 62, and increased the hitbox
-Increased hitbox of headbutt on tortugar, and increased the base damage from 40 to 52
-Increased tail attack base damage on tortugar from 40 to 55
-Raised Aegis base HP from 680 to 1200
-Raised Aegis drag weight from 250 to 450
-Harbinger looses torpidity at rates equal to giga now

Update: Apr 10, 2022 @ 8:25pm

v21.3
-Newly Spawned Atlas Lion and Atlas Tigers will have an inventory that is exactly the same as Argent, but now also has inventory reductions for Sulfur, Sparkpowder, Flint, and Charcoal