Stellaris

Stellaris

Expanded Megastructures and Technology
Showing 41-50 of 155 entries
< 1 ... 3  4  5  6  7 ... 16 >
Update: Jul 12, 2023 @ 9:44am

Update: Jul 8, 2023 @ 5:16pm

Update: Jun 23, 2023 @ 6:17pm

Update: Jun 18, 2023 @ 9:55am

Update: Jun 16, 2023 @ 7:48pm

1.4.1
Additions:
- New: Three new techs to increase leader capacity
- New Technology: Doctrine: Protean Fleet Templates
- Fleet Doctrine technologies give 50% more command limit
- AI less likely to spam habitats

Update: Jun 1, 2023 @ 7:43pm

Update: May 18, 2023 @ 11:24pm

Update: May 18, 2023 @ 3:36pm

Update: May 15, 2023 @ 12:21am

Update: May 14, 2023 @ 10:17pm

1.4
Updated for 3.8

Additions:
- Spiritualist and Xenophile fallen empires use cloaked ships
- With Reanimated Armies, fortress districts give 1 necromancer and 2 soldier jobs

Tweaks:
- Sapient Resource Management gives +1 leader level cap, can be researched without limit

Removals:
- Removed habitat specialization deposits