Stellaris

Stellaris

Expanded Megastructures and Technology
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Update: Nov 29, 2022 @ 2:28pm

1.2.7
Updated for 3.6

Additions:
- New shroud patron edicts
- New decision unlocked by the Sanctum of Desire

Tweak:
- Telekinetic Megaconstruction edict gives +25% megastructure speed (from +20%)
- End of the Cycle gives +2 Encryption and Codebreaking

Removal:
- No longer modifies ring worlds and shattered rings
- Removed Temple of Desire
- The Instrument of Desire no longer increases trade value and amenities from jobs

Update: Oct 4, 2022 @ 7:17pm

Update: Oct 3, 2022 @ 8:25pm

Update: Sep 27, 2022 @ 6:21pm

Update: Sep 24, 2022 @ 4:20pm

1.2.6
Updated for 3.5

Additions:
- Anglers, Flooded hydroponic stations give angler jobs
- Fortress Districts on Knightly habitats also give +1 housing and squire jobs

Tweaks:
- Empires without the Genesis Project origin can remove the Replicant trait if they have the Genetic Resequencing tech
- Hives get Evaluator jobs from Coordination Districts

Bug Fixes:
- Aquatics option for creating New Life no longer incorrectly requires the Necroid DLC

Update: Jun 22, 2022 @ 12:00pm

1.2.5.3
Updated for 3.4.4

Additions:
- Quantum Catapult has longer range and tighter spread
- Quantum Catapult from Slingshot to the Stars has same Quantum Catapult Windup reduction as normal catapults
- Habitats and Orbital Rings can be built on the same planet (may require a new save)
- Hydroponic Station gives +10% farmer production

Bug Fixes:
- Compatibility with Planetary Diversity

Update: Jun 7, 2022 @ 12:39pm

Update: May 30, 2022 @ 10:38pm

1.2.5.2
Tweaks:
- Gaia, Hive, and Machine worlds give +15% job output (from +20%)
- Gaia worlds give +15% happiness (from +10%)
- Genesis Project situation proceeds faster, approaches don't affect speed as much

Update: May 28, 2022 @ 8:16pm

1.2.5.1
- Genesis Project, approach is locked in the final stage
- Results of the Genesis Project situation now depends on the approach you take

Update: May 23, 2022 @ 6:15pm