DayZ
CF-Test
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Update: Jan 6, 2022 @ 5:55am

Refer to the documentation https://github.com/Jacob-Mango/DayZ-Community-Framework/tree/steam/test/docs

Added:
- Streams (CF_FileStream, CF_SerializerStream, CF_StringStream, CF_Base16Stream, CF_Base64Stream)
- Cryptography (CF_SHA256)
- Base event args class (CF_EventArgs)
- Math (CF_ExpressionVM, CF_SQFExpression, CF_MathExpression)
- IO (CF_IO, CF_File, CF_Directory, CF_Path)
- Lifecycle Events for game/mission startup and shutdown (CF_LifecycleEvents)
- Global instances of CfgSurfaces (CF_Surface)
- Global instances of CfgVehicleSurfaces (CfgVehicleSurfaces)
- Variable conversion (CF_TypeConverters)
- Primitive types (CF_String, CF_Byte, CF_Uint, CF_PackedByte)
- Encoding functions (CF_Encoding)
- Logging functions similiar to C# (CF_Log)
- Function tracing for unknown hard crashes (CF_Trace) (disable in production)
- Reinterpret casting (CF_Cast::Reinterpret)
- Binding inputs to methods (CF_InputBindings)
- Weapon magazine/ammunition helper functions (Weapon_Base::CF_SpawnMagazine, Weapon_Base::CF_AttachMagazine, Weapon_Base::CF_SyncSelectionState, WeaponFSM::CF_FindBestStableState)
- String localising (CF_Localizer)
- Module System (CF_ModuleCore, CF_ModuleGame, CF_ModuleWorld)

Changed:
- Renamed JMDate to CF_Date

Removed:
- XML.pbo

Deprecated:
- JMModuleManager, JMModuleBase and anything else prefixed with JM in the old module system
- JMDate
- StringLocaliser

Update: Oct 1, 2021 @ 10:20am

Update: Oct 1, 2021 @ 9:46am

Update: Apr 18, 2021 @ 6:22pm

removed modstorage for error

- [ERROR][Person] BinSave() :: game data too long (5069 bytes), save won't continue

Update: Apr 3, 2021 @ 8:22am

rc car test

Update: Dec 7, 2020 @ 7:45am

ModStorage testing

Update: Nov 21, 2020 @ 5:57am

Update: Nov 19, 2020 @ 12:39am

Update: Nov 19, 2020 @ 12:31am

rc for 1.10

Update: Nov 19, 2020 @ 12:26am

rc for 1.10