Stellaris

Stellaris

z Expanded Traits, Civics, Pops, and More
Viser 21-30 af 353 forekomster
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Opdatering: 16. nov. 2024 kl. 13:42

2.6.0
Additions:
- Extensive changes to traditions (See Full Feature List for details)
- Vault of Knowledge gives +2% leader xp gain (from +1%)
- Vault of Knowledge gives +20 Trade Value if Corporate (from +10)
- Beastmaster gives -25% fauna cloning cost and +25% fauna sublight speed
- Augmentation Bazaars, Universal Augmentations only costs 1
- Augmentation Bazaars, Starts with Powered Exoskeleton Technology and Integrated Cybernetics Research Option
- Augmentation Bazaars, Access to the Flesh is Weak Agenda
- Agribusiness unlocks the Agricultural Profitization Policy
- Improved Astral Researcher Jobs
- Mechromancy cannot be taken by friendly or isolationist machines
- Gives +20% large+ weapon damage (from +15%)
- Mechromancy gives +20% Space Fauna Weapon Damage and +20% Biology Research
- Cybernetic Zombies get +10% resource from jobs
- Zombies are more likely to take maintenance drone and warrior drone jobs
- Executive Vigor gives -20% edict upkeep
- Eternal Vigilance gives +25% Commander xp
- Transcendent Learning gives +1 Leader Trait Option
- Archaeo-Engineers perk gives -33% minor artifact component cost (from -10%)
- Archaeo-Engineers perk gives +1 research to Archaeo-Engineer jobs
- Archaeo-Engineers unlocks a random Archaeostudies Tech Research Option.
- Archaeo-Engineers also give minor artifacts on worlds with minor artifact deposits. Minor Artifact output is doubled with the Archaeo-Engineer Perk.
- Galactic Contenders gives +25% diplo weight (from +20%), +25% damage to and influence from rivals
- Mastery of Nature gives -33% Storm Devastation and +33% New Worlds Research
- Enigmatic Engineering gives +10% Shield and Armor Hardening
- Technological Ascendancy, +25% research from research stations and starbases
- Shared Destiny gives +2 except subjects (from +1), +2 external leader pool, +20 Subjugation Acceptance
- Adjusted ai acceptance for various subject agreements

Tweaks:
- Agribusiness gives +2 Trade Value instead of +1 Food from Farmers
- Merchant Guilds give extra traders instead of managers
- Merchant Guilds gives +1 unity from merchants and traders
- Mastery of Nature decision no longer costs minerals
- Cultivated Worldscaping gives +3 Districts and +1 Buildings (was +4 Districts)
- Cultivated Worldscaping costs 500 unity and 50 influence (was 100 influence)
- Consecrated Worlds also grants additional unity from priests (up to +1.2)
- Cybernetic Creed can consecrate artificial worlds
- Enigmatic Engineering gives +10% Shield and Armor Hardening
- Economic Subsidies gives +50% trade (from +25%), is more expensive, and now unlocked by the Mercantile Opener
- Fanatical Befrienders, unity from migration treaties no longer capped
- Kel-Azaan Republic uses the Primal Calling origin with Grand Archive

Bug Fixes:
- Agribusiness council should properly increase trade value from farmer jobs
- Planetscaper civics get their free pop from clearing their first deposit
- Environmental Caretakers civic gains bonus resources from blockers, same as environmentalists
- Primitive Cyborgs gain access to the Flesh is Weak / Organo-Machine Interfacing Agenda
- Shared Destiny now available to megacorps
- Enigmatic Engineering gives +1 sensor range once again
- Cannot use the Bring into the Fold war goal against your overlord

Opdatering: 30. sep. 2024 kl. 22:09

Opdatering: 28. sep. 2024 kl. 12:50

2.5.0
Updated for 3.13
Additions:
- Storm Chaser gives -50% storm devastation
- Storm buildings are 50% more effective at repelling or attracting storms
- Storm dancers give double unity when in a cosmic storm
- Astrometeorology gives Field Manipulation research speed and draw chance
- Astrometeorology Observatory building replaces half of all researchers from research buildings with Astrometeorologists
- Astrometeorology Observatory building gives 3 Astrometeorologist jobs, and can be upgraded to give 6 jobs
- Prime Forecaster gives -1% researcher upkeep per level
- Cultivated Worldscaping gives +4 Districts, and has a 40% chance to prospect a new deposit
- First Planetscaper gives +2% planetary decision enact speed per level

Removals:
- Removed Penal Colony capitals (now redundant)

Opdatering: 3. sep. 2024 kl. 11:13

Opdatering: 1. sep. 2024 kl. 8:37

Opdatering: 26. aug. 2024 kl. 9:21

Opdatering: 16. juli 2024 kl. 10:50

Opdatering: 23. juni 2024 kl. 16:45

2.4.1
Updated for 3.12.5

Addition:
- Corp equivalent of individualist machine civics

Tweaks:
- Self-Modification event always gives the Vocational Genomics trait

Bug Fixes:
- Earth Custodianship shows up once more

Opdatering: 17. juni 2024 kl. 12:21

2.4.0
Additions:
- New Civic: Shadow Hive
- New Civic: Shadow Circuits
- New Civic: Dimensional Ephapse
- New Civic: Dimensional Analysis
- Autonomous Drones / Sovereign Circuits, +5% complex drone output
- Heroic Past, +10% leader xp
- Precision Cogs, +1% resources from jobs
- Pharma State, +25% biology research
- Lithoid and Machine Anglers gives food upkeep to some jobs
- Unlocked Server Reduction decision for non-gestalt virtual empires
- Shut-Down Server decision unlocked by Clustered Capacity tradition instead of Virtuality Finisher
- Flood of Supremacy and Nanotech Finisher give -10% war exhaustion each
- Eclipse tradition also gives modifier if you win any war against a rival
- Match tradition gives +5% unity if none of your rivals are superior to you
- New abolitionist events

Tweaks:
- Media Conglomerate gives -10% war exhaustion (from -20%)
- Terraformer available to machines
- Hardened Synapses, synapse drones give +0.5 unity instead of +2 amenities
- Directorial Override can be added and removed
- Cybernetic Evolution can now be taken by hive minds

Bug Fixes:
- System tooltips now give arc welder and habitat information
- Machine Agribusiness has same effect as lithoid Agribusiness

Opdatering: 12. juni 2024 kl. 15:34

Fixed broken scripted trigger