RimWorld

RimWorld

Hunt for Me
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Update: Feb 5, 2019 @ 4:46pm

-Translations update 3.1.2b-
-Add Brazilian portuguese and portuguese translations, submitted by @Aramati, the llama

Update: Feb 5, 2019 @ 4:24pm

[Auto-generated text]: Update on 2/6/2019 1:24:13 AM.

Update: Jan 30, 2019 @ 2:55pm

-Update 3.1.2 No more suicidal cats-
Fix:
-Application to only 45% of the computed attack score (for preys and predators) of the adjustement coefficient based on animals's health (consciousness, manipulation, moving and sight), to prevent weak animals (like cats) from being killed by too strong animals with headdiff.

Update: Jan 24, 2019 @ 7:58pm

- Update (3.1.1) -

Add:
-New setting to set animal list considered as cat ( Vanilla cats and all cats from "Let's Have a Cat!" included in Hunt For Me's default list)
-Support of the new Rimworld release 1.0.2150

Update: Jan 24, 2019 @ 7:54pm

[Auto-generated text]: Update on 1/25/2019 4:53:57 AM.

Update: Jan 18, 2019 @ 6:58pm

- Update (3.1.0) -

Improvement:
-As a response to the problem related by @Zed, now taken into account in the calculation of the prey and predator score the consciousness, manipulation, moving and sight capacities, to avoid for example that a disabled warg go hunt a warg in good health ...and ending downed or killed.

Update: Jan 18, 2019 @ 6:05am

- Update (3.0.9c) -


Forget:
-Update the about file with the new version 3.0.9c

Update: Jan 18, 2019 @ 5:59am

- Update (3.0.9c) -

Fix:
-Check of NULL Comp_Hunting in PawnColumn workers to avoid break animal tab on some situations

Update: Jan 12, 2019 @ 11:36am

- Update (3.0.9b) -

Fix:
-Traditional and simplified Chinese translations by btx7812

Update: Jan 12, 2019 @ 5:19am

- Update (3.0.9) -

Fix:
-In supervised mode, hunters could get out of their restricted area to hunt