Arma 3
Escape | Chernarus 2035 [WIP]
21-30 van 57 items weergegeven
< 1  2  3  4  5  6 >
Update: 8 apr 2019 om 17:45

- Added 3 unique Scav Bosses
- Added the 6B5 vest variants

Update: 8 apr 2019 om 11:42

- Fixed bug where extraction smoke wouldn't delete if player was KIA

Update: 8 apr 2019 om 8:07

- Fixed bug with RHS loot crates
- Added additional scavenger spawns later during raids to stop maps feeling empty once AI are killed off

Update: 8 apr 2019 om 6:56

- Added heavily-armed Raider Scavs to certain locations, good hunting ;)

Update: 7 apr 2019 om 18:53

- Reset starting funds

Update: 7 apr 2019 om 18:35

- Added 6 new raid locations
- Added Green smoke to help identify extraction zones
- Added ACE Flash-hiders to trader
- Various other optimisations, fixes and tweaks

Update: 14 mrt 2019 om 14:39

Updated to match newest version of ACE (thanks يهود الفقاعه)

Update: 26 feb 2019 om 12:15

- Reset starting cash

Update: 26 feb 2019 om 12:12

- Added missing checkpoint props to berezino and updated all existing road checkpoints and railway props.

Update: 25 feb 2019 om 10:17

- Added pistol suppressors and foregrip variants to the loot and trader tables (thanks Keokyii)
- Added a new type of crate: medical crates spawn in hospitals and contain primarily medical items (thanks Keokyii)
- Minor changes to certain item drop rates in loot tables