Arma 3
Escape | Chernarus 2035 [WIP]
Viser 21-30 af 57 forekomster
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Opdatering: 8. apr. 2019 kl. 17:45

- Added 3 unique Scav Bosses
- Added the 6B5 vest variants

Opdatering: 8. apr. 2019 kl. 11:42

- Fixed bug where extraction smoke wouldn't delete if player was KIA

Opdatering: 8. apr. 2019 kl. 8:07

- Fixed bug with RHS loot crates
- Added additional scavenger spawns later during raids to stop maps feeling empty once AI are killed off

Opdatering: 8. apr. 2019 kl. 6:56

- Added heavily-armed Raider Scavs to certain locations, good hunting ;)

Opdatering: 7. apr. 2019 kl. 18:53

- Reset starting funds

Opdatering: 7. apr. 2019 kl. 18:35

- Added 6 new raid locations
- Added Green smoke to help identify extraction zones
- Added ACE Flash-hiders to trader
- Various other optimisations, fixes and tweaks

Opdatering: 14. mar. 2019 kl. 14:39

Updated to match newest version of ACE (thanks يهود الفقاعه)

Opdatering: 26. feb. 2019 kl. 12:15

- Reset starting cash

Opdatering: 26. feb. 2019 kl. 12:12

- Added missing checkpoint props to berezino and updated all existing road checkpoints and railway props.

Opdatering: 25. feb. 2019 kl. 10:17

- Added pistol suppressors and foregrip variants to the loot and trader tables (thanks Keokyii)
- Added a new type of crate: medical crates spawn in hospitals and contain primarily medical items (thanks Keokyii)
- Minor changes to certain item drop rates in loot tables