Total War: WARHAMMER II

Total War: WARHAMMER II

Less buff and effect VFX
Viser 51-58 af 58 forekomster
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Opdatering: 22. nov. 2018 kl. 15:55

update : fixed skaven offensive aura, especially warpstone armor wich was broken

Opdatering: 22. nov. 2018 kl. 13:45

Change mod image

Opdatering: 20. nov. 2018 kl. 14:20

update : Removed targeting effects for army ability (bottom right abilities) during casting time. Still present when targeting with the mouse but will fade out just after casting. so you won't see them on replay.

Opdatering: 20. nov. 2018 kl. 0:53

update : I've managed to rework complety the spell and ability targetting as I wanted to be the most immersive possible, about the big circle and the central rune (like the green rotating triangle) on any spell and ability.

In the game spell/ability are in 3 phases :

- targeting : When you select the skill and go with you mouse where you want to apply
- casting : Period when the caster is incantating the spell, mostly instant for most abilities
- activation : Period when the spell/ability is applying the effect, sometime instant

In vanilla it was a mess as you had sometime the big circle and central rune in any phase or not. To have a more immersive and consistent experience without breaking the gameplay, this is how I've done for each phase :

- targeting : Same as vanilla, you can have all the information about the range of aera spell/ability
- casting : Only the central rune will remain, like the caster is invoking a rune
- activation : both are hidden

This should work on any spell/ability

So no more lord running with a rune around him or big circle staying in the middle of the battlefield for ages.

PS : CA tables are a mess, I've not tested every spells/abilites, if you see any mistake or bug post a comment

Opdatering: 19. nov. 2018 kl. 13:25

update : Now rotating green triangle during buff duration on spell and character ability is hidden. Nor more lord running with a green triangle around him when using ability like rally or on spell like 'Ere we go. the green triangle is still here during targeting or casting time.

I'm also wondering if I hidde the reg triangle for debuff like cylostra ability debuff. Maybe in a next update

Opdatering: 17. nov. 2018 kl. 15:43

update : Now big circles from buff/debuff/damage_overtime affecting unit entering in the aera are hidden (like 'Ere We go, or leadership buff skill from lord).

Opdatering: 17. nov. 2018 kl. 11:46

update on undead units : make crumbling effect hidden on undead units (still present on banner)

Opdatering: 17. nov. 2018 kl. 5:23