Total War: WARHAMMER II

Total War: WARHAMMER II

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Less buff and effect VFX
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Tags: mod, Graphical
File Size
Posted
Updated
1.007 MB
Nov 17, 2018 @ 5:23am
Jul 22, 2021 @ 3:48am
58 Change Notes ( view )

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Less buff and effect VFX

In 1 collection by Ourg
TWW 2
12 items
Description
The purpose of this mod is to lessen the number of graphical effects vfx on screen and only keep the essential.

This is what you want if you want immersive replay or making RP video on battle with K mode.

the list of what the mod is doing :

1 : // no more lunar beam on lords/heroes //

2 : // no more graphical vfx on aura buff, to prevent spam when units go in/out of aura range //

3 : // no more graphical "white flies" on banner during buff/debuff on units/lords/heroes //

4 : // In addition I've managed to rework complety the spell and ability targetting as I wanted to be the most immersive possible, about the big circle and the central rune (like the green rotating triangle) on any spell and ability.

In the game spell/ability are in 3 phases :

- targeting : When you select the skill and go with you mouse where you want to apply
- casting : Period when the caster is incantating the spell, mostly instant for most abilities
- activation : Period when the spell/ability is applying the effect, sometime instant

In vanilla it was a mess as you had sometime the big circle and central rune in any phase or not. To have a more immersive and consistent experience without breaking the gameplay, this is how I've done for each phase :

- targeting : Same as vanilla, you can have all the information about the range of aera spell/ability
- casting : Only the central rune will remain, like the caster is invoking a rune
- activation : both are hidden

This should work on any spell/ability

So no more lord running with a rune around him or big circle staying in the middle of the battlefield for ages. //

5 : // no more targeting effects for army ability (bottom right abilities) during casting time. Still present when targeting with the mouse but will fade out just after casting. so you won't see them on replay. //

6 : // I have rework the sword of khaine effect on lord during battle that was too much. If you use the mod alone it will be hidden. But if you want a better effect : https://steamcommunity.com/sharedfiles/filedetails/?id=1723074848

And much more....


It replace the effect by the map effect without the damocles sword, much much better. //

Graphical vfx on spell application is still here to keep a minimum of visibility

you could espect little performance gain on battle

If you see any bug or mistake post a comment

Note : this mod is purely graphical, no gameplay change. Can have some issue with other mod which modify spell/ability tables.



You can also look at my other mods : https://steamcommunity.com/id/Ourg/myworkshopfiles/?appid=594570

291 Comments
Le druide Oct 14, 2024 @ 8:49am 
Invalid reference in "special_ability_phase_display_tables"
line 31 : "wh2_dlc10_kaine_unit"
Valid reference : "wh2_dlc10_campaign_kaine_unit"
Claire <3 Oct 15, 2022 @ 9:03am 
does this improve fps right? @Ourg
Ligma Bababooey Jul 29, 2022 @ 10:35pm 
having mod like this for sfo would be a dream come true xD
Ourg  [author] Feb 4, 2022 @ 11:04am 
nop
n.pedrazalis Feb 1, 2022 @ 11:52pm 
hello tthis causes explosion decals to go away faster ?
kancer Jan 28, 2022 @ 2:58am 
I think this mod removed the menace below and doomrocket indicator, no longer any indication showing where the menace below rats are going to pop out of. also nearly lost a siege since i had no idea where a doom rocket was about to strike
Ourg  [author] Jan 17, 2022 @ 8:43am 
Some people are using this mod with sfo, dunno if it's fully compatible or not
Ligma Bababooey Jan 16, 2022 @ 2:17pm 
I know its not compatible but I would love mod like this for sfo they wen't full autism with visual effects, there are moments when all I can see are buff,debuff and spells made me quit the mod for some time
DerRitter Dec 15, 2021 @ 8:57pm 
Whats the difference between this and the other one? The 'Realistic VFX' mod?
NINA rojozangre Dec 5, 2021 @ 11:33am 
.