ARK: Survival Evolved

ARK: Survival Evolved

Kraken's Better Dinos
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Update: Jul 15, 2020 @ 1:02pm

14.2

Tek Griffin:

Now spawns with a 3% chance in place of any regular Griffin and in the Genesis Lunar Biome
BD, 'Vanilla' and BD Speed versions available.

All Griffins:

Proper fixed mating and gender prevention configs not being respected

Sabertooth Salmon:

Now use all available colour regions
Now drop HP Fish Meat instead of regular Fish Meat
Now use all available colour regions
Now Breedable (egg layers)
Now have a unique colourset courtesy of Myrm (who also supplied egg textures for salmon and piranha)

Piranha:

Now Breedable (egg layers)

Trilobite:

Can now be affected by admin commands such as SetTargetDinoColor and Kill

Added HP Fish Meat:

Dropped by Sabertooth Salmon, this High Protein Fish Meat is for Pescavores what High Protein Meat is to Carnivores. Can be cooked in the BD Workbench Preserving Bin

Crystal Wyverns:

Fixed heirs from losing their helmets
Added Zombie Wyvern Costume to Alpha Crystal Wyvern drop

Doed:

Further increased roll speed
Roll now correctly destroys foliage

Added Alduins Heart:

Crafted in the BD Workbench Preserving Bin inventory, a craftable version of Primal Crystal for raising Crystal Wyverns away from Crystal Isles

Adjusted crafting XP of Stay Put Orbs

Fixed Bionic Quetz not getting both buffs correctly applied on server starts

Changed Alduins Breath to accept Red Gems as crafting item (Red sap will still work of course, it just opens it up to being crafted on Aberration and Genesis as well as Extinction)

Updated description on BD and Wire Fish Baskets

Changed pre-req of Wire Fish Basket to BD Fish Basket instead of Fishing Rod

Adjusted some default stack sizes

Fixed small weight paint issue with Tek Anky

Shortened time it takes for Vanilla - Better Conversion Buff to deactivate itself when a prevention option is being used


New .Ini Options:

EqualizeLevels= (Set to True to give all levels of dinos an equal chance to spawn. This will effect EVERY dino that spawns, modded and vanilla)

HighLevels= (Set to True to skew the weighting of dino spawns to the upper levels, basically inverting the vanilla weighting which is skewed towards the lower levels. As above this will effect all dinos, and therefore whilst it is fine for all vanilla and dinos from my own mods, I can't guarantee that it will play completely nice with other modded dinos which may have unique weightings setup for their spawn levels)

These two configs are obviously incompatible, don't use both together. It should go without saying, but if setting up either of these configs, do a wild dino wipe straight away to immediately see the effects.

PreventBetterDeinon=
PreventBetterBeaver= (I don't know why you would, but there it is)
PreventBetterRollRat= (will prevent the improved Rotation Rates, will not remove the buff entirely as it's needed for passenger seat stuff)
PreventBetterSnail= (yeah, someone actually asked for it, go figure)
PreventTamedWyvernCrystal= (seperated out from the PreventTamedWyvernMilk config, just in case anyone wants one but not the other)
AlduinsHeartWeight= (Defaults to 1)
AlduinsHeartStackSize= (Defaults to 10)
HPFishMeatWeight=
HPFishMeatStackSize=
PreventCrystalWyvernMating=
PreventPiranhaMating=
PreventSalmonMating=

Update: Jul 10, 2020 @ 5:22pm

14.1

Fixed Speed Wyvern Milk/Crystal exploit. This will mean a one time reset of Speed Wyvern milk/crystal harvest timers.

Dummy Drake Egg:

Can be crafted in the BD Workbench Preserving Bin Inventory, costs 1 'Special' Egg to craft (Rock Drake, Magmasaur, Wyvern etc) Can be used for taming Basilisk on those maps where Drakes or Magmasaurs may not be available but Wyverns etc. are

Roll Rat:

Increased Rotation Rate by 50%
Doubled Rotation Acceceration
Can now wander harvest all wood sources

Beaver:

Added Extinction Wood Harvest Components to Wander Harvest array

Doed:

Further increased Roll speed by 50%
Can now rotate whilst rolling
Added Extinction and Genesis Stone Harvest components to wander harvest array

Anky:

Added Extinction and Genesis Stone Harvest components to wander harvest array

Mek:

Now uses the unused and much better running animation

Deer:

Definitely fixed female BD Aberrant Deer being nekkid when AAD is not installed

Update: Jul 9, 2020 @ 4:38pm

14.0

Better Tropeognathus:

Can now sprint, this also translates to increased super boosting speed
Added Primitive Tropegnathus Saddle; a basic saddle that allows you to ride your Tropeo and have a bit of armour and nothing else. No gun, no boosting, no acrobatics.
Can now toggle the ability to shoot when not boosting by pressing G whilst riding
Improved Super Boost rotation rates
Added BD Speed Tropeo
(More changes to come to the Better Tropeo at a later date)

Snappy Saddles:

Can now no longer be picked up if the saddle has structures already on it
Removed .Ini options, instead existing vanilla .Ini options for bounds and build limits can be used
New mesh for Trike and Mammoth in another attempt to avoid weird scaling issues

Crystal Wyverns:

Valyrian Reins now dropped by Crystal Wyverns
Crystal Wyverns now drop tough hide
Now have BD Speed versions of Ember, Blood and Tropical
Tamed Crystal Wyverns can now be harvested for Primal Crystals
Helmet of tamed Wyverns can be toggled on and off via radial menu
Tropical Heirs will now correctly drop eggs the same as the other two Heirs

Beezlebufo:

Removed ability to sprint whilst swimming. This is because along with the ability to pitch it was causing buggy issues with not being able to sprint whilst pointing up or down, or jittery rotation and generally making prolonged swimming an unpleasant experience. Either sprinting or pitching had to go, and pitching is essential to being able to jump out of the water, so sprinting it is.
Lowered jump forward acceleration back to its vanilla setting. This is because the increased fwd acceleration could accidentally launch you all the way across the map if jumping whilst on a steep slope.
Increased swimming and walking speed by 50% each to compensate for these changes

Deer:

Fixed Female Aberrant Deer becoming buck nekkid if AAD is not also installed (possibly anyway, this doesn't seem to want to work nice and last cook is untested).

Golems:

Added Element Ore to Golems weight reductions
Removed all references and support for Valguero and Genesis Ice Golems. Hopefully WC will sort the nonsense out with them soon.

Dung Beetle:

Will now collect Lymantria Spores

Dragonfly:

Fix for audio sometimes not stopping when mounted
Stopped overlevelled Dragonflies from being destroyed when spawned where they should be (swamp cave etc)
Prevented overlevelled Dragonflies from being tamed

Pachy and Stygi:

Removed Anim Notify Charge trigger, will now behave the same as Trikes and begin charging when RMB is released to prevent client/server disagreeing about when charge ends.

Corrupted Costume:

Added support for Crystal and AAD Night Wyverns

Zombie Wyvern Costume:

Added Support for Crystal and AAD Night Wyverns
Removed duplicate materials now that Zombie Wyverns have been added back into the base game

Valyrian Reins:

Can now be equipped on Tropeognathus
Unlike with other flyers that can take a saddle, Tropeos will keep the armour value of the Reins (This is for if you either choose to fly it without a saddle, or to supplement the Tropeos jet saddle which cannot increase armour at higher quality)
Will double stamina, decrease ridden stamina rate from 0.5 to 0.2, increase the drag weight of carryable creatures from 35 to 100, and will increase the rate of fire of the flak cannon. Rate of fire increase is dependent on quality of Reins, a set of durability 10 reins will double the rate of fire (lowering the cooldown from 1.0 to 0.5)

Misc:

Added additional checks to ensure that changes in mating configs don't get inadvertantly overridden by other sources such as DS2
Added Some debugging prints to game log



New .Ini options:

Added 'Crystal' to Speed Flyer Blacklist to prevent Crystal Wyverns being converted and 'Tropeo' to prevent Tropeognathus being converted
PreventTropeNoBoostShoot= (set to true to prevent the Better Trope from being able to shoot when not boosting)
PreventBetterTropeo=
Added 'Tropeognathus' to Valyrian Reins Blacklist
AllowCorruptedCrystalEggs= (Set to true to allow Corrupted Wyverns to drop Crystal Wyvern Eggs)
AllowCorruptedNightEggs= (Set to true to allow Corrupted Wyverns to drop Night Wyvern Eggs from Additional Aberrant Dinos. Obviously must have that mod installed for this to work)

Update: Jun 14, 2020 @ 4:02am

13.7

Some minor tweaks to Tek Anky mesh and materials

Added confirmation request to all fertilised eggs

Added support for Myrmecolecon's Extra QOL Items mod conversion items

Leeches and Lampreys will no longer drop from you if you are destroyed by for example uploading yourself to travel between servers.

Removed minumum stack size settings on all items that have stack size configs meaning that they won't get reset to normal if using vanilla stack size configs

Made Bigfoot gardening state persist over server restarts

Improved blood effects for Stygi and Styrac

Reparented Scorpion to Repel_Type to properly make it respect bug repel buff (don't know why I didn't do this orginally tbh)

Altered Araneo AI to only take bug repel buff into account when deciding whether to unprovoked attack
Reduced wild Araneo running speed and rotation rates.


Wire Fish Basket:

Increased trapping range by 150%
Decreased initialization time by 50%


New .Ini options:

AlduinsBreathWeight= (Defaults to 0.1)
BaconWeight= (Defaults to 0.1)
BioOilWeight= (Defaults to 0.2)
BloodGlobWeight= (Defaults to 0.01)
BloodGlobStackSize=
CandyWeight= (Defaults to 0.1)
CthuluBloodWeight= (Defaults to 0.1)
GloopWeight= (Defaults to 0.1)
LuckPotionWeight= (Defaults to 0.1)
MammalMilkWeight= (Defaults to 0.2)
PorkChopWeight= (Defaults to 0.1)
ScorpVenomWeight= (Defaults to 0.1)
SharkRepelStackSize=
SharkRepelWeight= (Defaults to 0.1)
SwineFleshWeight= (Defults to 0.1)
ToughHideWeight= (Defaults to 0.01)

Update: Jun 9, 2020 @ 8:03am

13.6

HOTFIX!

Fixed Tek Trikes inadvertantly having Tek Anky mesh

Fixed Tek Anky not having correct harvest component due to BD Buff

Update: Jun 9, 2020 @ 4:14am

13.5

Fixed possible exploit, no I'm not going to tell you what it was

Fixed some edge cases of equipped items being lost when inventory gets rectified straight after a conversion

Fixed Reins giving additional armour to saddle equippable flyers where they should not have been

Fixed Corrupted Drakes not spawning eggses

Anky:

Introducing the Tek Anky! Courtesy of the wonderful Zythera, with small model tweaks to their work by me, the Tek Anky is the first of three planned brand new Tek Dinos based on Zytheras work. All usual vanilla and BD tek rules apply. Added to Genesis Lunar biome as well as being a rare chance of spawning in place of any regular or Aberrant Anky

Giga:

Tek Giga now has 5% chance of spawning in place of any regular Giga

Deinon:

Added Spawn_BDDeinon_Character_BP_C admins can use this character to spawn Deinonychus on maps where otherwise the global NPC replacements array would override the Deinonychus and turn them into raptors (Will spawn and then immediately convert itself into the BD Deinonychus thus bypassing the global array)

BD Deinon will now spawn eggs anywhere when wild by default. To prevent this use the Ini config PreventDeinonEggsAnywhere=True

BD Deinon can now correctly level speed.

Golem:

Split Golem buff into seperate buffs for both Aberrant and Valguero variants to avoid cross referencing

Trike:

Some small tweaks to Trike IK
Reduced Trike Pack Leader glowy effects max brightness by 60%
Trike Leader glowy effects now only appear on the Trikes frill and face
Changed Trike Platform scaling from mesh socket to armour BP to try and prevent some odd rescaling issues with certain building mods

Carno:

Reduced running damage interval by 50%
Reduced running damage by 50%
Reduced tamed running rotation rates by 75%
Swapped LMB and RMB attacks around, gore is now on LMB and Bite on RMB
Increased melee swing of both attacks to 130 from 110 and 120 respectively
Increased damage of bite attack (now RMB) to 45 Cannot be used while running.
Changed wording of Multiuse and floating text to be in line with other BD buffed creatures

Bronto:

Small IK tweaks, might fix broken leg syndrome, untested

Sheep:

Returned to pre-nerf harvest scaling and harvest component. Will be re-adjusted downwards when dev kit updates with new figures, but will not be as harsh as WC's over zealous nerf.

Update: May 17, 2020 @ 3:29pm

13.3

The Great Passenger Seat Rejigamathig!:

Passengers riding in Passenger seats are now immune to to damage from dino melee attacks, except where the attack would normally damage a rider, or where the passenger seat can also carry dinos (for example crab grab, or argent carry) Note that passengers are immune to being grabbed, that is not a result of this change, it's vanilla. No I didn't know either.

Allowed use of Third Person Camera and Orbit cam for passengers on Griffin, Speed Griffin, Tapejara, Speed Tapejara, Liop, Rock Drake, Speed Rock Drake, Diplodocus, Roll Rat, Pachyrhino, Gallimimus, Procoptodon and Managarmr

Allowed use of third passenger seat on Rock Drake Tek Saddle

Removed Limited Yaw for passengers on Griffins

Enabled toggled use of public seating on Griffins

Changed Griffin and Pachyrhino passenger animations to kneeling

Fixed weird angle of passenger seated on Mana

Made passenger weaponry on Mana ignore the Mana itself same as every other passenger dino


And also...


Fixed Argents not receiving speed boost from Reins (again)

Added Stat Rep buff to Manas when Reins equipped

Added BD Deinonychus. Note that due to the complications arising from the way the vanilla Deinonychus has been created it is not possible to cleanly remap the vanilla Deinon without causing headaches for me, therefore it is a manual conversion from vanilla only, and will be a unique class to the mod; BDDeinonychus_Character_BP_C and as such will be lost if the mod is removed unless first converted back to vanilla. BD Deinonychus is unchanged from vanilla Deinon with BD Buff with the exception of now using the correct status component, meaning that Deinons converted to the BD class will not lose health on server restarts or on release from Cryopods/Soul Balls etc. However, if you wish to add Deinonychus to other maps, then using the BD Deinon Class along with the .Ini option AllowDeinonEggsAnywhere=True and Deinons will drop eggs wherever you add them to spawn without requiring mapside nest points. Also note that on converting between BD and Vanilla Deinons your Deinon will take a health hit. This is again because of the strange way that WC have created the creature, I have to use the secondary converter for it which isn't as clean as the primary one, and the other option is to set all stats to maximum on the converted dino which is hella exploitable and therefore not gonna happen.

New Dino Icons for Stygi and Styrac courtesy of Lethal

Small refinement to secondary converter function to not assign imprint to un-imprinted dinos in edge case conversions

Manual conversions that use secondary converter will no longer reset all stats to max to avoid exploitation in a few cases where that is used as a first conversion option (such as the Deinonychus as noted above)

Fixed secondary converter wiping inventory items

Added additional check to corrupted eggers to make sure they won\'t lay eggs if egg laying is prevented before being converted to vanilla.

Added extra, extra, extra checks to reinforce Wyvern and Drake mating properly applied when allowed (note that from my investigations, Wyverns and Drakes not seeming to mate is a purely client side issue where the hearts and mating bar were not appearing to clients making it seem as though they weren't mating when they were, this *should* alleviate that)

Added costume slot buff to X-Otter

Small adjustment to Pachy and Stygi rotations and anim BP to alleviate slightly janky turning when wild

Properly fixed Griffin prevent mating config


New .Ini Option:

AllowDeinonEggsAnywhere= (This only applies to the unique BDDeinonychus_Character_BP_C class and not vanilla Deinons. It allows them to spawn eggs anywhere they spawn when wild and not require use of server side nest points, thus allowing for users to add the BD Deinon to maps other than Valguero via .Ini and have Deinons still lay eggs)


Update: May 13, 2020 @ 4:06pm

13.2

Fixed client side crashes related to equipping reins on Argents, and refined stamina updating logic with thanks to Lethal for the assist

Made BD Pachyrhino immune to radiation

Fixed BD Rock Golem Buff not being applied to Genesis version of Ice Golem

Added missing Genesis Smithy items to BD Workbench

Fixed bred Mantis gigantism.

New .Ini Option:

PreventReinsRotation= (Set to true to prevent reins giving increased rotation rates to Wyverns and Drakes)

Update: May 10, 2020 @ 12:19pm

13.1

Ocean Dino Manager swap now correctly respects PreventBetterCoel and PreventBetterSalmon being set to True

Fixed Valyrian Reins not correctly applying buff to Griffins
Fixed Valyrian Reins not correctly applying speed boost to Argents

Ankys will no longer harvest thousands of wood from bushes in Lunar biome when trying to harvest ambergris or element shards from the rocks there (can still use RMB to harvest the wood bushes if for some reason you really want to harvest them with an Anky)

Some refinement to Ovi egg pick up logic to deal with full nests

New .Ini Option:

OviNestMaxSlots= (To change the max amount of slots of Oviraptor nests, defaults to 50)

Update: May 7, 2020 @ 10:53am

13.0

Valyrian Reins:

Added new config options (see below)
ReinsBlackList config now properly stops the Reins from being equipped to the blacklisted dino or its saddle entirely
Added new funtionality when equipped to Managarmrrmrmrmrmmmmm; Will increase the amount of times Mana can jump and strafe by 1 per point of durability of Reins. Eg. Mana equipped with durability 6 Reins will be able to Jump 9 Times, and Strafe up to 12 times (stamina of course permitted) Preventable by config.
Reins now drop from X-Argents on Genesis (place holder to make them available on that map until the release of the Ash Wyvern)

Pachyrhino:

All BD Unique Buff durations now scale directly with the Pachyrhinos current Oxygen stat:

Adrenaline - 1/5 of stat, maximum of 300 seconds
Fortitude - 1/3 of stat, maximum of 600 seconds
XP Boost - 1/3 of stat, maximum of 600 seconds
Food Drain - 1/3 of stat, maximum of 900 seconds

Reduced Pachyrhino Oxygen per level tamed from 0.1 to 0.05


Sarcos now drop Tough Hide

Finally added BD Coel and Salmon to Genesis Ocean Biome

Added BD Lunar Salmon and Rare Lunar Salmon

Rare Lunar Slamon now has correct Dino Icon, and random sizes, will be a minimum size of 1.0 up to 3.0

Pelagornis now doubles spoil timer of Organic Polymer in inventory

Fixed once again the mysterious case of the vanishing Sugar Candy

Preparing for Xmas already! Updated Reindeer Xmas Poop table.

Added Speed Drakes to Aberration allowed download array

Fixed Workbench returning to lower health after being repaired and switched to Preserver mode.

Added new Workbench icon

Fixed Wild Lampreys dropping off as tamed after attaching to players.

Made Rock Golems able to harvest Ambergris with C attack from Lunar Biome rocks

Another adjustment to Basilisk IK to try and prevent half snakes. Will remove entirely if it keeps happening after this.

Removed Moo entirely from Deer Idle animation

Ammonites now have 5x damaged inficted by Dunkles (and by extension Magmasaurs)

Increased Liops tamed follow distance (hadn't been changed to compensate for relocated capsule component)

Renamed 'Swine Flesh', 'Cooked Pork Chops' and 'Cured Bacon' to 'Raw High Protein Meat', 'Cooked High Protein Meat', and 'Faux Bacon' so y'all can stop coming at me trying to score nerd points and telling me what I already know!

Daeodons now drop Swine, errr, 'Raw High Protein Meat'

Updated several item descriptions to better show exactly what they do

Fixed BD Aberrant Mantis not being immune to radiation

Fixed BD Aberrant Pachyrhino having an inaccessable inventory when KO'd


Optimisations:

Reverted Better Scorpion back to its original Ark mesh and skeleton and therefore removed OG Scorpion Costume from the mod entirely. (There was a vote, the Atlas mesh lost, don't @ me. The Atlas Scorpion will instead soon be available in Animals of Atlas as a costume that can be equipped to your Better or Vanilla scorpions to get the Atlas look instead)
Reversion to original mesh and skeleton allows me to remove all remapped animations and imported textures taking circa 30mb's of data from the mod.

Removed duplicated materials from Workbench


New .Ini Options:

PreventReinsArmour= (set to true to prevent Reins from having an armour value)
PreventReinsManaAdditionalJumps= (set to true to prevent Manas receiving additional jumps and strafes from being equipped with Reins)
PreventReinsStamina= (set to true to prevent flyers from gaining additional stamina when equipped with Valyrian Reins)
PreventReinsSpeed= (set to true to prevent flyers from gaining additional speed boosts when equipped with Valyrian Reins. You may wish to do this if you also have speed flyers enabled or otherwise use other flyer speed enabling mods)
PreventReinsExtraDiving= (set to true to prevent Griffins and Owls gaining extra diving velocity when equipped with Valyrian Reins)