RimWorld

RimWorld

Common Sense
Showing 81-90 of 178 entries
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Update: Apr 4, 2021 @ 2:09pm

[Auto-generated text]: Update on 4/5/2021 12:09:01 AM.

1.1.32+
- added a separating line for pathing category in settings;

Update: Apr 4, 2021 @ 1:58pm

[Auto-generated text]: Update on 4/4/2021 11:58:56 PM.

1.1.32
- made so pawns naturally not affected by mood wouldn't use "avoid bad weather" unless it's a toxic fallout. Non-organic pawns don't care about toxic fallout either;
- made so pawns avoid standing in doorways when they use "avoid bad weather" logic;
- added an option for friendly pawns to avoid wandering into bedrooms, prison cells and prison barracks;

Update: Mar 29, 2021 @ 9:50pm

[Auto-generated text]: Update on 3/30/2021 7:50:24 AM.

1.1.31
- made so pawns wouldn't use "avoid bad weather" logic when "on duty";
- made an option to disable "avoid bad weather". It seems I'm quite forgetful about stuff like that lately;

Update: Mar 29, 2021 @ 1:43am

[Auto-generated text]: Update on 3/29/2021 11:43:31 AM.

1.1.30+
- tiny fix to "avoid bad weather" option - made so pawns will search for home only roofed cells when caught under open sky;

Update: Mar 28, 2021 @ 11:14pm

[Auto-generated text]: Update on 3/29/2021 9:13:55 AM.

1.1.30
- "display category" now shows all categories (if there a multiple) in full description;
- added an option for pawns to avoid bad weather when idling;
- did some changes to "cleaning before eating or relaxing" to make it more efficient;

Update: Mar 16, 2021 @ 3:29pm

[Auto-generated text]: Update on 3/17/2021 1:29:36 AM.

1.1.29+
- forgot to actually add an option to disable mood regen. Added it and disabled by default (because for unknown reason it does bad things to fps for some people);

Update: Mar 15, 2021 @ 4:39pm

[Auto-generated text]: Update on 3/16/2021 2:39:15 AM.

1.1.29
- added an option to clean rooms where pawns are planning to eat (normally or when relaxing socially). Doesn't look very nice so it's disabled by default;
- removed an option to prefer feeding animals with plant matter. Moved that functionaly to the new mod AnimalControls;
- added an option for pawn's mood to move towards resting point while they sleep (but only if potential mood allows it). Means instead of "freezing" when pawn is a sleep, mood will slowly move towards 50% point.

Update: Mar 9, 2021 @ 2:54am

[Auto-generated text]: Update on 3/9/2021 1:54:44 PM.

Update: Feb 17, 2021 @ 2:43pm

[Auto-generated text]: Update on 2/18/2021 1:42:50 AM.

Update: Aug 13, 2020 @ 7:48pm

[Auto-generated text]: Update on 8/14/2020 5:48:22 AM.