RimWorld

RimWorld

Common Sense
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Update: Sep 14 @ 9:08am

[Auto-generated text]: Update on 9/14/2025 7:08:24 PM.

other
- updated french translation (contribution by don-vip).

Update: Sep 12 @ 7:06am

[Auto-generated text]: Update on 9/12/2025 5:06:32 PM.

1.3.10
- made a minor change to reduce the fallout that mostly affects my mental state than anything else, connected to a problem with compatibility issue with some unknown mod that appears to be used by a half of rimworld players, but nobody can figure out that name of it. It's solely an order issue and fixed just by shuffling mods around and figuring the good order. But it appears that most people tend to ask questions first and then look for solutions, which is the other way around from what they're supposed to do. If you read this and feel called out you also should feel bad. Also no, I can't make a mod order hint for a mod I don't know the name of.

upd.
I meant the unequip issue. Didn't know so many of you actually read this part.
Also don't take it too close to your heart. While a meant what I said, if I didn't care at all I wouldn't do anything.

Update: Aug 31 @ 5:44am

[Auto-generated text]: Update on 8/31/2025 3:44:38 PM.

1.3.9
- improved compatibility with autonomous buildings (like gestators), contribution by @ArcaneZedric;
- made so if an option to mark items for unloading is switched off pawns won't pick up and drop items that are marked for unloading in a cycle anymore. It's not a problem that I can fix because that's a mod order issue with a mod that I don't even know a name of;
- fixed switching off cleaning gizmo doing nothing.

Update: Aug 4 @ 7:38am

[Auto-generated text]: Update on 8/4/2025 5:38:21 PM.

1.3.8.0
- added safe exit from JobDriver_SocialRelax_CommonSense driver to transition into regular one.

Update: Aug 4 @ 5:10am

[Auto-generated text]: Update on 8/4/2025 3:10:24 PM.

1.3.8
- fixed SocialRelax giving less joy. Also don't get scared by missing def at loading the save first time. It's normal.

Update: Aug 3 @ 3:08pm

[Auto-generated text]: Update on 8/4/2025 1:08:39 AM.

1.3.7
- update for chinese traditional by @kkosos. Thank you!

Update: Jul 28 @ 7:19am

[Auto-generated text]: Update on 7/28/2025 5:19:19 PM.

1.3.6
- another attempt to rework visualisation of "inbetween" cleaning to improve compotubility.

Update: Jul 23 @ 7:46am

[Auto-generated text]: Update on 7/23/2025 5:46:12 PM.

- pawns will avoid vaacum even if there is just "a little" exposure (aka anything less 100%).

Update: Jul 23 @ 7:40am

[Auto-generated text]: Update on 7/23/2025 5:40:20 PM.

1.3.5
- fixed pawns sometimes not using full cost to make an item;
- fixed pawns using wrong primary material to make an item;
- made so "safe wander" doesn't let to walk in vaacum;

Update: Jul 20 @ 7:30am

[Auto-generated text]: Update on 7/20/2025 5:30:23 PM.

- updated the update log.