RimWorld

RimWorld

Common Sense
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Update: May 25 @ 7:05am

[Auto-generated text]: Update on 5/25/2024 5:05:02 PM.

1.2.12
- little fix to take into account that some modded in coolers may have the same class as vanilla electric cooler but in fact have very little in common with it.

Holy duck, steam allows to download specific version of the mod!

Update: May 9 @ 9:10am

[Auto-generated text]: Update on 5/9/2024 7:10:28 PM.

1.2.11
- made so an option to prefer close to spoiling meals is a bit more aggressive;
- made more nullckecks for meditation patch, to probably fix a problem that may be happening;

Update: May 2 @ 1:01pm

[Auto-generated text]: Update on 5/2/2024 11:01:40 PM.

1.2.10
- removed duplicate of add_meal_ingredients option;
- fixed a very specific crash. It appears ONLY if you've saved under specific conditions and then loaded the game. So this crash can happen ONLY soon after loading the game. With conditions so ideal for debugging can't believe nobody sent me a save for checking sooner... All thanks to @Moonchill for showing bravery in these trying times. Anyway, probably should be better now. You might need to draft-undraft your pawns before unpausing for one last time, to clear out bugged tasks (if it helped you before, you definitely a victim of this bug).

Update: May 1 @ 6:24am

[Auto-generated text]: Update on 5/1/2024 4:24:42 PM.

1.2.9
- added new type of room - fridge room. It forms if it has adjusted coolers that set to cool the room below zero;
- "polite_wander" now avoids walking into fridge rooms and containment cells. Don't forget that pawns still can WANDER THROUGH these rooms;

Update: May 1 @ 2:03am

[Auto-generated text]: Update on 5/1/2024 12:03:44 PM.

1.2.8++
- anoher follow up for "optimal patching", accidentaly broke Dubs BG;

File ended up the same size again, so you probably gonna get the update in another month or so, because it's steam workshop.

Update: Apr 30 @ 6:58am

[Auto-generated text]: Update on 4/30/2024 4:58:03 PM.

1.2.8+
- follow up for "optimal patching" option, regarding some comaptability patches;

Update: Apr 30 @ 3:57am

[Auto-generated text]: Update on 4/30/2024 1:57:53 PM.

1.2.8
- fixed settings not showing number options;
- added new option "optimal patching". It supposed to mimic what OwlChemist's fork did. Simply put, when option is toggled on, game doesn't patch in disabled options when restarted. Credit to OwlChemist where it's due;
- did some other stuff you probably won't notice;

Update: Apr 29 @ 11:22am

[Auto-generated text]: Update on 4/29/2024 9:22:23 PM.

1.2.7+
- updated last version of the mod for 1.4 version of the game. Managed to leave debug messages;

Update: Apr 28 @ 8:40am

[Auto-generated text]: Update on 4/28/2024 6:40:17 PM.

1.2.7
- fixed an option "to respect inventory capacity" not saving;

Update: Apr 25 @ 12:48am

[Auto-generated text]: Update on 4/25/2024 10:48:43 AM.

Secondary change to force an update. Bad and good dlls had the same size. Changed dll's file size just in case that's what workshop gives a damn about.