RimWorld

RimWorld

Common Sense
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Update: Aug 4 @ 7:38am

[Auto-generated text]: Update on 8/4/2025 5:38:21 PM.

1.3.8.0
- added safe exit from JobDriver_SocialRelax_CommonSense driver to transition into regular one.

Update: Aug 4 @ 5:10am

[Auto-generated text]: Update on 8/4/2025 3:10:24 PM.

1.3.8
- fixed SocialRelax giving less joy. Also don't get scared by missing def at loading the save first time. It's normal.

Update: Aug 3 @ 3:08pm

[Auto-generated text]: Update on 8/4/2025 1:08:39 AM.

1.3.7
- update for chinese traditional by @kkosos. Thank you!

Update: Jul 28 @ 7:19am

[Auto-generated text]: Update on 7/28/2025 5:19:19 PM.

1.3.6
- another attempt to rework visualisation of "inbetween" cleaning to improve compotubility.

Update: Jul 23 @ 7:46am

[Auto-generated text]: Update on 7/23/2025 5:46:12 PM.

- pawns will avoid vaacum even if there is just "a little" exposure (aka anything less 100%).

Update: Jul 23 @ 7:40am

[Auto-generated text]: Update on 7/23/2025 5:40:20 PM.

1.3.5
- fixed pawns sometimes not using full cost to make an item;
- fixed pawns using wrong primary material to make an item;
- made so "safe wander" doesn't let to walk in vaacum;

Update: Jul 20 @ 7:30am

[Auto-generated text]: Update on 7/20/2025 5:30:23 PM.

- updated the update log.

Update: Jul 20 @ 7:29am

[Auto-generated text]: Update on 7/20/2025 5:29:27 PM.

1.3.4
- allegedly fixed a problem that caused 10 jobs per tick issue;
- made some mostly cosmetic changes to SocialRelax job;

Update: Jul 15 @ 10:57am

[Auto-generated text]: Update on 7/15/2025 8:57:16 PM.

1.3.3
- thanks @llunak for contribution;
- complete chinese simplified by @qqcswc. Thank you!;

Update: Jul 12 @ 8:20am

[Auto-generated text]: Update on 7/12/2025 6:20:15 PM.

1.3.2