RimWorld
Real Ruins
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Actualización: 11 JUL a las 14:38

[Auto-generated text]: Update on 7/11/2025 11:38:55 PM.

Actualización: 18 ABR 2024 a las 0:15

[Auto-generated text]: Update on 4/18/2024 9:15:29 AM.

Actualización: 25 MAR 2023 a las 23:40

[Auto-generated text]: Update on 3/26/2023 1:40:31 PM.

Actualización: 3 MAR 2023 a las 23:20

Planetary ruins are live now.
You do not need to dig deep into menus anymore to enable this feature. Just start a new game and a new dialog will pop up on starting location selection stage. You can use it to load planetary ruins for this planet, see what do you have there, select a suitable landing location - in the most dense, or, vice versa, the most sparse area. Or even settle in ruins. Or select a location with someone's base and keep it for yourself in a mint condition.

On top of that, events were moved from old word events system to the new quest-based system.

Actualización: 12 DIC 2022 a las 9:32

[Auto-generated text]: Update on 12/12/2022 11:32:24 PM.
Recovered 1.3 compatibility

Actualización: 13 NOV 2022 a las 9:39

[Auto-generated text]: Update on 11/13/2022 11:39:41 PM.

Actualización: 31 OCT 2022 a las 8:05

[Auto-generated text]: Update on 10/31/2022 9:05:32 PM.

Actualización: 26 OCT 2022 a las 10:47

[Auto-generated text]: Update on 10/26/2022 11:47:27 PM.
Compatibility update for v1.4

Actualización: 17 MAY 2022 a las 0:04

Update on 5/17/2022 1:03:50 PM.
Added blueprint auto-fixer. Now even if you encounter corrupted, but recoverable file, it will be used.
Fixed a bug in planetary ruins checker.
Fixed blueprint offset issue. Bugs like "water generator locations repeat shape of the river, but all are shifted 20 tiles south" are eliminated.

Overall, after this update you should get 80-90% of blueprints transferred via planetary ruins menu, instead of 15-25%. Also this influences variety and quality of regular ruins.

Actualización: 16 FEB 2022 a las 22:25

Fixed SRTS-related issue.