Hearts of Iron IV

Hearts of Iron IV

Ultra Historical Mod - Realism Overhaul
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Opdatering: 22. aug. 2024 kl. 4:34

Hotfix 0.17.3.1
- Added event on capital ship construction completion to remind the player that capital capacity is unused
- Added similar events for gemany on submarine construction completion
- Added events to inform the player over increased capital dockyard capacity
- Slightly reduced Germanys Dockyard conversion from 120 to 110 days
- Fixed a teleport incident that happened on Iraq becoming a puppet

Opdatering: 9. aug. 2024 kl. 9:31

Opdatering: 6. aug. 2024 kl. 5:27

**Changelog**

**Version 0.17.3**

Equipment changes:
- Fixed Support Battalions Equipment Use being inconsistent (Especially Recon Battalions)
- Reclassified Mechanized to remove the Motorized MIO being duplicated into the Armor category
- Removed tank XP upgrades entirely
- Nerfed air XP upgrades by around 2/3rds across the board
- MIO bonuses for land and air equipment cut in half, naval bonuses remain the same. Bonuses were stacking up too high (especially production bonuses, but combat stats as well).

- Inf Equipment Minor Rework:
- Cost reductions to all inf equipment - level of reduction varies from slight for bolt actions to significant for semi-autos.
- Range of reliability reduced - a typical squad will now have a minimum of about 73%.
- Soft attack of semi-autos and early battle rifles increased
- SMG breakthrough slightly reduced, defence slightly increased
- Overall result - upgrading your infantry equipment is now worth the research and IC

Bug Fixes:
- Fixed Ship Repair Speed being too low
- Fixed SPGs missing terrain modifiers in Desert Hills
- Fixed some Template Bugs
- German AI now thinks its not a good idea to research next radar tech 4 years early
- German AI now is less likely to overproduce trains
- AI weights for naval mio traits have been adjusted
- Spain now properly removes the unplanned offensive debuff resulting in the spanish civil war to properly end in 1939

Tweaks:
- Various mechanised, armoured car and tank technology pictures updated for a variety of nations
- Increased Economic Law Fuel Gain Penalty
- Added Fuel Gain Penalty for Synthetic Refineries as well
- New Icon for massive draft mobilisation law

General:
- Mechanized equipment rebalanced across all nations, mainly reduced cost
- Engineer fort attack buff moved to Engineer 3
- Nerfed fort attack bonuses from engineers, tanks and generals
- Decreased HQ casualty trickleback by 10%
- Reduced Redeployment Speed
- Buff Operational Integrity air doctrine fighter buffs to be in line with other doctrines.
- Supply scaling changed. All supply values now multiplied by 75 - raising values eliminates rounding issues, allowing supply bonuses and penalties to apply properly

More changes here: https://www.reddit.com/r/HOI4ULTRA/comments/1elojeq/version_0173_is_out_here_is_the_changelog/

Opdatering: 6. aug. 2024 kl. 4:49

Opdatering: 5. maj 2024 kl. 12:01

Opdatering: 25. apr. 2024 kl. 8:14

Opdatering: 19. apr. 2024 kl. 8:39

Opdatering: 11. apr. 2024 kl. 11:22

Opdatering: 18. mar. 2024 kl. 13:32

# Changelog

## Version 17.1

### Ship Design Decisions updated
- Designs and production lines generated will now have MIOs applied automatically
- Buckley Class gave Depth Charge Mortars without requiring tech. Decision now requires tech to be taken

### Soviet and Japanese Infantry Equipment access fixed
- Will now no longer start with access to medium mortars without researching

### Fall of France event fixed
- Decision will trigger at the right time
- Equipment sharing will be more consistent

### Ju 88S stats fixed

### AI faction joining updated

### Supermarine MIO trait errors fixed

### Supply System Update
- Maximum railway level increased
- Railway layout rationalised
- Chinese railway system entirely reworked
- Decision added for Polarbahn (German railway from Trondheim to Kirkenes)
- Railway construction cost reduced by 33%
- Supply Hub construction cost reduced by 20%
- Focus added to Japan to allow expansion of Chinese rail network via new decisions
- Italian Libyan railway decision duration reduced from 1200 days to 1100 days
- Dalian Port level was increased from 15 to 20
- Busan Port level was increased from 5 to 15

### Fixed oversights in Manchu
- Extraction decision no longer requires extraction 1 and extraction 3, only extraction 3
- Advisor Semyonov nerfed
- 20 convoys redistributed from Japan to Manchu

### China nerfs
- Propaganda nerfed to bring into line
- Starting infantry equipment reduced
- Large portion of starting infantry equipment converted to archaic equipment
- Additional 20% Reliability penalty applied to Chinese equipment

### Archaic Infantry Equipment Decision nerfed
- Increased cooldown from 30 days to 90 days

### Infantry Kit Reliability Update
- Reliability values squashed. Highest values are now 80%, instead of 89%, lowest values are now around 60% rather than below 50%

### Equipment Recovery Rate reduced
- Reduces the amount of lost equipment which is reclaimed following a battle

### Fixed Map Oversights
- Removed resources that were incorrectly ported from vanilla map changes

Opdatering: 7. mar. 2024 kl. 14:06

## Version 0.17.0 - "Plan Z"

## Features
- HoI4 Patch 1.13 & 1.14 integrated
- HoI4 DLC AAT features integrated
- MIO system revamped & expanded for Ultra
- Naval MIO system heavily modified to represent slipyard restrictions for Capital Ships & Submarines
- Reworked Light Carriers, should be much more useful now
- Integrated & adjusted International Market
- Special Forces doctrine trees revamped for Ultra
- New unit types:
Glider-Borne Infantry; air-droppable light infantry
Mountain-Equipped Infantry; regular infantry using pack equipment
Commandos; highly elite special forces support battalion benefiting from multiple Special Forces doctrine trees
Amphibious Landing Craft Task Force; support battalion significantly improving amphibious capabilities but requiring:
- New equipment: 3 consecutive techs allowing to produce increasingly more advanced Landing Craft for the ALCTF & Marines
- AAT focus trees deactivated
- TOA focus trees deactivated
## Balance
- Massively rebalanced special forces organisation
- Lots & lots of minor stats changes
## AI
- Adjusted AI air strategy, should be more active now
## Bug Fixes
- Too many to list