Divinity: Original Sin 2

Divinity: Original Sin 2

Hybrid Spells Expanded- Definitive Edition
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Update: Oct 10, 2018 @ 10:10am

Update: Oct 6, 2018 @ 3:23am

- GM Support added

Update: Oct 2, 2018 @ 3:52pm

Update: Sep 22, 2018 @ 1:38pm

V1.2.0.0
- All summons from this mod have been universally buffed. They'll have better stat scaling and HP all around
- Shrapnel Traps cost 1SP (down from 2) and produce 4 traps (up from 3)
- Banner of War now gives a slightly different buff. It doesn't give movement speed anymore but gives a 15% health buff and immunity to fear and taunted.
- Volcanic Portal and Divine Smite now cost 2 SP (down from 3)
- Cursed Blood now lasts 1 more turn
- Swift Strikes has now been renamed to "Dance of Death" instead of Setting Marked, it now sets Exposed, which reduces all elemental resists by 10% and physical and piercing resists by 15%
- Soul Armor now only costs 1ap and also gives some magic armor with it. It also lasts 3 turns (up from 1)
- Reaper Form now gives a 25% Health bonus. It also has access to 3 new skills: Death Grip, Raise Frost Lich and Summon Angry Spirits
- Reaper Form now requires 2 SUmmoning instead of 2 Poly. The crafting recipe has been changed to 1 summoning source book instead of a poly source book
- Asphyxiating Touch is now an Int- scaling spell
- Fixed a bug where Rooted Status wan't proccing
- Fixed a bug where Spectral Thief was counting as a player and disabling lone wolf buffs
- Fixed a clash with the Astronomer mod between Divine smite and Solar flare from that mod. NOTE: You will probably have to get Solar Flare again if you had it before.
- General Graphical and UI fixes

Update: Sep 22, 2018 @ 1:26pm

Update: Sep 18, 2018 @ 10:06am

V1.1.1.0
- Army of the dead now scales much better than before. The skellies should be significantly tankier now
- Greater Vampirism now lasts 4 turns
- Archon has been fixed to what it originally intended to be: You now start the next turn after casting with 4 extra AP

Update: Sep 16, 2018 @ 4:35am

Update: Sep 15, 2018 @ 9:24am

Update: Sep 14, 2018 @ 2:46am

V1.1.0.0
- Volatile blood has now been changed. It is now a single target spell with a high damage variance that sets Anaemia. It doesn't require enemies to be bleeding to work.
- Anaemia now has an interaction with bleed where if you apply bleeding to an enemy with it or apply Anaemia to an enemy with bleeding, they are knocked down for 1 turn
- Vampire Lord has been changed to "Greater Vampirism" the bonuses Vampirism and Greater Vampirism provide have been toned down slightly.
- Enthrall (from Greater Vampirism) has now been replaced with "Bend Blood". It is functionally the same but now has a physical armor saving throw.
- Greater Vampirism also has access to the new skill "Bloodlust" which provides a damage boost for every bleeding enemy around you.
- "Deathly Chill" is now called "Frostbite" (It just fits better)
- Have added some new icons for army of the dead, greater vampirism and some new stuff I've added
- Graphical and tooltip changes for various skills.

Update: Sep 8, 2018 @ 3:10pm