Medieval Engineers

Medieval Engineers

Water in Medieval Engineers
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Update: Sep 15, 2019 @ 8:26am

Update: Sep 2, 2019 @ 11:31am

Update: May 7, 2019 @ 1:15pm

- added definition entries for the default tides. This is for when you want to mod a bigger water world

Update: May 7, 2019 @ 1:12pm

Update: Apr 15, 2019 @ 1:21pm

-Treasure maps no longer point to under water locations
-Reworked angular drag. Now big light objects will have more drag and small heavy objects will have less drag.
Before angular drag was % based so very heavy grids where losing a lot of rotational energy regardless how big they where.

Update: Apr 3, 2019 @ 12:27pm

fixed banner sails

Update: Mar 29, 2019 @ 2:52pm

Remote rope control drums now connect to your hands

Update: Mar 22, 2019 @ 12:10pm

Update: Mar 21, 2019 @ 2:20pm

added parallax to water and some small fixes

Update: Feb 27, 2019 @ 1:32pm