Divinity: Original Sin 2

Divinity: Original Sin 2

Summoning Tweaks
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Update: May 7, 2023 @ 10:08am

1.3.4.4

  • Updated Extender API usage to v59.
  • Fixed a script error with setting MaxSummons post-v56.
  • Added a changelog entry if LeaderLib is active.

Update: Feb 17, 2022 @ 12:21pm

1.3.4.3

Changes (Script Extender)
These changes will be visible if the script extender is enabled.
  • Made sure the MaxSummons value is visually updated in the Mod Settings menu if you change it with the dialog book.
  • Implemented some workarounds to make sure changing your MaxSummons stat refreshes the summon limit.
    This should fix the bug where if you changed your MaxSummons, the limit change wouldn't come into effect, despite the character's stats reflecting the change.
  • Made sure the non-extender status that alters MaxSummons gets cleared. This is in case you used this mod without the extender, but then decided to use it. This status may have been increasing MaxSummons beyond the desired amount.

Update: Feb 16, 2022 @ 7:39pm

1.3.4.2

Changes (Script Extender)
These changes will be visible if the script extender is enabled.
  • Re-enabled the Summoner's Contract per suggestion (speeds up summoning corpse-required summons).
  • Made sure the max summons value is updated correctly when set via dialog (still highly recommend using the Mod Settings menu via LeaderLib instead).

Update: Feb 16, 2022 @ 9:22am

1.3.4.1
Quick fix for the "MaxSummons not writeable" error in extender v55. You should see your max summons cap working again, if you had the extender enabled.

Update: Feb 4, 2022 @ 3:25pm

1.3.4.0
Publishing again just in case Steam or the editor botched the last upload.

Changes (Extender)
These changes will be visible if the script extender is enabled.
  • Reworked infusion copying/applying in extender mode. You can add or remove the skills via the buttons in the Mod Settings menu.
  • Moved legacy autonomous AI control Osiris rules to the main script for now. Would like to make this a context menu button eventually (Right Click -> Enable AI Control / Disable AI Control etc).

Update: Feb 4, 2022 @ 12:29pm

1.3.3.0

Changes (Extender)
These changes will be visible if the script extender is enabled.
  • Reworked MaxSummons stat increasing. Should be compatible with mods like DU now.
  • The settings in LeaderLib's Mod Settings menu (the options menu version) should be localized now.
  • The instant summon cooldown option (outside of combat) should now also work with non-summon type skills that summon things, such as Totems of the Necromancer and Raise Bloated Corpse. Modded skills should be supported, if they summon through stat properties.

Update: Mar 1, 2020 @ 6:20am

1.3.2.0

Changes
  • [Extender] Fixed global settings not saving (via LeaderLib).
  • [Extender] Added a new settings option for disabling the instant summon cooldown refreshing outside of combat.

Update: Feb 22, 2020 @ 7:00pm

1.3.2.0

Changes
  • Updated LeaderLib support.
  • Added settings book to the following traders:
    • Act 1 / Fort Joy: Nebora
    • Act 2 / Reaper's Coast: Trader Bree
    • Act 3 / The Nameless Isle: Trayde the Merchant
    • Act 4 / Arx: Trader Aravae

Update: Feb 3, 2020 @ 3:09pm

1.3.1.0b

Changes
  • Made Toggle Autonomous Behavior's area of effect 0.

Update: Feb 3, 2020 @ 2:41pm

1.3.1.0

Changes
  • Updated the Summoner's Contract using Larian's new summon function, allowing summons to be created instantly without needing to cast a skill.
  • If the script extender is active, Elemental Totem's cooldown will be reset instantly outside of combat.