Divinity: Original Sin 2

Divinity: Original Sin 2

365 ratings
Summoning Tweaks
   
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Type: Add-on
Game Mode: Story, GM
File Size
Posted
Updated
0.088 MB
Sep 3, 2018 @ 8:54am
Mar 1, 2020 @ 6:20am
21 Change Notes ( view )

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Summoning Tweaks

In 1 collection by LaughingLeader
LaughingLeader's Mods - Definitive Edition
23 items
Description
Summoning Tweaks increases the max summon amount to 3, with the option to increase/decrease it further, and provides a variety of helpful skills to speed up summon preparation efforts outside of combat.

Features:
  • The max summon cap is set to 3 by default. You can increase or decrease this further in the settings menu (accessed with the Summoning Tweaks menu book, or LeaderLib's mod menu).
  • Infusions can be "copied" for quick mass re-applying outside of combat. This works with Larian's Pet Power mod. Infusion skills have to be memorized for the copying to continue to work, as it's purely meant to be a time-saver.

Summon Preparation Enhancements:
  • After using a summon skill, a "Summoner's Contract" is added to your inventory. Use this to recast the last used summon spell outside of combat instantly, with no cooldown. No longer do you have to wait several minutes to summon an army!
    Bonus: This also resets the summon skill's cooldown.
    Note: The auto-adding of the contract can be disabled in the settings menu, but nesting it away in a backpack on your Summoner is another approach.

  • After using a summon skill, you gain the skill "Dismiss Summon". This only works outside of combat, and allows you to dismiss your permanent summons in a respectable area-of-effect.

Permanent Summons
Permanent summon durations are in an optional side mod called Summoning Tweaks - Permanent Summons. This mod works with all regular and modded summons.

Settings Book
The settings book is available at the following traders:
  • All Acts: Old Man Lothar (LeaderLib Trader)
  • Act 1 / Fort Joy: Nebora
  • Act 2 / Reaper's Coast: Trader Bree
  • Act 3 / The Nameless Isle: Trayde the Merchant
  • Act 4 / Arx: Trader Aravae

Support
If you're feeling generous, an easy way to show support is by tipping me a coffee:

[ko-fi.com]

All coffee goes toward fueling my modding efforts. Thanks!

Links

[gfycat.com]
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99 Comments
Faheelee Apr 16 @ 7:31pm 
? this mod works. TRY IT before you just type baseless speculation jesus christ
Prof Rad Dec 22, 2020 @ 10:45am 
The game doesn't seem to work with this mod, am I doing something wrong or has Divinity just updated to a point that this mod no longer works?
A nondescript pumpkin Dec 5, 2020 @ 7:28pm 
laughingleader, could you please make a mod that can give the player permanent statuses?
Joji Bread Oct 7, 2020 @ 12:23am 
Now I can summon more than one summon, but in 10 minutes I probably wont be able to.
Joji Bread Oct 6, 2020 @ 7:37pm 
I have this mod plus the perm one. I was never able to access the config, book never worked, I was able to summon multiple summons once. But now I can only summon 1 at a time, how do I fix this?
Threey Sep 19, 2020 @ 2:14pm 
This is a great mod, I just wish I could tie amount of summons allowed to the amount of summoning points a character has. Like 1 summon base, 2 summons at 5, 3 summons at 10. If that was an option this would be perfect. I noticed all the other great options in the tweak setting menu, and think something like this would fit really well.
LordVeral Sep 18, 2020 @ 7:53pm 
is there anything we can do to override something like that until a proper fix comes out on their end? the only "modding" i'm familiar with is making summons permanent
LaughingLeader  [author] Sep 18, 2020 @ 6:56pm 
Divinity Unleashed has its own settings for summoning that probably aren't compatible. For instance, it automatically makes summons permanent, and you need the Pet Pal talent to be able to summon two separate summons. The Pet Pal thing may interfere with this mod's max summons count. Not sure.
Kirboom Sep 18, 2020 @ 6:46pm 
@LordVeral Can confirm the same issue, Unleashed also seems to keep infusions from persisting after unmemorising the relevant skill. Happens even if this mod is near the bottom of the load order and Unleashed is near the top. I've posted about it in Unleashed Bugs thread.
LordVeral Sep 18, 2020 @ 3:53pm 
im not sure whats going on..maybe a conflict with divinity unleashed as someone said...but now i can only summon 1 of something..1 incarnate, 1 skeleton archer etc (though of course at the same time) but this kind of bothers me at least for early game...anyone know how to potentially fix this? or should i go to the divinity unleashed page and ask there?