Divinity: Original Sin 2

Divinity: Original Sin 2

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Summoning Tweaks
   
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Type: Add-on
Game Mode: Story, GM
File Size
Posted
Updated
0.164 MB
Sep 3, 2018 @ 8:54am
Feb 17 @ 12:21pm
26 Change Notes ( view )

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Summoning Tweaks

In 1 collection by LaughingLeader
LaughingLeader's Mods - Definitive Edition
23 items
Description
Summoning Tweaks increases the max summon amount to 3, with the option to increase/decrease it further, and provides a variety of helpful skills to speed up summon preparation efforts outside of combat.

Features:
  • The max summon cap is set to 3 by default. You can increase or decrease this further in the settings menu (accessed with the Summoning Tweaks menu book, or LeaderLib's mod menu).
  • Infusions can be "copied" for quick mass re-applying outside of combat. This works with Larian's Pet Power mod. Infusion skills have to be memorized for the copying to continue to work, as it's purely meant to be a time-saver.
  • If the script extender is active, summon skill cooldowns are disabled outside of combat, for quicker summoning. This can be disabled in the options.

Permanent Summons
Permanent summon durations are in an optional side mod called Summoning Tweaks - Permanent Summons. This mod works with all regular and modded summons.

Mod Settings
With the extender enabled, mod settings are available in LeaderLib's "Mod Settings" menu, under the game's Options menu in-game.

Support
If you're feeling generous, an easy way to show support is by tipping me a coffee:

[ko-fi.com]

All coffee goes toward fueling my modding efforts. Thanks!

Summon Preparation Enhancements:
  • After using a summon skill, a "Summoner's Contract" is added to your inventory. Use this to recast the last used summon spell outside of combat instantly, with no cooldown. No longer do you have to wait several minutes to summon an army!
    Bonus: This also resets the summon skill's cooldown.
    Note: The auto-adding of the contract can be disabled in the settings menu, but nesting it away in a backpack on your Summoner is another approach.

  • After using a summon skill, you gain the skill "Dismiss Summon". This only works outside of combat, and allows you to dismiss your permanent summons in a respectable area-of-effect.

Settings Book
The settings book is available at the following traders:
  • All Acts: Old Man Lothar (LeaderLib Trader)
  • Act 1 / Fort Joy: Nebora
  • Act 2 / Reaper's Coast: Trader Bree
  • Act 3 / The Nameless Isle: Trayde the Merchant
  • Act 4 / Arx: Trader Aravae

Links

[gfycat.com]
Popular Discussions View All (1)
5
May 11 @ 8:09am
Update broke the mod
Maxello
< >
131 Comments
Tarruvi May 11 @ 8:05am 
Okay here's a FIX to the Summon Limit being stuck at 1, very simple and probably obvious...

Download the latest version off the Nexus, that's about it. I think the steam version is an older version and/or not seeing much upkeep.

Hope this helps anyone using it, or planning on using it.
GangBeastMaster Apr 24 @ 2:31am 
I can't get this to work :'(
brandyboffin Apr 3 @ 3:15pm 
Can confirm the mod is not letting me change the summons to more or less than one - it is installed with a bunch of Odin mods and a few LL mods
先生 Apr 2 @ 10:03pm 
I don't understand. I can't increase the summon limit. No matter how I modify it, it's always max summons 1:steamfacepalm:
Gobbler of Ass, The Apr 2 @ 2:36pm 
just an update for others, running about 40~ mods with divinity unleashed, this worked for me with the base 3 summons
digitale Mar 29 @ 12:49pm 
would love to know if it can be fixed if not thank you for trying
Darkstorm147 Mar 29 @ 11:43am 
I'm in the same boat, can't can't change the summon limit past 1.
Whitewolf13 Mar 27 @ 9:09am 
any word on wen a fix might happen for this??
Whitewolf13 Mar 20 @ 10:51pm 
CAN ALSO CONFIRM THE SUMMON CHANGE STILL ISNT WORKING
TikiTaka Mar 18 @ 1:34am 
Can confirm, as of yesterday changing the summon limit does not change the max summons from 1 for me