XCOM 2
[WOTC] Dual Wielded Pistols 2.0
Showing 21-30 of 39 entries
< 1  2  3  4 >
Update: Dec 9, 2019 @ 12:03pm

Added DLC Run Order priority to run after Primary Secondaries and RPGO; a tentative fix to potential compatibility issues.

Update: Oct 26, 2019 @ 7:44pm

Added load order control to make the mod run after Primary Secondaries.

Update: Oct 2, 2019 @ 4:11am

Improved compatibility with Tactical Suppressors mod.

Update: Sep 15, 2019 @ 6:23am

Secondary pistol shots that kill Lost should now grant the Headshot effect.

Update: Aug 16, 2019 @ 3:48pm

Fixed the issue of Pistol Shot not appearing when using RPGO.
RPGO passive that affects pistol damage based on range should now correctly apply to both pistols. It will still apply to melee attacks, which doesn't make any sense, but it's not for me to fix.

You can remove that passive entirely by removing the PistolDamageModifierRange ability from whitelist, and adding it blacklist instead. It will affect only soldiers who Dual Wield.

Replaced the new TLP armory attitudes with vanilla ones. To be clear: no new animations, but at least the soldier will always hold dual pistols properly in the armory (assuming you actually equip dual pistols, combining stuff like Pistol + Autopistol, or Pistol + Sawed Off will still make the soldier bug out).

Update: Aug 16, 2019 @ 1:34am

The mod now uses a different way to apply the Aim penalty to Offhand shots. The 25% final multiplier has been replace with a flat -20 Aim penalty.

Certain abilities, such as Akimbo's Dual Weld Specialization, will remove this penalty.

Added some behind-the-scenes compatibility fixes for the Akimbo.

Update: Aug 14, 2019 @ 3:22pm

Fixed the bug that caused Ammo to not apply to shots from the secondary pistol. Thanks, Mitzruti.

Update: Aug 12, 2019 @ 9:18pm

Further compatibility update for Dual Sawed Off.

Update: Aug 12, 2019 @ 2:01pm

Tentative fix for disappearing reload bug. Also made changes necessary for compatibility with upcoming Sawed Off Shotgun Overhaul.

Update: Aug 11, 2019 @ 6:08am

Fixed a bug that prevented Ripjack abilities from transferring to a Utility Slot Ripjack.