Conan Exiles

Conan Exiles

Map Room Teleport Crystal
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Update: Jan 6, 2021 @ 1:48pm

Version 2.1.4:
- Rebuild against new DevKit

Version 2.1.3:
- Fix rare issue where configured teleport anchors are not recognized

Version 2.1.2:
- Rebuild for CE update
- Increased radius of tracing sphere to make small anchors (e.g. standing torches) easier to hit

Version 2.1.1:
- Fix crystals disappearing on death

Version 2.1.0:
- Add TeleportBuffDuration
- The teleportation sound is now split up to allow for any teleport duration
- When aborting the teleport the sound will modulate and pitch randomly, making it sound like it derailed
- Removed dependency of the `Cartography - Teleportation` feat on the `Cartography` feat
- Made `Cartography - Teleportation` learnable from lvl 30 on for 5 feat points
- In preparation for additional teleport anchors the players are teleported to the location where they attuned a tether (crystal) to an anchor (map room)
-- If a player attuned a crystal to a maproom while standing to the side the player will be teleported to that location not to the middle of the map room
- Teleport anchors are now configurable by admins

Version 2.0.0:
- Add ModControlPanel support
- Remove DataCmds
- Add DataCmd `MapRoomTeleportConfig`
- Fix teleportation anchor cooldowns not being persisted across restarts and relogs

This version contains a breaking change - the variable storing the cooldown needed to be changed so you'll have to reset the cooldown after updating.

Version 1.7.0:
- Cooldown is now player and maproom specific and not bound to the crystal itself
- Replaced `ke` invocations with DataCmds

Version 1.6.1:
- Fix particle effect and sound not stopping to play in singleplayer

Version 1.6.0:
- Rewrite of the entire teleport sequence; aborts by default when the player receives damage or moves

Version 1.5.0:
- Allow all placeables tagged with `MapRoomTeleportCrystal_Anchor` to be used as teleport anchors

Version 1.4.2:
- Rebuild with new DevKit version

Version 1.4.1:
- Fix attunement not detecting map rooms due to the mount update

Version 1.4.0:
- Fix global cooldown not replicating correctly
- Fix archivist not offering to sell weapon oil recipes

Version 1.3.0:
- Replaced config UI with console commands

Version 1.2.3:
- Fix requiring crystals to be still on the hotbar to attune
- Lower Z axis offset to just above the maproom instead of in the air above

Version 1.2.2:
- The offset a players pawn is teleported above the map room is now relative to the height of the character.
- When teleporting a loading screen is enforced to ensure that the target area has loaded before releasing control back to the user.

Version 1.2.1:
- Removed the context option for the maproom. Crystals are now attuned to a maproom by activating it while looking at a map room.
This should also solve the issue with the missing context options from the map room.
- Added configuration window with configurable cooldown.

Version 1.2.0:
- Updated to latest game version, rebuild with new editor version (fixes issues related to the new pet/thrall systems)

Version 1.1.4:
- Add dyed version recipes- Display a notification if the teleport fails due to an obstructed target location

Version 1.1.3:
- Fix teleportation on dedicated servers
- Add notifications

Version 1.1.2:
- Change cooldown back from 30s to 30m

Version 1.1.1:
- Fix recipe 'Teleport Crystal'

Version 1.1.0:
- Add cooldown
- Add teleportation effect (same effect as using the map room)

Version 1.0.0:
Initial release.

Update: Oct 31, 2020 @ 11:25am

Version 2.1.3:
- Fix rare issue where configured teleport anchors are not recognized

Version 2.1.2:
- Rebuild for CE update
- Increased radius of tracing sphere to make small anchors (e.g. standing torches) easier to hit

Version 2.1.1:
- Fix crystals disappearing on death

Version 2.1.0:
- Add TeleportBuffDuration
- The teleportation sound is now split up to allow for any teleport duration
- When aborting the teleport the sound will modulate and pitch randomly, making it sound like it derailed
- Removed dependency of the `Cartography - Teleportation` feat on the `Cartography` feat
- Made `Cartography - Teleportation` learnable from lvl 30 on for 5 feat points
- In preparation for additional teleport anchors the players are teleported to the location where they attuned a tether (crystal) to an anchor (map room)
-- If a player attuned a crystal to a maproom while standing to the side the player will be teleported to that location not to the middle of the map room
- Teleport anchors are now configurable by admins

Version 2.0.0:
- Add ModControlPanel support
- Remove DataCmds
- Add DataCmd `MapRoomTeleportConfig`
- Fix teleportation anchor cooldowns not being persisted across restarts and relogs

This version contains a breaking change - the variable storing the cooldown needed to be changed so you'll have to reset the cooldown after updating.

Version 1.7.0:
- Cooldown is now player and maproom specific and not bound to the crystal itself
- Replaced `ke` invocations with DataCmds

Version 1.6.1:
- Fix particle effect and sound not stopping to play in singleplayer

Version 1.6.0:
- Rewrite of the entire teleport sequence; aborts by default when the player receives damage or moves

Version 1.5.0:
- Allow all placeables tagged with `MapRoomTeleportCrystal_Anchor` to be used as teleport anchors

Version 1.4.2:
- Rebuild with new DevKit version

Version 1.4.1:
- Fix attunement not detecting map rooms due to the mount update

Version 1.4.0:
- Fix global cooldown not replicating correctly
- Fix archivist not offering to sell weapon oil recipes

Version 1.3.0:
- Replaced config UI with console commands

Version 1.2.3:
- Fix requiring crystals to be still on the hotbar to attune
- Lower Z axis offset to just above the maproom instead of in the air above

Version 1.2.2:
- The offset a players pawn is teleported above the map room is now relative to the height of the character.
- When teleporting a loading screen is enforced to ensure that the target area has loaded before releasing control back to the user.

Version 1.2.1:
- Removed the context option for the maproom. Crystals are now attuned to a maproom by activating it while looking at a map room.
This should also solve the issue with the missing context options from the map room.
- Added configuration window with configurable cooldown.

Version 1.2.0:
- Updated to latest game version, rebuild with new editor version (fixes issues related to the new pet/thrall systems)

Version 1.1.4:
- Add dyed version recipes- Display a notification if the teleport fails due to an obstructed target location

Version 1.1.3:
- Fix teleportation on dedicated servers
- Add notifications

Version 1.1.2:
- Change cooldown back from 30s to 30m

Version 1.1.1:
- Fix recipe 'Teleport Crystal'

Version 1.1.0:
- Add cooldown
- Add teleportation effect (same effect as using the map room)

Version 1.0.0:
Initial release.

Update: Oct 29, 2020 @ 7:46am

Version 2.1.2:
- Rebuild for CE update
- Increased radius of tracing sphere to make small anchors (e.g. standing torches) easier to hit

Version 2.1.1:
- Fix crystals disappearing on death

Version 2.1.0:
- Add TeleportBuffDuration
- The teleportation sound is now split up to allow for any teleport duration
- When aborting the teleport the sound will modulate and pitch randomly, making it sound like it derailed
- Removed dependency of the `Cartography - Teleportation` feat on the `Cartography` feat
- Made `Cartography - Teleportation` learnable from lvl 30 on for 5 feat points
- In preparation for additional teleport anchors the players are teleported to the location where they attuned a tether (crystal) to an anchor (map room)
-- If a player attuned a crystal to a maproom while standing to the side the player will be teleported to that location not to the middle of the map room
- Teleport anchors are now configurable by admins

Version 2.0.0:
- Add ModControlPanel support
- Remove DataCmds
- Add DataCmd `MapRoomTeleportConfig`
- Fix teleportation anchor cooldowns not being persisted across restarts and relogs

This version contains a breaking change - the variable storing the cooldown needed to be changed so you'll have to reset the cooldown after updating.

Version 1.7.0:
- Cooldown is now player and maproom specific and not bound to the crystal itself
- Replaced `ke` invocations with DataCmds

Version 1.6.1:
- Fix particle effect and sound not stopping to play in singleplayer

Version 1.6.0:
- Rewrite of the entire teleport sequence; aborts by default when the player receives damage or moves

Version 1.5.0:
- Allow all placeables tagged with `MapRoomTeleportCrystal_Anchor` to be used as teleport anchors

Version 1.4.2:
- Rebuild with new DevKit version

Version 1.4.1:
- Fix attunement not detecting map rooms due to the mount update

Version 1.4.0:
- Fix global cooldown not replicating correctly
- Fix archivist not offering to sell weapon oil recipes

Version 1.3.0:
- Replaced config UI with console commands

Version 1.2.3:
- Fix requiring crystals to be still on the hotbar to attune
- Lower Z axis offset to just above the maproom instead of in the air above

Version 1.2.2:
- The offset a players pawn is teleported above the map room is now relative to the height of the character.
- When teleporting a loading screen is enforced to ensure that the target area has loaded before releasing control back to the user.

Version 1.2.1:
- Removed the context option for the maproom. Crystals are now attuned to a maproom by activating it while looking at a map room.
This should also solve the issue with the missing context options from the map room.
- Added configuration window with configurable cooldown.

Version 1.2.0:
- Updated to latest game version, rebuild with new editor version (fixes issues related to the new pet/thrall systems)

Version 1.1.4:
- Add dyed version recipes- Display a notification if the teleport fails due to an obstructed target location

Version 1.1.3:
- Fix teleportation on dedicated servers
- Add notifications

Version 1.1.2:
- Change cooldown back from 30s to 30m

Version 1.1.1:
- Fix recipe 'Teleport Crystal'

Version 1.1.0:
- Add cooldown
- Add teleportation effect (same effect as using the map room)

Version 1.0.0:
Initial release.

Update: Sep 27, 2020 @ 4:41am

Version 2.1.1:
- Fix crystals disappearing on death

Version 2.1.0:
- Add TeleportBuffDuration
- The teleportation sound is now split up to allow for any teleport duration
- When aborting the teleport the sound will modulate and pitch randomly, making it sound like it derailed
- Removed dependency of the `Cartography - Teleportation` feat on the `Cartography` feat
- Made `Cartography - Teleportation` learnable from lvl 30 on for 5 feat points
- In preparation for additional teleport anchors the players are teleported to the location where they attuned a tether (crystal) to an anchor (map room)
-- If a player attuned a crystal to a maproom while standing to the side the player will be teleported to that location not to the middle of the map room
- Teleport anchors are now configurable by admins

Version 2.0.0:
- Add ModControlPanel support
- Remove DataCmds
- Add DataCmd `MapRoomTeleportConfig`
- Fix teleportation anchor cooldowns not being persisted across restarts and relogs

This version contains a breaking change - the variable storing the cooldown needed to be changed so you'll have to reset the cooldown after updating.

Version 1.7.0:
- Cooldown is now player and maproom specific and not bound to the crystal itself
- Replaced `ke` invocations with DataCmds

Version 1.6.1:
- Fix particle effect and sound not stopping to play in singleplayer

Version 1.6.0:
- Rewrite of the entire teleport sequence; aborts by default when the player receives damage or moves

Version 1.5.0:
- Allow all placeables tagged with `MapRoomTeleportCrystal_Anchor` to be used as teleport anchors

Version 1.4.2:
- Rebuild with new DevKit version

Version 1.4.1:
- Fix attunement not detecting map rooms due to the mount update

Version 1.4.0:
- Fix global cooldown not replicating correctly
- Fix archivist not offering to sell weapon oil recipes

Version 1.3.0:
- Replaced config UI with console commands

Version 1.2.3:
- Fix requiring crystals to be still on the hotbar to attune
- Lower Z axis offset to just above the maproom instead of in the air above

Version 1.2.2:
- The offset a players pawn is teleported above the map room is now relative to the height of the character.
- When teleporting a loading screen is enforced to ensure that the target area has loaded before releasing control back to the user.

Version 1.2.1:
- Removed the context option for the maproom. Crystals are now attuned to a maproom by activating it while looking at a map room.
This should also solve the issue with the missing context options from the map room.
- Added configuration window with configurable cooldown.

Version 1.2.0:
- Updated to latest game version, rebuild with new editor version (fixes issues related to the new pet/thrall systems)

Version 1.1.4:
- Add dyed version recipes- Display a notification if the teleport fails due to an obstructed target location

Version 1.1.3:
- Fix teleportation on dedicated servers
- Add notifications

Version 1.1.2:
- Change cooldown back from 30s to 30m

Version 1.1.1:
- Fix recipe 'Teleport Crystal'

Version 1.1.0:
- Add cooldown
- Add teleportation effect (same effect as using the map room)

Version 1.0.0:
Initial release.

Update: Sep 26, 2020 @ 5:35am

Version 2.1.0:
- Add TeleportBuffDuration
- The teleportation sound is now split up to allow for any teleport duration
- When aborting the teleport the sound will modulate and pitch randomly, making it sound like it derailed
- Removed dependency of the `Cartography - Teleportation` feat on the `Cartography` feat
- Made `Cartography - Teleportation` learnable from lvl 30 on for 5 feat points
- In preparation for additional teleport anchors the players are teleported to the location where they attuned a tether (crystal) to an anchor (map room)
-- If a player attuned a crystal to a maproom while standing to the side the player will be teleported to that location not to the middle of the map room
- Teleport anchors are now configurable by admins

Version 2.0.0:
- Add ModControlPanel support
- Remove DataCmds
- Add DataCmd `MapRoomTeleportConfig`
- Fix teleportation anchor cooldowns not being persisted across restarts and relogs

This version contains a breaking change - the variable storing the cooldown needed to be changed so you'll have to reset the cooldown after updating.

Version 1.7.0:
- Cooldown is now player and maproom specific and not bound to the crystal itself
- Replaced `ke` invocations with DataCmds

Version 1.6.1:
- Fix particle effect and sound not stopping to play in singleplayer

Version 1.6.0:
- Rewrite of the entire teleport sequence; aborts by default when the player receives damage or moves

Version 1.5.0:
- Allow all placeables tagged with `MapRoomTeleportCrystal_Anchor` to be used as teleport anchors

Version 1.4.2:
- Rebuild with new DevKit version

Version 1.4.1:
- Fix attunement not detecting map rooms due to the mount update

Version 1.4.0:
- Fix global cooldown not replicating correctly
- Fix archivist not offering to sell weapon oil recipes

Version 1.3.0:
- Replaced config UI with console commands

Version 1.2.3:
- Fix requiring crystals to be still on the hotbar to attune
- Lower Z axis offset to just above the maproom instead of in the air above

Version 1.2.2:
- The offset a players pawn is teleported above the map room is now relative to the height of the character.
- When teleporting a loading screen is enforced to ensure that the target area has loaded before releasing control back to the user.

Version 1.2.1:
- Removed the context option for the maproom. Crystals are now attuned to a maproom by activating it while looking at a map room.
This should also solve the issue with the missing context options from the map room.
- Added configuration window with configurable cooldown.

Version 1.2.0:
- Updated to latest game version, rebuild with new editor version (fixes issues related to the new pet/thrall systems)

Version 1.1.4:
- Add dyed version recipes- Display a notification if the teleport fails due to an obstructed target location

Version 1.1.3:
- Fix teleportation on dedicated servers
- Add notifications

Version 1.1.2:
- Change cooldown back from 30s to 30m

Version 1.1.1:
- Fix recipe 'Teleport Crystal'

Version 1.1.0:
- Add cooldown
- Add teleportation effect (same effect as using the map room)

Version 1.0.0:
Initial release.

Update: Sep 19, 2020 @ 8:23am

Version 2.0:
- Add ModControlPanel support
- Remove DataCmds
- Add DataCmd `MapRoomTeleportConfig`
- Fix teleportation anchor cooldowns not being persisted across restarts and relogs

This version contains a breaking change - the variable storing the cooldown needed to be changed so you'll have to reset the cooldown after updating.

Version 1.7.0:
- Cooldown is now player and maproom specific and not bound to the crystal itself
- Replaced `ke` invocations with DataCmds

Version 1.6.1:
- Fix particle effect and sound not stopping to play in singleplayer

Version 1.6.0:
- Rewrite of the entire teleport sequence; aborts by default when the player receives damage or moves

Version 1.5.0:
- Allow all placeables tagged with `MapRoomTeleportCrystal_Anchor` to be used as teleport anchors

Version 1.4.2:
- Rebuild with new DevKit version

Version 1.4.1:
- Fix attunement not detecting map rooms due to the mount update

Version 1.4.0:
- Fix global cooldown not replicating correctly
- Fix archivist not offering to sell weapon oil recipes

Version 1.3.0:
- Replaced config UI with console commands

Version 1.2.3:
- Fix requiring crystals to be still on the hotbar to attune
- Lower Z axis offset to just above the maproom instead of in the air above

Version 1.2.2:
- The offset a players pawn is teleported above the map room is now relative to the height of the character.
- When teleporting a loading screen is enforced to ensure that the target area has loaded before releasing control back to the user.

Version 1.2.1:
- Removed the context option for the maproom. Crystals are now attuned to a maproom by activating it while looking at a map room.
This should also solve the issue with the missing context options from the map room.
- Added configuration window with configurable cooldown.

Version 1.2.0:
- Updated to latest game version, rebuild with new editor version (fixes issues related to the new pet/thrall systems)

Version 1.1.4:
- Add dyed version recipes- Display a notification if the teleport fails due to an obstructed target location

Version 1.1.3:
- Fix teleportation on dedicated servers
- Add notifications

Version 1.1.2:
- Change cooldown back from 30s to 30m

Version 1.1.1:
- Fix recipe 'Teleport Crystal'

Version 1.1.0:
- Add cooldown
- Add teleportation effect (same effect as using the map room)

Version 1.0.0:
Initial release.

Update: Jun 24, 2020 @ 11:51am

Version 1.7.0:
- Cooldown is now player and maproom specific and not bound to the crystal itself
- Replaced `ke` invocations with DataCmds

Version 1.6.1:
- Fix particle effect and sound not stopping to play in singleplayer

Version 1.6.0:
- Rewrite of the entire teleport sequence; aborts by default when the player receives damage or moves

Version 1.5.0:
- Allow all placeables tagged with `MapRoomTeleportCrystal_Anchor` to be used as teleport anchors

Version 1.4.2:
- Rebuild with new DevKit version

Version 1.4.1:
- Fix attunement not detecting map rooms due to the mount update

Version 1.4.0:
- Fix global cooldown not replicating correctly
- Fix archivist not offering to sell weapon oil recipes

Version 1.3.0:
- Replaced config UI with console commands

Version 1.2.3:
- Fix requiring crystals to be still on the hotbar to attune
- Lower Z axis offset to just above the maproom instead of in the air above

Version 1.2.2:
- The offset a players pawn is teleported above the map room is now relative to the height of the character.
- When teleporting a loading screen is enforced to ensure that the target area has loaded before releasing control back to the user.

Version 1.2.1:
- Removed the context option for the maproom. Crystals are now attuned to a maproom by activating it while looking at a map room.
This should also solve the issue with the missing context options from the map room.
- Added configuration window with configurable cooldown.

Version 1.2.0:
- Updated to latest game version, rebuild with new editor version (fixes issues related to the new pet/thrall systems)

Version 1.1.4:
- Add dyed version recipes- Display a notification if the teleport fails due to an obstructed target location

Version 1.1.3:
- Fix teleportation on dedicated servers
- Add notifications

Version 1.1.2:
- Change cooldown back from 30s to 30m

Version 1.1.1:
- Fix recipe 'Teleport Crystal'

Version 1.1.0:
- Add cooldown
- Add teleportation effect (same effect as using the map room)

Version 1.0.0:
Initial release.

Update: Feb 25, 2020 @ 1:27pm

Version 1.6.1:
- Fix particle effect and sound not stopping to play in singleplayer

Version 1.6.0:
- Rewrite of the entire teleport sequence; aborts by default when the player receives damage or moves

Version 1.5.0:
- Allow all placeables tagged with `MapRoomTeleportCrystal_Anchor` to be used as teleport anchors

Version 1.4.2:
- Rebuild with new DevKit version

Version 1.4.1:
- Fix attunement not detecting map rooms due to the mount update

Version 1.4.0:
- Fix global cooldown not replicating correctly
- Fix archivist not offering to sell weapon oil recipes

Version 1.3.0:
- Replaced config UI with console commands

Version 1.2.3:
- Fix requiring crystals to be still on the hotbar to attune
- Lower Z axis offset to just above the maproom instead of in the air above

Version 1.2.2:
- The offset a players pawn is teleported above the map room is now relative to the height of the character.
- When teleporting a loading screen is enforced to ensure that the target area has loaded before releasing control back to the user.

Version 1.2.1:
- Removed the context option for the maproom. Crystals are now attuned to a maproom by activating it while looking at a map room.
This should also solve the issue with the missing context options from the map room.
- Added configuration window with configurable cooldown.

Version 1.2.0:
- Updated to latest game version, rebuild with new editor version (fixes issues related to the new pet/thrall systems)

Version 1.1.4:
- Add dyed version recipes- Display a notification if the teleport fails due to an obstructed target location

Version 1.1.3:
- Fix teleportation on dedicated servers
- Add notifications

Version 1.1.2:
- Change cooldown back from 30s to 30m

Version 1.1.1:
- Fix recipe 'Teleport Crystal'

Version 1.1.0:
- Add cooldown
- Add teleportation effect (same effect as using the map room)

Version 1.0.0:
Initial release.

Update: Feb 25, 2020 @ 12:01pm

Version 1.6.0:
- Rewrite of the entire teleport sequence; aborts by default when the player receives damage or moves

Version 1.5.0:
- Allow all placeables tagged with `MapRoomTeleportCrystal_Anchor` to be used as teleport anchors

Version 1.4.2:
- Rebuild with new DevKit version

Version 1.4.1:
- Fix attunement not detecting map rooms due to the mount update

Version 1.4.0:
- Fix global cooldown not replicating correctly
- Fix archivist not offering to sell weapon oil recipes

Version 1.3.0:
- Replaced config UI with console commands

Version 1.2.3:
- Fix requiring crystals to be still on the hotbar to attune
- Lower Z axis offset to just above the maproom instead of in the air above

Version 1.2.2:
- The offset a players pawn is teleported above the map room is now relative to the height of the character.
- When teleporting a loading screen is enforced to ensure that the target area has loaded before releasing control back to the user.

Version 1.2.1:
- Removed the context option for the maproom. Crystals are now attuned to a maproom by activating it while looking at a map room.
This should also solve the issue with the missing context options from the map room.
- Added configuration window with configurable cooldown.

Version 1.2.0:
- Updated to latest game version, rebuild with new editor version (fixes issues related to the new pet/thrall systems)

Version 1.1.4:
- Add dyed version recipes- Display a notification if the teleport fails due to an obstructed target location

Version 1.1.3:
- Fix teleportation on dedicated servers
- Add notifications

Version 1.1.2:
- Change cooldown back from 30s to 30m

Version 1.1.1:
- Fix recipe 'Teleport Crystal'

Version 1.1.0:
- Add cooldown
- Add teleportation effect (same effect as using the map room)

Version 1.0.0:
Initial release.

Update: Feb 24, 2020 @ 11:10am

Version 1.5.0:
- Allow all placeables tagged with `MapRoomTeleportCrystal_Anchor` to be used as teleport anchors

Version 1.4.2:
- Rebuild with new DevKit version

Version 1.4.1:
- Fix attunement not detecting map rooms due to the mount update

Version 1.4.0:
- Fix global cooldown not replicating correctly
- Fix archivist not offering to sell weapon oil recipes

Version 1.3.0:
- Replaced config UI with console commands

Version 1.2.3:
- Fix requiring crystals to be still on the hotbar to attune
- Lower Z axis offset to just above the maproom instead of in the air above

Version 1.2.2:
- The offset a players pawn is teleported above the map room is now relative to the height of the character.
- When teleporting a loading screen is enforced to ensure that the target area has loaded before releasing control back to the user.

Version 1.2.1:
- Removed the context option for the maproom. Crystals are now attuned to a maproom by activating it while looking at a map room.
This should also solve the issue with the missing context options from the map room.
- Added configuration window with configurable cooldown.

Version 1.2.0:
- Updated to latest game version, rebuild with new editor version (fixes issues related to the new pet/thrall systems)

Version 1.1.4:
- Add dyed version recipes- Display a notification if the teleport fails due to an obstructed target location

Version 1.1.3:
- Fix teleportation on dedicated servers
- Add notifications

Version 1.1.2:
- Change cooldown back from 30s to 30m

Version 1.1.1:
- Fix recipe 'Teleport Crystal'

Version 1.1.0:
- Add cooldown
- Add teleportation effect (same effect as using the map room)

Version 1.0.0:
Initial release.