ARK: Survival Evolved

ARK: Survival Evolved

The Chasm
Showing 1-10 of 14 entries
< 1  2 >
Update: Jul 18, 2019 @ 2:07pm

v.1.7.1:
-fixed the Rock Drake nests not spawning properly in the Drake Hive

Update: Jul 18, 2019 @ 7:05am

v.1.7:
-new area: The Chasm
-new feature: Rock Drake nests
-new feature: Aberrant Deinonychus nests
-new creature spawn: Aberrant Deinonychus
-new creature spawn: Aberrant Megalania
-new creature spawn: Aberrant Araneo
-new creature spawn: Molten Element Golem
-new creature spawn: Glowtail
-various LOD improvements to further improve the performance
-the Molten Element Golem is now immune to radiation
-the Surface Golem is now immune to the burning sun at the Surface
-the Deinonychus can now be transferred to this map
-fixed one charge node floating
-fixed the materials of the surface tek runes
-fixed some ambient underwater sounds not working
-various minor bug fixes/improvements

Make sure you also install "The Chasm - Additional Creatures" as otherwise the Aberrant Deinonychus and the Golems will not spawn and already tamed ones will disappear!

Update: Jun 8, 2019 @ 2:58pm

v.1.6.3:
-added an ingame / ui map
-fixed collision issues with some meshes in the blue zone
-slightly lowered the amount of spawns in the fertile area

Update: May 26, 2019 @ 9:56am

v.1.6.2:
-fixed a small overspawn in the blue zone

Update: May 25, 2019 @ 2:23pm

v.1.6.1:
-slightly lowered the amount of Surface Reaper Kings
-fixed a small gap in one of the Tek Structures around the Mushroom Lake
-fixed the missing creature spawns for nameless and the entire northern surface

Update: May 24, 2019 @ 9:28pm

v.1.6:
-finished a huge part of the biolum area
-fixed the destroyed mesh of some mushrooms
-added more grass to a couple of platforms around the biolum edges
-fixed building not being allowed on some upper platforms in the north
-disabled the structure prevention zone around the broken generator
-doubled the number of water veins in the fertile area
-fixed transfers of creatures not working in some cases
-started with the optimization process -> improved LODs of meshes
-the big redwood trees now give sap as a rare resource
-added bee spawns to the Fertile Area
-reworked the underwater areas of the Fertile Area
-fixed the invisible cliffs/meshes around the Fertile Lake
-added city terminals to some of the tek runes and surface areas
-the delay between earthquakes is now 50% longer on average
-added some more metal spots to the Fertile Area
-added the extraordinary kibble as the preferred food for the custom golems instead of the old kibble stuff

Update: Apr 4, 2019 @ 12:39am

v.1.5.1:
-fixed missing indoor rain particles
-fixed missing mushrooms
-fixed the mesh of stalagmites

Update: Apr 3, 2019 @ 11:08am

v.1.5:
-added the underwater biolum cave + a small part of the blue zone
-various small fixes and new areas that are soon playable

Update: Jan 25, 2019 @ 12:35pm

v.1.1:
-you no longer need to own Aberration to load the map
-added spore hazard zones to the Fertile Area
-added more water veins to the Fertile Area
-prevented building around the Broken Generator (you can disable that in your game.ini)

Update: Jan 5, 2019 @ 8:10am

v.1.0:
-added Surface Area (South East)
-added the Biolum and Element Golems to the game files
-added ambient sound in the Mushroom Alley
-enabled Extinction Engrams
-refined Earthquake intervals
-added more Hypercharge Nodes to the Northwest Surface
-fixed the physics volume of the big lake