ARK: Survival Evolved

ARK: Survival Evolved

The Chasm
Exibindo entradas 1–10 de 14
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Atualização: 18/jul./2019 às 14:07

v.1.7.1:
-fixed the Rock Drake nests not spawning properly in the Drake Hive

Atualização: 18/jul./2019 às 7:05

v.1.7:
-new area: The Chasm
-new feature: Rock Drake nests
-new feature: Aberrant Deinonychus nests
-new creature spawn: Aberrant Deinonychus
-new creature spawn: Aberrant Megalania
-new creature spawn: Aberrant Araneo
-new creature spawn: Molten Element Golem
-new creature spawn: Glowtail
-various LOD improvements to further improve the performance
-the Molten Element Golem is now immune to radiation
-the Surface Golem is now immune to the burning sun at the Surface
-the Deinonychus can now be transferred to this map
-fixed one charge node floating
-fixed the materials of the surface tek runes
-fixed some ambient underwater sounds not working
-various minor bug fixes/improvements

Make sure you also install "The Chasm - Additional Creatures" as otherwise the Aberrant Deinonychus and the Golems will not spawn and already tamed ones will disappear!

Atualização: 8/jun./2019 às 14:58

v.1.6.3:
-added an ingame / ui map
-fixed collision issues with some meshes in the blue zone
-slightly lowered the amount of spawns in the fertile area

Atualização: 26/mai./2019 às 9:56

v.1.6.2:
-fixed a small overspawn in the blue zone

Atualização: 25/mai./2019 às 14:23

v.1.6.1:
-slightly lowered the amount of Surface Reaper Kings
-fixed a small gap in one of the Tek Structures around the Mushroom Lake
-fixed the missing creature spawns for nameless and the entire northern surface

Atualização: 24/mai./2019 às 21:28

v.1.6:
-finished a huge part of the biolum area
-fixed the destroyed mesh of some mushrooms
-added more grass to a couple of platforms around the biolum edges
-fixed building not being allowed on some upper platforms in the north
-disabled the structure prevention zone around the broken generator
-doubled the number of water veins in the fertile area
-fixed transfers of creatures not working in some cases
-started with the optimization process -> improved LODs of meshes
-the big redwood trees now give sap as a rare resource
-added bee spawns to the Fertile Area
-reworked the underwater areas of the Fertile Area
-fixed the invisible cliffs/meshes around the Fertile Lake
-added city terminals to some of the tek runes and surface areas
-the delay between earthquakes is now 50% longer on average
-added some more metal spots to the Fertile Area
-added the extraordinary kibble as the preferred food for the custom golems instead of the old kibble stuff

Atualização: 4/abr./2019 às 0:39

v.1.5.1:
-fixed missing indoor rain particles
-fixed missing mushrooms
-fixed the mesh of stalagmites

Atualização: 3/abr./2019 às 11:08

v.1.5:
-added the underwater biolum cave + a small part of the blue zone
-various small fixes and new areas that are soon playable

Atualização: 25/jan./2019 às 12:35

v.1.1:
-you no longer need to own Aberration to load the map
-added spore hazard zones to the Fertile Area
-added more water veins to the Fertile Area
-prevented building around the Broken Generator (you can disable that in your game.ini)

Atualização: 5/jan./2019 às 8:10

v.1.0:
-added Surface Area (South East)
-added the Biolum and Element Golems to the game files
-added ambient sound in the Mushroom Alley
-enabled Extinction Engrams
-refined Earthquake intervals
-added more Hypercharge Nodes to the Northwest Surface
-fixed the physics volume of the big lake