Team Fortress 2

Team Fortress 2

Stranded
Showing 11-15 of 15 entries
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Update: Aug 23, 2018 @ 11:23pm

- Made railings non solid outside last BLU base
- Made some props non-solid to prevent players standing on them up high
- Made some props outside of the playable area non solid
- Fixed texture error in RED 1st base
- Fixed people possibly getting stuck in one way door at RED last area
- Fixed a crack in the ground near final pit
- Fixed few texture errors
- Fixed few props still having too low directx level to display them ingame for everyone
- Fixed nearly all console errors occuring from models missing vphysics. Some still escaped me.
- Added more blue shade to two BLU forward bases

Update: Aug 21, 2018 @ 3:00pm

- Changed track near last BLU spawn to prevent people getting stuck on the low ceiling while riding the cart
- Modified bridge after D point to prevent people getting stuck on bridge, while riding the cart
- Modified BLU last spawn area falldown so players dont take damage from the drop
- Adjusted draw distance from D point towards C, improving framerate on that area
- Added some detailing indoors near the RED first base area
- Added markings with overlays on places indoors where ammo and health spawns/respawns
- Added menu photos for loading screen
- Removed big health kit from middle of the map
- Improved clipping on the map, no more bumping to odd spots that easily

Update: Aug 20, 2018 @ 2:08pm

- Renovated the storage area near C capture point, little simplified and more fluent
- Added pathway from B point area to upper area leading to RED first spawn area
- Fixed thunder and lightning strikes happening too late when cart is already near C point
- Fixed RED last spawn lower door having its doors open by default
- Fixed some props fade errors (fading too soon)
- Increased respawn time of RED team slightly when point B is captured
- Simplified tracks between B and C area, now they dont confuse players
- Started lighting adjustments for the map

Update: Aug 18, 2018 @ 12:06pm

- Fixed respawn closet being partly inside wall at blu base
- Fixed few props being non-solid
- Fixed few props not being visible at all DirectX levels
- Fixed players not teleporting from RED 1st base to next one if point was capped after they spawned
- Fixed RED last base lower door while being open blocking players running through from the upper door
- Fixed first control point blocking players going up from downside of it
- Fixed D capture point icon being tad sideways, is now straight
- Fixed ground area between CP2 B and CP3 C blocking players where tracks cross paths
- Removed leftover mine cart and its path track system
- Removed blowing weather effects from last area
- Removed one way door near D control point
- Reduced blueness on blu base
- Added some extra drainage near C capture point

Update: Aug 16, 2018 @ 2:10pm

Initial release!