Don't Starve Together

Don't Starve Together

Island Adventures - Shipwrecked
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Update: Mar 18, 2019 @ 1:09pm

v0.4.7

-Significantly improved server loading time (~15%) and RAM usage
-Obsidian Tools
-Trawlnet fullness is shown on the inventory tile
-Items floating on water are wet.
-climate now remembers the tiles the world generates or first loads with
-improved auto-disembark (off by default)
-improved music mod compatibility
-improved sleep/wake conditions (fixes doydoys never falling asleep or waking up on their own in caves)
-fix Wildbore attack AI (including SW bugs)
-fix Water Beefalo never going into heat
-fix Jellyfish spawner, it actually works now, even better than in SW
-fix lack of Wave collision after using Wormholes
-fix invisible Bugnet and Cat Cap
-fix Codex Umbra animations
-fix Dug Grass floating animation
-fix Coral Reef mining sound
-fix Sand Pile's "Destroy" action showing as "Activate" on client
-fix Disembark action without being on a boat in the first place
-fix Sharkitten continuing to spawn out of season
-fix mapwrapper (world's edge fog) accidentally revealing random spots on the map
-fix boat shifting around when embarking
-fix handheld lightsources not always re-equipping after rowing/disembarking (SW bug)
-fix snow appearing on structures and environment in tropical climate

Update: Mar 9, 2019 @ 8:57am

v0.4.6

-fix crash when anything wakes up

Update: Mar 9, 2019 @ 6:50am

v0.4.5

it works now for real

Update: Mar 9, 2019 @ 6:38am

v0.4.4

hotfix crash because our file unpacker ate the last symbol of the pack
(unlike 0.4.3, this one is totally our fault)

Update: Mar 9, 2019 @ 6:29am

v0.4.3

hotfix crash because the mod uploader removed empty folders, which our file unpacker needs to operate

Update: Mar 9, 2019 @ 5:38am

v0.4.2

-fix Rabbit Traps not working
-fix shore ripples in cave abyss
-fix Boat Torch recipe
-fix extreme Boat Cannon arc
-fix Tiger Shark hunting behaviour
-fix Ballphin brain
-fix sleeping behaviour of several creatures
-fix some things mistaking land for water
-fix invisible Foliage
-fix invisible Sweet Potato on Farm crops (probably)
-fix getting poisoned on a boat by physical attacks
-fix crash when used with other mods which add actions improperly
-fix shore border crash if the player somehow gets off the map
-fix Playable Pets crash
-disabled confusing sounds when crossing the fog at the edge of the world
-dev mode now tries using Lifejackets and such before spawning a rescue boat
-reduced log verbosity of loading postinit files
-now using a file packing system to bypass Steam Workshop's file count limit
-moved floatable animations back to main mod (thanks to said file packing system)

Update: Feb 21, 2019 @ 11:15pm

v0.4.1

-fixed bug with impassable ground being treated as sailable ocean

Update: Feb 21, 2019 @ 1:09pm

v0.4.0

Jumping The (Tiger)Shark

-REGIONAL CLIMATE!!!
--regional climate properly swaps/changes/prevents the following:
--colour cubes
--temperature
--music
--thermal stone temperature
--wildfires
--crops
--withering
--drying
--frost breath
--rain
--frog rain
--lightning
--suspicious dirt piles

-the following new things have been added:
--sea lab
--chiminea
--buoyant chiminea
--thatch pack
--booty bag
--sea sack
--boat cannon
--coral brain
--jelly brain hat
---the jellybrain hat gives access to all the crafting recipes in the normal tabs along with the ancient tab(it will also give access to the volcano tab when that is implemented)
--buoy
--sea yard
---this can repair multiple boats at once, but with a fuel usage rate to match that of the number of people being repaired by it
--obsidian firepit
--fish farms
--purple grouper
--pierrot fish
--neon quattro
--ice maker 3000
--spice pack(unobtainable)
--woodlegs boatcannon(unobtainable)

-the oasis now uses palm trees instead of deciduous trees
-overhauled waves to use the same system that SW uses
-added the venomous spider warrior, which uses the regional climate system to determine if it should spawn
-implemented bioluminescence, which got an added regen feature due to multiplayer enviroment
-the swimming horror(shadow nessie), in addition shadow creatures can no longer teleport to invalid tiles.
-the tigershark is here!
--the tigershark has a slightly buffed attack range to prevent it from being the joke of a "boss" that it was in SW
--the tigershark will now destroy trees and rocks in its path(to prevent getting the boss stuck on trees/rocks)
-implemented a config option for music, to prevent crashes if you have custom music mods
-greatly improved the collision handler for shores, making it near impossible to clip out of bounds.
-ocean fog exists now, yay for more visual ambience!

-fixed being able to toggle boatlights on, while they are unequipped.
-fixed crash when washing up on the shore due to dying on a boat with life vest/ballphin saving you
-fixed light from boatlights not properly displaying on remote clients
-fixed crash from bottle lantern running out of durability
-fixed bug causing the boat to drain durability when it shouldn't
-fixed tarlamp not remembering on/off state
-fixed yaarctopus not sleeping correctly after trading
-fixed bottle lantern not being put away while rowing
-fixed being able to "spam equip/unequip" to prevent durability from draining for all equippables
-fixed weird eyebone bug.
-fixed webcreep from certain spider dens not spawing.
-fixed being unable to hammer the bee queen hive
-fixed describe string for The "Sea Legs"
-fixed weirdness with clicking on your own boat
-fixed boat equips and boats not matching your rotation with movement prediction on
-fixed snaked berrybushes from not giving a dug berrybush item when dug
-fixed mobs losing the ability to move when they get teleported to the shore from spawning on water
-fixed steamer trunk sounds
-fixed bugs regarding the keeponland component(mainly notable for people using Playable Pets SW)
-fixed being able to do certain actions when on land/water when your cursor was on water/land
-fixed palm leaf umbrella making rain sounds when it shouldn't
-fixed bug with equipping a bottle lantern while rowing
-fixed a bug causing WES TO BE ABLE TO SPEAK, the most critical bug of all
-fixed being able to do certain actions when on land/water when your cursor was on water/land
-fixed palm leaf umbrella making rain sounds when it shouldn't
-fixed bug with equipping a bottle lantern while rowing

Update: Dec 31, 2018 @ 12:31pm

v0.3.4
-Ambient sound
-Tropical music also plays if the current ground is island turf, not just when sailing
-Failsafe with Extra Equip Slots enabled
-fix boat visuals
-fix animation issues with the following items (skin-compatible):
--backpacks
--walking cane
--gems
--hammer
--spear
--torch
--staves
--crockpot foods
-fix Tar Lamp combat ignition issues (original SW issue)
-fix mussel stick not stabbing mussels correctly
-fix poison not affecting spoilage and hunger rate correctly
-fix whale sounds
-fix Jellyfish drowning when dropped by Whale Carcass
-fix RoG fish not having dubloon value
-fix mounting beefalo and boats simultaneously

Update: Nov 24, 2018 @ 1:03pm

v0.3.3
-fixed land followers not spawning in the correct positions when disembarking.
-fixed boat breaking/drowning
-fixed sealnado crashes, he should finally be stable.
-fixed mysterymeat crash.
-fixed broken ES PL and FR language strings
-fixed missing limpet rocks in set pieces
-cactus is now hackable