Don't Starve Together

Don't Starve Together

Island Adventures - Shipwrecked
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Update: Jun 4, 2019 @ 12:49am

v0.5.7

-fixed crashes related to Return Of Them beta
-WARNING: still crashes when trying to create new IA worlds in the Beta. Either import your worlds from pre-beta, or generate without IA and enable afterwards. We'll push a worldgen update when RoT leaves beta.
-IA boats can now be placed and embarked on RoT ocean (still behave a bit strange with RoT boats)
-fixed conflict between RoT and SW wave shimmers
-If available, tries to use the RoT item floating code instead of the SW item floating code. (Still uses the SW animations, though. The SW animations simply look better.)
-fix crash when using Coconade or Boat Cannon
-Jellyfish now properly leave the item state after being spawned by Whale Carcass or such. Beta only.
-Sweet Potato Seeds now float to be in-line with all other DST seeds (beta only)
-fix hail pieces not spawning properly above ocean (beta only)
-restructured worldgen and some item code slightly

Update: May 10, 2019 @ 4:52am

v0.5.6

-Translated the Wildlife Preservation Act to Monkeyse, so Primeapes now know not to steal and choke Doydoys for their funny feathers.
-Primeapes also received a magic powers nerf and can no longer steal souls from hard-working demons who deserve those souls.
-Spawning Tar Extractors directly using debug console does not work anymore, and gives a friendly message on how to do it properly.
-fix Tar Extractor without Tar Pool crashing the game on saving (It will be destroyed on loading, though.)
-fix hail and wind sounds persisting when going to continent as host of a no-caves world
-fix island lightning being invisible to clients
-fix Hounds spawning on islands instead of Crocodogs
-improved Pengull climate distinction
-fix edge case where setpieces spawning on beach islands would go beyond the actual beach biome and thus confuse the climate tracker

Update: May 8, 2019 @ 8:10am

v0.5.5

-Pengulls spawn in merged worlds now, but their tiny bird brains are incapable of pathfinding around rivers, so it's a bit weird right now.
-tripled Floaty Boaty Knight health to be in line with other clockworks in DST
-new quotes for big Bernie
-fix continental rain increasing wetness stat in island climate
-fix actual lightning strikes broadcasting global thunder regardless of climate (noticable if two players are in different climates)
-fix wind and hail sounds persisting if going back to continent while they're still active
-fix delay between items hitting the ground and them actually reacting to that
-(This might fix the elusive "some hail can never be picked up" issue as well.)
-fix Pirate Ghost not spawning correctly
-fix Seaweed can be picked immediately after planting a stalk
-fix Sand Pile not always giving the correct amount of sand
-fix Cormorants dropping Roe while flying
-fix Cormorants being invisible if no Seagulls rendered yet
-fix crash if other mods react to picking grass and hurricane winds destroy some grass
-fix crash when putting the world setting "Walrus Camps" on "more" and reaching winter
-Shipwrecks can now be forced to a specific type of wreck using c_sel():settype("type") in debug console after spawning/selecting the wreck. Valid types are random, mast, stern, midship, bow, and hull (hull being any other than mast).

Update: Apr 24, 2019 @ 9:23am

v0.5.4

-fix crash if a cooking recipe from another mod has no valid name
-The Tar Extractor and Sea Yard now show up in the Alchemy Engine with a note saying that they require the Sea Lab to research. (requires GemCore update)

Update: Apr 22, 2019 @ 6:51am

v0.5.3

-fix crash on perish longupdate (spoilage fast-forward, e.g. from Trawling, Bundling Wraps)

Update: Apr 19, 2019 @ 1:12am

v0.5.2

-fix Controller targetting
-fix revive crash

Update: Apr 18, 2019 @ 2:36am

v0.5.1

-fix Applied Horticulture crash

Update: Apr 17, 2019 @ 10:27am

v0.5.0

Storm-a-Brewin'!

-Hurricane Wind and Hail
-Warly
-Limestone & Sea Walls
-Limestone and Coral can be used to repair walls (optional)
-Tropical Fan
-Character skins now have matching faces when sailing (120 unique new faces in total)
-Winona's Trusty Tape floats
-Luxury Fan floats
-Palm Leaf can now be fed to Beefalo
-IA Backpacks are EES compatible
-fix various climate transition problems
-fix Palm Leaf Umbrella crash
-fix crash when Prime Apes are in ruins
-fix leaking boats not raising wetness
-fix Wobsters can be attacked
-fix Tigershark not triggering traps (SW bug)
-fix Wortox's souls sinking when used to heal
-fix Wortox soulhopping
-fix exploding Sandhills spawning extra Sand
-fix chopping Palmtree not alerting nearby Tree Guards
-fix Treeguard aim
-fix Sandstorm potentially starting and never stopping while sailing
-fix snow on structures in tropical climate
-fix Luxury Fan visuals
-fix empty Miner Hat visuals
-fix Wildbore House placer
-fix Minisigns not showing IA items
-fix thunder sounds in wrong climate
-fix Floaty Boaty Knight sounds
-fix Tigershark hit sound
-fix wave sounds
-fix Wortox not having face when sailing
-improve auto-disembark
-vastly improved load time

Update: Mar 19, 2019 @ 11:53pm

v0.4.9

-fix several problems related to inventory tile of Trawlnet and Obsidian tools
-Bought the Tigershark better dentures, so she can now chew Seaweed and such.
-added debug dump for a rare Tigershark-jump crash

Update: Mar 19, 2019 @ 12:18am

v0.4.8

-fix crash when picking up Spear Gun
-fix Whale Trails in Coral biomes
-fix Whale Trails in world's edge fog