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And yes, we are working on Hamlet.
@M0thim: Yep! Mobs like doydoys, bioluminescence, treasure bottles, and a lot more nonrenewable items are renewable in this mod, either through world regeneration or otherwise.
if it does then do sand piles, bioluminescense, jellyfishes and other non renewable resources and mobs also do? or are still renewable in some way?
Also no, the Merm King still requires a Thulecite Crown as that is still able to be found via Treasure Hunting.
@DreamCat: We heavily encourage everyone to play the original DLC and support Klei!
if that's the case for the original shipwreck then i hope it can be changed for this mod as it's a shame i can't use all these pests i fenced in an edge of my island against the spider queen, also once again it's weird they don't ignore crabbits but do with the much bigger monkeys
also does merm king accept shark tooth crown as a replacement for the thulecite one?
LUA ERROR stack traceback:
=[C] in function 'error'
scripts/strict.lua(23,1)
../mods/workshop-1467214795/main/actions.lua(374,1) in function 'result'
scripts/mods.lua(348,1) in function 'modimport'
../mods/workshop-1467214795/modmain.lua(29,1) in main chunk
=[C] in function 'xpcall'
scripts/util.lua(789,1) in function 'RunInEnvironment'
scripts/mods.lua(603,1) in function 'InitializeModMain'
2.你崩溃了不给日志没人知道为什么
3.你可以使用 CNM - 崩溃? 别在意 (错误诊断 & 崩溃恢复) 来查看崩溃信息
[00:01:40]: [string "../mods/workshop-1467214795/scripts/prefabs..."]:130: attempt to call method 'SetIAOverhang' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-1467214795/scripts/prefabs/shipwrecked.lua:130 in (upvalue) common_postinit (Lua) <127-155>
scripts/prefabs/world.lua:545 in (field) fn (Lua) <411-606>
scripts/mainfunctions.lua:362 in () ? (Lua) <347-397>
=[C]:-1 in (method) SpawnPrefab (C) <-1--1>
scripts/mainfunctions.lua:409 in (upvalue) _SpawnPrefab (Lua) <403-411>
../mods/workshop-1378549454/gemscripts/tools/specialprefabspawner.lua:45 in (upvalue) _SpawnPrefab (Lua) <40-50>
../mods/workshop-2812783478/scripts/ms_postinits.lua:59 in () ? (Lua) <58-68>
=(tail call):-1 in () (tail) <-1--1>
=(tail call):-1 in () (tail) <-1--1>
=(tail call):-1 in () (tail) <-1--1>
scripts/gamelogic.lua:400 in (upvalue) PopulateWorld (Lua) <368-664>
scripts/gamelogic.lua:938 in () ? (Lua) <821-1017>
the giant trees addition could be a part of an add on mod, but it's unlikely to be a part of IA itself, as it has been discussed on the discord a few times already.
a few of those swamp-like places with the trees and the grass that are in the water now spawn with giant versions of the trees, so we still have figs and stuff, i can do a mockup in mspaint if you want to see what i mean!
从来没有兼容过,以前也只是表面能用,实际不兼容火山祭坛献祭
想要无延迟 应该去世界生成设置中开启“火山岛”