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[09:00:04]: [string "../mods/workshop-3322803908/scripts/widgets..."]:65: bad argument #1 to 'pairs' (table expected, got nil)
LUA ERROR stack traceback:
=[C]:-1 in (global) pairs (C) <-1--1>
../mods/workshop-3322803908/scripts/widgets/redux/chooseworldscreen.lua:65 in (field) _ctor (Lua) <30-160>
scripts/class.lua:191 in (upvalue) ChooseWorldSreen (Lua) <181-194>
../mods/workshop-3322803908/modservercreationmain.lua:40 in (upvalue) OnWorldButton (Lua) <35-42>
../mods/workshop-3322803908/modservercreationmain.lua:61 in (field) onclick (Lua) <61-61>
scripts/widgets/imagebutton.lua:215 in (method) OnControl (Lua) <173-222>
scripts/widgets/widget.lua:129 in (method) OnControl (Lua) <123-137>
[string ".../mods/workshop-3435352667/postinit/compon..."]:29: attempt to call method 'InitializeBoatEquipSlots' (a nil value)
LUA ERROR stacktraceback:
.../mods/workshop-3435352667/postinit/components/container_replica.lua:29 in (method) WidgetSetup (Lua) <25-40>
.../mods/workshop-949808360/scripts/prefabs/nylon.lua:55 in (global) originalEntityReplicatedHandler (Lua) <54-56>
.../mods/workshop-727774524/modmain.lua:128 in (method) OnEntityReplicated (Lua) <127-130>
scripts/entityreplica.lua:83 in (upvalue) _ReplicateEntity (Lua) <75-85>
.../mods/workshop-1378549454/gemscripts/tools/componentspoofer.lua:107 in (upvalue) _ReplicateEntity (Lua) <86-109>
.../mods/workshop-3435352667/postinit/entityscrypt.lua:89 in (method) ReplicateEntity (Lua) <68-91>
scripts/mainfunctions.lua:797 in (?) (Lua) <788-802>
I know but it's pretty hard to get those items
Still the boats move so slowly even with the sails, wish I could make them 3x faster without the waves and ever faster with them
In order for the Seaworthy to work you need to have an active Forest and Islands world running at the same time. This can be done via Dedicated Server to have all 4 worlds active at once, or by choosing your 2 worlds when hosting a standard 2-shard server.
[02:49:09]: [string "scripts/componentactions.lua"]:2939: attempt to index a nil value
LUA ERROR stack traceback:
scripts/componentactions.lua:2939 in (method) UnregisterComponentActions (Lua) <2924-2951>
scripts/entityscript.lua:655 in (method) RemoveComponent (Lua) <642-657>
scripts/components/highlight.lua:126 in (method) UnHighlight (Lua) <119-128>
scripts/components/playercontroller.lua:2529 in (upvalue) _OnUpdate (Lua) <2314-2852>
../mods/workshop-3435352667/postinit/components/playercontroller.lua:64 in (method) OnUpdate (Lua) <63-130>
scripts/update.lua:262 in (upvalue) _Update (Lua) <224-298>
../mods/workshop-1467214795/libraries/particletilestate.lua:432 in () ? (Lua) <431-443>
@glorp shitto: MacTusk does not spawn in SW. Add-on mods that add Walrus Camps will have to manually add in compatibility with the SW seasons.
@Careca: Apologies, for now Geometric Placement has a hotkey to temporarily disable the grid for issues like this.
@peacefulpanda: That's the "Lag Compensation" setting found in the Advanced Settings of the game. You can re-enable it at any time.
@zawmbie: We have a mod setting titled "Combat Modifiers" that already does exactly this.
是的,它们在岛屿冒险-海难 1.0.0版本更新后集体失效了
好的,谢谢,貌似其他的岛屿冒险-额外岛屿也无法关联启动是嘛,貌似只能单启动此模组
岛屿冒险 - 海难 1.0.0版本更新重写了非常多的代码,所以不兼容棱镜了,这个问题是已知问题,需要找棱镜模组作者解决,岛屿冒险制作组无能为力