Total War: WARHAMMER II

Total War: WARHAMMER II

Table Top Caps - Silent and Furious Edition
Showing 1-10 of 77 entries
< 1  2  3 ... 8 >
Update: Jul 28, 2021 @ 11:33am

Added a rm:add_pre_setup_callback() function for modders to use.

Cleaned up a lot of the comments and removed unused code so that the mod looks halfway decent for modders who want to see how it works.

Update: Jul 28, 2021 @ 7:18am

Fixed Caps not working when recruiting from a Herdstone.

Update: Jul 27, 2021 @ 12:41pm

Fixed units not being counted on the summary meter tooltip if they were present in the queue but absent from the army.

Update: Jul 24, 2021 @ 12:57pm

- Fixed an issue where points were not properly refunded after disbanding units.

- Recoded significant portions of how the mod works to make it less needlessly complicated.
- Removed commented out code, junk code, and other such things.

Update: Jul 20, 2021 @ 2:42pm

- Fixed issues where stale armies were not getting refreshed, which caused players to lose points when disbanding units, losing units in autoresolve, or merging units.

- Fixed an issue where the unit pins would be mistaken as recruitment orders. The pins are usable now.

- rm:can_upgrade_unit_to_unit(char_cqi, unit, unit_upgrade) added

This command evaluates whether replacing unit with unit_upgrade would be allowed. It is used to support other mods.

Update: Jul 14, 2021 @ 11:06am

The Loan Units table in the API now optionally accepts a list of subculture key strings instead of a single key string. This adds the unit to all the subcultures in the list and is used in Vanilla to support Ogres.

Update: Jul 14, 2021 @ 10:46am

Update: Apr 9, 2021 @ 11:02am

Update: Mar 23, 2021 @ 7:25pm

Update: Mar 23, 2021 @ 4:08pm