Stellaris

Stellaris

Technology Ascendant
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Update: Dec 15, 2018 @ 1:49pm

-Localisation fixes
-Contained Singularity nerfed to only give +1 research alternative. Even with the new repeatables, stacking every research slot in the game could still lead to getting breakthroughs by defualt.

Update: Dec 15, 2018 @ 1:21pm

-Added in 33 repeating technologies
-Overhauled breakthrough tech weighting

Update: Dec 11, 2018 @ 5:35pm

-Specialization penalties increased, slightly
-Psychohistory gives 0.5 unity per specialist, and influence only from adminstrators
-Biology Breakthrough now gives 25% gene modification reduction so you cant get free gene modding by stacking with ascension perks

Update: Dec 11, 2018 @ 2:23pm

-Fixed error log report

Update: Dec 11, 2018 @ 12:51pm

-Planet executives also produce influence from psychohistory perk, since they are the megacorp version of nobles

Update: Dec 10, 2018 @ 9:42pm

-Fixed loop where an event thought your neighbors both had the enigmatic engineering perk, and also did not have it. Causing an existential crisis that it dealt with by spamming you with the technology lost event.

Update: Dec 10, 2018 @ 3:15pm

-Technological Ascendancy Ascension Perk now removes hard cap of breakthroughs without spread from a neighbor
-Base hard cap without Tech Ascendancy reduced to 3

Update: Dec 10, 2018 @ 12:43pm

-Localisation fixes
-Tweaks to Breakthrough Bonus Modifiers

Update: Dec 10, 2018 @ 2:21am

-Minor Localisation updates

Update: Dec 9, 2018 @ 2:50pm

-2.2 Beta