Stellaris

Stellaris

Technology Ascendant
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Update: May 5 @ 9:01am

-4.0 preliminary update
-Job boosts from breakthroughs changed to new job system
-Living Starships Breakthrough disabled, replacement tbd

Update: Jul 28, 2024 @ 10:30am

-Fixed contained singularity breakthrough to be -20% empire size from pops instead of -30%, as the description says

Update: May 10, 2024 @ 6:50pm

-Updated to 3.12
-Research Policies speed boosts reduced from 20% to 10%
-Synthetic Fertility empires have a minor bonus to the chance to get the Deus Ex Machina Breakthrough (psionic robots)
-Psionic robots cannot be built, they must be assembled as a normal robot and have a yearly chance to gain psionic if you have the breakthrough. Rate at which robots that gain the psionic trait reduced.

Update: Feb 27, 2024 @ 10:11am

-Updated to 3.11

Update: Nov 22, 2023 @ 7:12am

-Reduced cost of additional breakthroughs to 2x cost from 3x cost
-Focus and Expertise traits that boost breakthroughs are now checked on any scientist (not just councilors)

Update: Nov 16, 2023 @ 10:58am

-Minor consistency fix for research policies (base level is +/-20%, not 25%)

Update: Nov 16, 2023 @ 10:03am

-Copied loc changes to foreign languages
-renamed simp_chinese

Update: Nov 16, 2023 @ 9:54am

-3.10 Update
-Effects of Breakthroughs and Research policies swapped. Breakthrows add +1 research from researchers, policies add % modifiers to research speed

Update: Oct 17, 2023 @ 10:29am

Update for 3.9.3
-Universal Translators gives +40 Trust Cap
-Nanofabrication gives 30% Armor Hardening instead of 20% Armor Points
-Temporal Shielding gives 30% Shield Hardening instead of 20% Shield Points
-Updated tooltip for Final Frontier to show +2 leader cap effect.

Update: Sep 19, 2023 @ 6:38pm

Emnity Tradition now adds breakthrough chances