Stellaris

Stellaris

Technology Ascendant
Viser 81-90 af 108 forekomster
< 1 ... 7  8  9  10  11 >
Opdatering: 15. dec. 2018 kl. 13:49

-Localisation fixes
-Contained Singularity nerfed to only give +1 research alternative. Even with the new repeatables, stacking every research slot in the game could still lead to getting breakthroughs by defualt.

Opdatering: 15. dec. 2018 kl. 13:21

-Added in 33 repeating technologies
-Overhauled breakthrough tech weighting

Opdatering: 11. dec. 2018 kl. 17:35

-Specialization penalties increased, slightly
-Psychohistory gives 0.5 unity per specialist, and influence only from adminstrators
-Biology Breakthrough now gives 25% gene modification reduction so you cant get free gene modding by stacking with ascension perks

Opdatering: 11. dec. 2018 kl. 14:23

-Fixed error log report

Opdatering: 11. dec. 2018 kl. 12:51

-Planet executives also produce influence from psychohistory perk, since they are the megacorp version of nobles

Opdatering: 10. dec. 2018 kl. 21:42

-Fixed loop where an event thought your neighbors both had the enigmatic engineering perk, and also did not have it. Causing an existential crisis that it dealt with by spamming you with the technology lost event.

Opdatering: 10. dec. 2018 kl. 15:15

-Technological Ascendancy Ascension Perk now removes hard cap of breakthroughs without spread from a neighbor
-Base hard cap without Tech Ascendancy reduced to 3

Opdatering: 10. dec. 2018 kl. 12:43

-Localisation fixes
-Tweaks to Breakthrough Bonus Modifiers

Opdatering: 10. dec. 2018 kl. 2:21

-Minor Localisation updates

Opdatering: 9. dec. 2018 kl. 14:50

-2.2 Beta